Is there an option to contunue to explore after end game?
So, I beat the game, and I like my collectables and stuff, so I thought after I finish the final battle I will sweep through the game and try to do all areas on 100%, but, as it turns out, there's no endgame exploration, which is really wierd for a metroid-like game, one would think a free roam option after u complete the game's story in such a genre is a must have, even if it doesn't make sense plot wise, that doesn't really matter, Arkham City and Asylum didn't have problems with that.
Anyway, I saw there was this checkpoint teleport, after which the NPC told me if I have something to do, I have to do it now, once I pass the checkpoint it's a point of no return. So can I return there from the General Gaius checkpoint, or is the only way to do this is to replay the game again? oO
As for the game itself, it was great, one of the few indie games I actually liked and completed, also probably the best 2d action game I have played since... forever? But then again, I didn't really played all that much of them, but I suspect that even amongst the classics of the genre this game should hold it's on, I'd like to see more combos in it though, and more distinctive enemeies, there were really only a few enemies that required a certain tactic to them, most of the mobs u can just basically do whatever u want with them, and they couldn't really put up much of a resistance, the only time they could hit Dust is basically only when Dust stopped attacking them, which happens approximately once in an hour.
Overall though the difficulty seemed fine to me, played it on hardcore, the most challenge I got is from platforming sections (especially in the caverns) and with the final boss, though he's not designed very well if u ask me, he's kinda cheap, u can just mash buttons againts him and be fine during his first 3 phases, but on the last one, u got this ledges, and if u fall from them, it's game over start from phase 1, and it's really easy to fall out of the ledge. That's not challenging, that's just cheesy ):
I very much liked the music and the overall art style, it's just gorgeous. I liked the metroid-like exploration, though I think it was a bit silly, in most games like this, access to new areas is achieved by acquiring some gear or magic, or some unique abilites. Here, u gotta spend 4-5 hours so that your character will learn how to.... slide? Really, does he need like a special education for that or something, that doesn't really fit into your standart special ability description, at least I don't think it does lol. Gripping onto hanging stuff can't be called a special ability etiher I think.
The story was kinda predictable? I think it gave away too much, so the final twist really didn't come as a twist as much as just stating the obvious at that point. Doesn't ruin it or anything, it's just that it doesn't really strike you all that hard either, also that twist is kinda unexplained and doesn't make much sense because the story never really focuses on who Dust really is, as much as it focuses on what he needs to do. I'd like it to be more about the main heroes character (and other characters too) more, rather then it being all about this quest for Greater Good. But maybe I'm alone in this one, so, hey, don't listen to me.
All in all. Great gameplay, amazing art and animation quality, pretty memorable characters with some good voice acting, an ok story, some really nice gameplay and enviorment variety, and a ton of content that u really don't expect to get for 15 bucks. I'd recommend it to all, in fact, I did.
P.S. Sorry for my english, not my native language.
P.P.S. Also, the biggest selling point ---> FIDGET!!!1