Опубликовано: 22 мая
A simple 15-20 hr side-scrolling action game. A Metroidvania with anthros.
Play it but mute the voice. Longer full review below.
I initially bought it mostly because I heard it was made by one guy, and the fact I love metroid games. Well technically, this game is made by one guy + a bunch of voice actors, but it really should have been made by one guy and no voice actors. More on that later. I was rather curious seeing how a single guy could write, programme, draw/animate a game all by himself.
In terms of combat and enemy variety and overall gameplay, I say this game is pretty great in that department. Dust: An Elysian tail gives you basic sword attacks like a simple side-scrolling action game, but it includes some Devil May Cry-like combos including the ability to launch enemies a helm breaker style attack an a parry system similar to like in Metal Gear Rising using holding the light attack while facing your enemy at the correct timing. The defining characteristic of the combat system is the dust storm, where dust spins his sword wildly that when combined by his little friend Fidget's elemental attacks results in a giant storm of elemental fury, projectiles flying everywhere, chain lightning, pillars of flame. My only complain is that there are only three elements, not a lot of variety there.
The difficulty of the game is weird though. RPGs always come in three forms, either they start really easy and become insanely difficult in the end, forcing you to grind, or, you start hard and end the game steam rolling everything even the boss (Oh Skyrim is the biggest culprit of this). This game contains RPG levelling and one that makes the difficulty that goes easy>hard>easy. The final boss was more of an endurance run rather than an actual challenge with 4 phases which is... too long. You might say he's the final boss, it should be long, yes, but it also wasn't challenging, so I was basically waiting to win and wasn't anywhere near death or in need to use a healing item (which the game generously drops a bunch). With the large amount of enemies you fight leading up to the final boss, you're gonna overlevel, and that certainly did not help. Still, besides the final boss, the first three bosses, when you aren't actually overleveled, did in fact gave me a challenge. Thus so this is another one of those games where the final boss ends up being easier than the first. But no matter, the other bosses had clever patterns and were a decent enough challenge so I'll let that easy final boss part go and give this gameplay a 9.
Combat and Gameplay 9/10
Story is.... ehhh. Of course it's not Lord of the Rings, I'm not expecting an epic story, but well, forget it. The gameplay alone is good, just don't bother with the story, it's not important nor a deciding factor of buying this game.
Story - whatever/10
Level Design is an important thing in a metroidvania game, and overall I did not feel that this game had a very good level design. It's really straightforward, so much so it's kinda boring. The world is put together with an overworld map connecting everything, and if you ever played Castlevania: Order of Ecclessia and found how straightforward and boring the levels are, well there you go. There's not a lot of branching paths and most of the secrets are just so obvious I wouldn't even call it a secret anyway. Remember that feeling when you first broke the glass with a power bomb in super metroid? or when you discovered the area where the rain mysteriously stopping in mid air is actually an invisible floating platform? Of course, I'm not saying the game is just a straight line every level, neither was Castlevania: OoE. All I'm saying is, this game didn't give me any real sense of discovery like when I'm walking through Dracula's castle in SotN. Many of the collectibles are just in too obvious locations.
On the other hand, the game does have some interesting platforming sections. Some good some bad. They're not the Tower of death level of difficulty or cleverness with moving platforms, spinning blades, spikes and medusa heads of course, but it is a good enough challenge in their own right.
Level design - 7/10
Sound, music is good, lots of catchy tunes but the problem is.... the voice acting... oh no... Nooo.. Just nooo............ This is why this one man game... should have remained a one man game. The voice acting is anywhere from acceptable to just plain awful. And I'm not talking about Fidget which many other reviewers seem to hate. For me, Fidget (and Dust actually) sound okay. But Ginger is bad. She's suppose to be sad and depressed as the story claims, except every time she talks, she sounds indifferent, like a robot, not giving a damn, even when a certain character supposedly died at the end, she was like "oh no what do I do....??". Like I said, the music, is pretty good. The voice acting? NOPE, NOPE, NOPE.
Overall 8/10. A solid side scrolling action game. The Combat is awesome, the enemies and bosses are really clever. The dust storm mechanics just makes fighting in this game fun as hell. The only real downside of this game is the voice acting, and that's it.