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Think of it as a Metroid game in terms of how the game is laid out (to an extend - A lot less backtracking here).
This is always an interesting suggestion. I've been playing stuff for decades, and pretty much every "indie" game is compared to "Metroid" these days. I have no idea what "Metroid" is, but I guess if I wait a few more games I can probably deduct which features are "metroid"ic :-)
Ok, sometimes games are compared to "Zelda". Or "Gods of War". Means about as much to me as "Metroid".
This gets particulary annoying when reviews just skip stuff because it's like some other game -- except that I don't know every game ever made.
As for things being like Metroid, it really means that there are things you can't get to in each area until you've gotten some new ability that comes up in later areas. Once you've got those upgrades, you can go back and get some of the hidden stuff in earlier areas. You'll also need those upgrades to progress beyond the points where you get them. Also, the map is very vague, with just representations of how many screens you've visited, but doesn't give details about each screen. This is another "feature" copied from Metroid.
In general, I had a pretty good time playing this one. I'd say it was worth the funds.
Hope that helps.
Well, a couple ways it is similar to Zelda is the map is pretty much exactly how it is like in Zelda. Little boxes, with dots in them, and different colors depending on the type of room. There is backtracking, but how the world map works makes it easier to backtrack.