Zamieszczono: 30 maja
When I was a young adult (28) I bought an Amstrad CPC 8-bit computer and a cassette with the game "Elite" on it. I played that religiously at least a year and after that again every now and then. The graphics were underwhelming (green wire graphic), the plot practically non-existent. There were only 8 "missions" I knew of and the grind to get to Elite level was enormous.
I looked for such a game a long time after that. Freelancer was a good try. The direct Elite successors were overdone and technically underwhelming. After a while I gave up.
Then I stumbled over SPG2. And here it is again. Nearly. The freedom to do what I want, the grind to get to the top and a vast universe. For such a game it is important that the combat is interesting, and it is. If you are level 20+ you will encounter more than one enemy at a time, and then you will have your hands full.
Here a pro and con list:
+ Graphics are good. Not brillant, but good.
+ You are free! You may do what you want. You can safely ignore the main quest if you want.
+ You can capture ships. That is not only very profitable but also fun and later on you have to be quite skillful to pull that off (with battleships and the like).
+ The map is huge.
+ Fighting feels great.
+ Your character has levels, perks and skills. And they are surprisingly useful (I play an engineer). And fun.
+ You have to learn the UI but after the initial learning process it is very functional.
+ You can change all keys. And you should change at least some.
+ There is a nice levelling curve. It could be even slower, to be honest...
+ There are secrets in the game. A secret station I just discovered (named after an astronomer, won't spoil it too much), sectors with radioactivity, anomalies and so on.
+ If you don't know what to do you can do an automatically generated mission. They are endless.
+ You can save only on a station. I like that because it means you risk a bit if you venture outside. But only a bit. Just the right amount :)
+ The developers are very active and really trying to please their customers.
- Trading is not risk free (there are enemies out there) and not profitable. That is not well designed because either you avoid risk and gain or take risks and get profit, but the trading option means that you take the worst from both worlds.
- While there is a reputation system it is not individual to each of the factions. You are evil or good (or something in between). If you are "good" you are liked by all lawful factions. If you are evil you are liked by all evil factions. That could be more individualized.
- The main quest has quite a boring plot and is not written very well. The voiceovers are horrible. These accents!
- The map is not endless. That is not a big disadvantage because it is huge as it is. But it would be nice to have an option to generate a new "universe" procedurally.
- If you land at a station the graphics are disappointing. It is nothing more than a greyed-out picture of you in front of the station. You don't feel you are on the station, you feel you are in a system menu.
- The full screen mode does not work every time. On Windows 8.1, NVidia 760, full screen mode is only achieved after I start the game the second time. That is a bit unprofessional...
Main Quest: 3/10
Feeling of Progress: 9/10
Good: if you like Elite or Freelancer.
Not that good: if you like X, X2, X3.
I bought it in a sale but it is worth its normal price and then some.