schmusekater78 May 25, 2013 @ 11:01am
Plans for Linux ?
Hello Noggy first congratz to this great game. Second i wanna play it. Third i'm using Linux as my main OS. Could this one maybe ported to monogame / monogame-sdl and get a Linux Port ?
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Skid May 25, 2013 @ 11:12am 
I believe the game is made with the XNA framework, which is made by Microsoft, who make Windows, who probably wouldn't let the linux developers anywhere near the source. So I'm not sure it would be possible to port it without rewriting the game without the XNA framework.

Edit: That said, there is an open source project designed to help port XNA games to none Microsoft deveices:
Last edited by Skid; May 25, 2013 @ 11:15am
Noogy  [developer] May 25, 2013 @ 11:33am 
@schmusekater79 Thanks for the kind words. Right now my focus in on Windows, and I want to make sure it's as solid as possible. That said, I will be looking at Monogame at some point (necessary for Mac/Linux/iOS). No promises since a lot of elements would need to fall into the right place, but rest assured that it's on my mind.
Last edited by Noogy; May 26, 2013 @ 8:05pm
Leaf May 25, 2013 @ 1:09pm 
I'd really appreciate a Linux port too, if it's possible.
If/when you do, I'll definitley be picking this game up.
instabilis May 25, 2013 @ 2:58pm 
Baral'heia May 26, 2013 @ 7:10pm 
Just to add, I'd really appreciate a Linux port of this game as well. I totally understand if you can't, but a Linux port would make this an immediate buy for me.
tux93 [openSUSE] May 27, 2013 @ 10:00am 
Crossing my fingers for a Linux port as well
meangreanhare May 27, 2013 @ 10:11am 
It's possible to install the Windows version of Steam and steam games on Linux by using WINE. I'll try it and report back later.
Movi May 27, 2013 @ 10:15am 
Hoping for a Mac version in the future too. Right now I'm playing via bootcamp, but not having to reboot would be great :)
tux93 [openSUSE] May 27, 2013 @ 10:55am 
@Mister Caek: for me it didn't start with WINE and in a Windows VM it starts but instead of Dust I only see a grey pixel block
Last edited by tux93 [openSUSE]; May 27, 2013 @ 10:57am
Magamo May 28, 2013 @ 9:54am 
I tried this in WINE and PlayOnLinux (Yes, I bought it despite not knowing if it will work on Linux -- I have no copies of Windows myself) After installing XNA and dotnet4 in the bottle for this, I could get the game to start, but it crashed out after the first logo. Looks like it may be a gstreamer codec issue, trying to play an ASF format video, at least that's what my terminal indicated. When I get some time, I may try tossing in native quartz and devenum to see if that might make things a little better.
meangreanhare May 28, 2013 @ 1:56pm 
I could not get the game working on WINE, even on Windows 7 compatibility mode. Dust and its dependencies installed fairly effortlessly, but even manually starting the program didn't work.

I guess I'm stuck with running it in Windows for now.
ϠBerdstrongϡ̵̡ May 28, 2013 @ 7:16pm 
Come on, you know you want to make a Linux port :3
K900 Jun 1, 2013 @ 9:53am 
Linux please. MonoGame is really easy to target, especially the SDL2 fork.
Sammaster (Linux) Jun 3, 2013 @ 11:02am 
NATIVE Linux version + humble weekly sale in the future should get you about 500.000$ in a single week. I believe it is well worth the effort. (or as part of a humble bundle)
Ancu Jun 18, 2013 @ 3:07pm 
I have been eagerly awaiting this game ever since I spotted the soundtrack on bandcamp (even before it came out on Windows). Right now I'm feeling pretty jealous of all the Windows users who can already play it, but my hope is that I too will be able to pay you some good money for this masterpiece soon!
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Date Posted: May 25, 2013 @ 11:01am
Posts: 34