Yayınlanma: 25 Haziran
I found this one to be incredibly enjoyable. The plot was pretty decent, the cliche annoying tagalong managed to become less annoying over time and even endearing sometimes, but without spoiling too much, the hero's origin story and relationship with the heroes and villains are pretty close to unique. That's saying a lot, coming from a reviewer with a cynical troper mentality.
But what really stood out is the gameplay, particularly the play control. The controls are perfectly responsive. The overall experience might be described as a speedrunner and sequence breaker's dream. You get a number of moves you can execute which makes this game really seem like a beat-em up with Metroidvania elements, but the Dust Storm ability is special because it tracks enemies at a distance and propels you at much faster speeds. You can use this to quickly skip through screens you've already completed, or even fly in the air to reach areas you couldn't before -- occasionally it'll even let you get some optional equipment early. I've played some similar genre games where your character is less capable than you are in real life, and to step into the shoes of this superhero whose controls are fluid and intuitive is like floating on a cloud.
The other thing they got right is what's effectively an anti-farming mechanic. There's a crafting system, it requires X number of random drops to craft weapons and armor. However, all you need to do is sell one of an ingredient type and the shopkeeper will continue to stock this ingredient on regular intervals. (something like 5 or 10 minutes) So over time, you can get the equipment you want without mindlessly grinding for it.
The downsides to this game are few. The bosses are weak, often weaker than the monsters leading up to them. (i.e. the first boss won't kill you, but those slithering eye/tentacle eldritch abominations that dot the roads leading up to him probably will) The difficulty in general is going to be a bit lower than you typically play on, so you might want to increase it by one level if it's your first playthrough. The parry enemies (giants, aforementioned abominations, and giant ogres) are by far the most difficult, but everything else is embarrassingly easy. The game itself gets easier over time (aka "reverse difficulty") mainly due to the regen attribute that all late-game armors have. The only other complaint is near the end, it's almost impossible to distinguish the enemies from other background elements in that area. Also, completionist nerds like myself might be bothered by the the fact that 100% completion is actually a higher percentage when viewing your save. (like 108% or something)
But these complaints are very minor. Most of this game was made by one person in 3.5 years. I say: 3.5 years well spent. I look forward to your next game.