Achelon Oct 23, 2013 @ 3:49am
Bug: Delayed triggers.
I'm having some issues with delayed triggers: E.g. having to wait for a while at save points before it initiates the autosave, having to wait at shop tents before I can interact with the shopkeeper and sometimes having fruit bombs not explode immediately upon contact with the glowing walls.

It happen occassionaly, but not all the time, wondering if anyone else have these issues?
Last edited by Achelon; Oct 23, 2013 @ 4:05am
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KoteKotlyarov Oct 23, 2013 @ 3:57am 
Yes. Same there.
DJ Oct 23, 2013 @ 1:09pm 
Do both of you have single-core computers?
Achelon Oct 23, 2013 @ 1:53pm 
Originally posted by DJ:
Do both of you have single-core computers?

I've got a dual-core.

I doubt it's anything to do with performance anyway, since no other part of the game shows visible lag.
scintillating luminescence Oct 23, 2013 @ 2:45pm 
Many times, situations like this happen when there are a lot of files on the computer. For example, if all of your save slots are full, when you go to save, the game might take a while to iterate through all slots, which could cause some lag.

However, I would expect such lag to be consistent (for example, in Vampire the Masquerade: Bloodlines, the farther in the story you are, the longer it takes to save - but this happens *every time*). The intermittent nature of your issue implies this may not be the issue. Or perhaps it is the issue, but the system is balanced ever so slightly on the "fast enough" side, and when natural variability strikes it will sometimes cause the system to slip to the "not fast enough" side.

That said, I have not experienced this issue myself.
Achelon Oct 23, 2013 @ 2:47pm 
Originally posted by AJ:
Many times, situations like this happen when there are a lot of files on the computer. For example, if all of your save slots are full, when you go to save, the game might take a while to iterate through all slots, which could cause some lag.

However, I would expect such lag to be consistent (for example, in Vampire the Masquerade: Bloodlines, the farther in the story you are, the longer it takes to save - but this happens *every time*). The intermittent nature of your issue implies this may not be the issue. Or perhaps it is the issue, but the system is balanced ever so slightly on the "fast enough" side, and when natural variability strikes it will sometimes cause the system to slip to the "not fast enough" side.

That said, I have not experienced this issue myself.

Thing is that it isn't only an issue revolving around saving, but also around e.g. interacting with NPCs, shopkeepers and sometimes getting the bomb fruit to explode; These things should be oblivious to the state of your HDD.

Last edited by Achelon; Oct 23, 2013 @ 2:57pm
scintillating luminescence Oct 23, 2013 @ 6:11pm 
Not necessarily. Interacting with NPCs will require loading their dialog (audio and text) and may also check various flags in the save file to see where in the story you are so that it can choose the right dialog or merchant equipment. In fact, I read an interview with the developer where he said they almost cut all voice acting just before launch because it was making the game take too long to boot up.

Bomb fruit also makes sound when it explodes, which could again be related to loading audio files from disk. Now, I'll admit I'm reaching, but I only say this to bring up that, however unlikely, it's not impossible.

It just occurred to me that at no point is there a typical duration provided. When you get these delayed triggers, how long do you typically wait? Are we talking fractions of a second, or multiple seconds?
Achelon Oct 23, 2013 @ 6:15pm 
Originally posted by AJ:
Not necessarily. Interacting with NPCs will require loading their dialog (audio and text) and may also check various flags in the save file to see where in the story you are so that it can choose the right dialog or merchant equipment. In fact, I read an interview with the developer where he said they almost cut all voice acting just before launch because it was making the game take too long to boot up.

Bomb fruit also makes sound when it explodes, which could again be related to loading audio files from disk. Now, I'll admit I'm reaching, but I only say this to bring up that, however unlikely, it's not impossible.

It just occurred to me that at no point is there a typical duration provided. When you get these delayed triggers, how long do you typically wait? Are we talking fractions of a second, or multiple seconds?

Multiple seconds, I'd guess it's around 8-10 seconds when the trigger delay occurs, when it doesn't occur, everything happens instantly.
scintillating luminescence Oct 24, 2013 @ 7:43am 
8-10 seconds is too long for this to be a hard drive issue. Hard drives are slow but not that slow. Sorry, I have no other suggestions for what the issue could be.
Achelon Oct 24, 2013 @ 7:45am 
Originally posted by AJ:
8-10 seconds is too long for this to be a hard drive issue. Hard drives are slow but not that slow. Sorry, I have no other suggestions for what the issue could be.

I thought so much.

I'll just try to be attentive as to whether there is some pattern to it, it isn't gamebreaking, but I really enjoy the game and it's kinda detrimental.
Last edited by Achelon; Oct 24, 2013 @ 7:46am
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Date Posted: Oct 23, 2013 @ 3:49am
Posts: 9