Horizon > Horizon Discussions > Topic Details
Lifeless Jul 12, 2013 @ 3:46am
How do you recall fighters?
I see the fighters in the coms/fleet list, but can't figure out how to get them to dock in their carrier...
Last edited by Lifeless; Jul 12, 2013 @ 4:59am
Showing 1-6 of 6 comments
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markdb92 Jul 12, 2013 @ 6:23am 
u dont they auto recall. I stoped using carriers and just fielded destoyers and just nuke the planets from orbit. why invade when u can commit geocoide from orbit with no downsides except rebuilding planet in 4 turns.
Raf  [developer] Jul 12, 2013 @ 6:58am 
Launch button is used to both launch and recall fighters. The Auto-recall is currently not working so if you move without recalling the fighters will be left behind.
crimsonsun Jul 12, 2013 @ 8:42pm 
It doesnt work for me though! I had been meaning to post this for a while I keep forgetting....

crimsonsun
laika Oct 13, 2013 @ 2:01pm 
I have the same problem. Even if i try the launch button again it doesn't help.

I tryed the game (beta) and its great. Good work so far dev's. You have my compliments.

Maby its a beta, but when you play turnbase battles can't you select systems you want to aim for. Because i like boarding ships, but i cant figure out how to aim for the enemy's ship engine to disable that. Can't you aim for specific points on enemy ships like shields or other systems

And i hope you make an option to scroll with the mouse the battle grid. Using the arrow key's isn't fun. I hope you can sroll with a mouse options to the edge of the screen.

Also the mini map isn't that great. The dots are to small and its almost impossible to see where the enemy is. I hope for a zoom option or better minimap

But nice game. Sorry for my bad UK lanuage.
Last edited by laika; Oct 13, 2013 @ 2:02pm
Raf  [developer] Oct 14, 2013 @ 3:46pm 
> Recalling Fighters
What is happening now is when you hit Recall from the Carrier, it's still giving manual control of the fighter squadron, which is preventing the recall order. This will be fixed with the next update. In the mean time if you don't want to wait, you can 'lock task force' with the carrier as a work around.

> Aiming and Damage
You can aim for a "side" of the target ship your ship is facing. External systems are not protected so things like weapons on that "side" are the first to get damaged or destroyed.

Core and Special systems are considered 'Internal' and require Critical Hits or for the Hull (Hit Points) destroyed first. When an Internal is Hit, Engines have by far the highest chance to get hit and damaged first, followed by power generators and then life support.

Laser Cannons are great at disabling ships once they get the critical strike ability at tech level 5.

> Scroll with mouse
You can scroll by using the mouse (left-click and drag the mouse in any direction just like on the Galaxy Map)

Thanks for the feedback on the mini-map, we're looking into options.
laika Oct 16, 2013 @ 5:06pm 
Originally posted by raf:
> Recalling Fighters
What is happening now is when you hit Recall from the Carrier, it's still giving manual control of the fighter squadron, which is preventing the recall order. This will be fixed with the next update. In the mean time if you don't want to wait, you can 'lock task force' with the carrier as a work around.


> Aiming and Damage
You can aim for a "side" of the target ship your ship is facing. External systems are not protected so things like weapons on that "side" are the first to get damaged or destroyed.

Core and Special systems are considered 'Internal' and require Critical Hits or for the Hull (Hit Points) destroyed first. When an Internal is Hit, Engines have by far the highest chance to get hit and damaged first, followed by power generators and then life support.

Laser Cannons are great at disabling ships once they get the critical strike ability at tech level 5.

> Scroll with mouse
You can scroll by using the mouse (left-click and drag the mouse in any direction just like on the Galaxy Map)

Thanks for the feedback on the mini-map, we're looking into options.


Thanks allot for the feedback and some explanation about aiming.
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Date Posted: Jul 12, 2013 @ 3:46am
Posts: 6