Arbiter Elegantiarum Jun 3, 2013 @ 8:45am
Is there an option to contunue to explore after end game?
So, I beat the game, and I like my collectables and stuff, so I thought after I finish the final battle I will sweep through the game and try to do all areas on 100%, but, as it turns out, there's no endgame exploration, which is really wierd for a metroid-like game, one would think a free roam option after u complete the game's story in such a genre is a must have, even if it doesn't make sense plot wise, that doesn't really matter, Arkham City and Asylum didn't have problems with that.
Anyway, I saw there was this checkpoint teleport, after which the NPC told me if I have something to do, I have to do it now, once I pass the checkpoint it's a point of no return. So can I return there from the General Gaius checkpoint, or is the only way to do this is to replay the game again? oO

As for the game itself, it was great, one of the few indie games I actually liked and completed, also probably the best 2d action game I have played since... forever? But then again, I didn't really played all that much of them, but I suspect that even amongst the classics of the genre this game should hold it's on, I'd like to see more combos in it though, and more distinctive enemeies, there were really only a few enemies that required a certain tactic to them, most of the mobs u can just basically do whatever u want with them, and they couldn't really put up much of a resistance, the only time they could hit Dust is basically only when Dust stopped attacking them, which happens approximately once in an hour.
Overall though the difficulty seemed fine to me, played it on hardcore, the most challenge I got is from platforming sections (especially in the caverns) and with the final boss, though he's not designed very well if u ask me, he's kinda cheap, u can just mash buttons againts him and be fine during his first 3 phases, but on the last one, u got this ledges, and if u fall from them, it's game over start from phase 1, and it's really easy to fall out of the ledge. That's not challenging, that's just cheesy ):
I very much liked the music and the overall art style, it's just gorgeous. I liked the metroid-like exploration, though I think it was a bit silly, in most games like this, access to new areas is achieved by acquiring some gear or magic, or some unique abilites. Here, u gotta spend 4-5 hours so that your character will learn how to.... slide? Really, does he need like a special education for that or something, that doesn't really fit into your standart special ability description, at least I don't think it does lol. Gripping onto hanging stuff can't be called a special ability etiher I think.
The story was kinda predictable? I think it gave away too much, so the final twist really didn't come as a twist as much as just stating the obvious at that point. Doesn't ruin it or anything, it's just that it doesn't really strike you all that hard either, also that twist is kinda unexplained and doesn't make much sense because the story never really focuses on who Dust really is, as much as it focuses on what he needs to do. I'd like it to be more about the main heroes character (and other characters too) more, rather then it being all about this quest for Greater Good. But maybe I'm alone in this one, so, hey, don't listen to me.

All in all. Great gameplay, amazing art and animation quality, pretty memorable characters with some good voice acting, an ok story, some really nice gameplay and enviorment variety, and a ton of content that u really don't expect to get for 15 bucks. I'd recommend it to all, in fact, I did.

P.S. Sorry for my english, not my native language.

P.P.S. Also, the biggest selling point ---> FIDGET!!!1
Last edited by Arbiter Elegantiarum; Jun 3, 2013 @ 8:57am
Showing 1-10 of 10 comments
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Zrephel Jun 3, 2013 @ 4:31pm 
You can use a teleport crystal from the save point to get back to the world map and explore some more.
Southpaw! Σ:3 Jun 3, 2013 @ 4:53pm 
Yeah, upon beating the game your saved game will revert to the last save before the battle, so that's where you'd go to explore from. You only get locked into the final boss battle if you actually approach him, so all you need to do is not go to that final room and you'll be fine.
KGhaleon Jun 3, 2013 @ 4:56pm 
Literally nothing but achievements are effected by the final battle, the game doesn't save beyond that point.
AdudenamedKemp Jul 28, 2013 @ 8:02am 
Your English is fine. I couldn't tell you weren't a native speaker until you mentioned it. And I'm almost certain these guys are right; the game doesn't save after the final battle.
Draco_2k Jul 28, 2013 @ 9:05am 
Nope.

However you can just load the last save and do whatever.
Nicholas Steel Jul 29, 2013 @ 3:02am 
Originally posted by Femto:
I very much liked the music and the overall art style, it's just gorgeous. I liked the metroid-like exploration, though I think it was a bit silly, in most games like this, access to new areas is achieved by acquiring some gear or magic, or some unique abilites. Here, u gotta spend 4-5 hours so that your character will learn how to.... slide? Really, does he need like a special education for that or something, that doesn't really fit into your standart special ability description, at least I don't think it does lol. Gripping onto hanging stuff can't be called a special ability etiher I think.
You can unlock the Power Grip ability (Lets you hang off the edge of ledges) in Metroid: Zero Mission, so I don't have much of an issue with sliding/wall climbing being abilities you need to unlock.
Last edited by Nicholas Steel; Jul 29, 2013 @ 3:03am
Grue Oct 24, 2013 @ 12:12pm 
I think the "powers" you get in this game are fine.
Dust is just a normal.... wolf-thingy with a lot of fighting experience from Cassius, and good reasoning and judgement from Jin. The only magic in this game is nimbat-magic, as aparently, nimbats are magical creatures, so it wouldn't make sense if Dust had magic powers.
Sliding and climbing are very frequently used as powers in metroid-vania games; Heck, there's one game in which you can't go right till you get the powerup for it. btw, in zero-mission climbing is a collectable power :)
Kargor Oct 27, 2013 @ 5:41pm 
Originally posted by Grue:
Heck, there's one game in which you can't go right till you get the powerup for it

Eh... isn't that going left? I don't have the game, but I seem to remember that "moving to the left" is even mentioned in the trailer as something that needs to be obtained.
Wafl Dec 31, 2013 @ 5:43pm 
Originally posted by Kargor:
Originally posted by Grue:
Heck, there's one game in which you can't go right till you get the powerup for it

Eh... isn't that going left? I don't have the game, but I seem to remember that "moving to the left" is even mentioned in the trailer as something that needs to be obtained.

if you are reffering to Evoland, you can only go right, then you run into the "left" chest
Kami no yosei Nov 16 @ 5:19pm 
The no auto save or allow you to save when you beat the game really annoyed me at first. After a bit of time it made sense. They did it for story reasons and what makes it ok is the final save teleport point. Nothing important to the game happens after that save spot including you only get the ending fight. So basically you loose some EXP and the ability to see in your game that you finished the boss. However you get everything else including replay of every battle moment in game including do over at the boss. So overall its not bad it is just different.

Though you do have a record of completing the boss with your fancy acheivement :P
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