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You know if the game has a New Game+? In other words after you beat the game, do you keep all your abilities, magic, weapons, etc.?
There were two enemies that I thought were more tougher to beat even with regular attacks because they were often evading or parrying your attacks, but either I was overpowered at the time I fought them or they were too weak. It was cool to have them not pushed and slashed down as easily as the remaining enemies but they didn't exactly make me sweat either.
Maybe it's different on "tough" or "hardcore", but normal pretty much is playable as a button smasher. Or as a button holder - there is a feature that allows you to perform the default three-hit-combo by holding down the attack key button (you can disable that if you like, but that doesn't really change much).
The game was still a lot of fun. The music, the visuals, and the fluid movements weighted up the shallow combat system. I liked slashing through the hordes of enemies despite the simplicity. But if you seek something deep and challenging in terms of combat mechanics you better be looking elsewhere.
Hardcore was barely any different from norm, but kudos to making the game work, dean, cuz i know difficulty on action rpgs are a grand mess. :P
Hold Dust Storm
Mash Fidget Projectile
low on dust storm? aerial melee
low on fidget meter? aerial melee
Lather
Stand in awe
Rinse
Repeat
:-)
though coming to our age, combat is not very deep, but i find it very enough for a platform game. you can easily play it using an arcade stick. combining with the awesome animations, combat is very fun.
*EDIT* : do save it before the revelational twists n climaxes as a bizarre replayability aptitude. At least us poor fans have that. *wink*
I think Dean Dodrill has hinted that he wants to work on an animation on his world of Elysim which is based in the same universe as Dust, but not related to it in terms of story, though that was a while back. I don't know if things have changed since then.
No, the combat is not deep, but it is fun, and I think it's the diffrent enemies which liven it up. Some enemies have to be aproched in diffrent ways, some even require you to master the couter mechanic.
No, but what you can do it get all the way to the final save point, save, then use that to travel back to other places. So even once you have defeated the final boss, keeping that as your last save point means you can still return to the game and explore, even fight the boss again.
Also I see that the appreciation of a game cant deign to hold up a foundation for all this critical material, just 'wow'ing it is good in my book cuz it personally gives to them what they gave to us. =P Seeing this makes me feel that way.
I'm not sure what you mean, can you rephrase?
Ty for clarifying, autism can be a bast XD