Dust: An Elysian Tail

Dust: An Elysian Tail

Statistiche:
How deep is the combat system?
So just wondering, how big is the moveset, combo potential, and all those other stuff? That stuff usually really lifts up the replayability for me in beat 'em up or hack 'n' slash games.

Also, is there a new game+ ?
Ultima modifica da HyattvExcel; 5 nov 2013, ore 17:32
< >
Visualizzazione di 1-15 commenti su 18
Dean hasn't yet opened up on the new news on whatever, still the fighting is arguably some awesomeness in a nutshell, and repetitive at worse. It is highly dependant on how you utilize all abilities during combat.
Messaggio originale di Sen-Mithrarin:
Dean hasn't yet opened up on the new news on whatever, still the fighting is arguably some awesomeness in a nutshell, and repetitive at worse. It is highly dependant on how you utilize all abilities during combat.

You know if the game has a New Game+? In other words after you beat the game, do you keep all your abilities, magic, weapons, etc.?
You can only revisit every area but yeah, if you think about it like that, yep in a sort of way. But there is no mode, and you can't continue after beating the boss in everdawn.
I'd suggest playing it on the easiest first and then on Tough or hardcore, i put well over 30 hours into this game by clearing every single sidemission and clearing all the maps.
I can only talk about the "normal" difficulty: The combat isn't deep. There are only few combos, and most of them I never needed. I tried them out for the sake of having some variety of killing the enemies, but I could have very well used the standard three-hit-combo all the time with the exception of one boss enemy and one semi-boss enemy type who were doable more easily with Fidget's Dust Storm special move that requires you to press two buttons in succession without any too difficult timing.

There were two enemies that I thought were more tougher to beat even with regular attacks because they were often evading or parrying your attacks, but either I was overpowered at the time I fought them or they were too weak. It was cool to have them not pushed and slashed down as easily as the remaining enemies but they didn't exactly make me sweat either.

Maybe it's different on "tough" or "hardcore", but normal pretty much is playable as a button smasher. Or as a button holder - there is a feature that allows you to perform the default three-hit-combo by holding down the attack key button (you can disable that if you like, but that doesn't really change much).

The game was still a lot of fun. The music, the visuals, and the fluid movements weighted up the shallow combat system. I liked slashing through the hordes of enemies despite the simplicity. But if you seek something deep and challenging in terms of combat mechanics you better be looking elsewhere.
Ultima modifica da Ailes; 6 nov 2013, ore 8:23
I'd beg to suggest that on the lot harder difficulties, much isn't different from what you are mentioning. However, when indie games come out from few people, and the labor of balance and interplay of love come into the game... I dunno its just really stylistically awestriking. But as I've said it does get repetitive , after a while..

Hardcore was barely any different from norm, but kudos to making the game work, dean, cuz i know difficulty on action rpgs are a grand mess. :P
Ultima modifica da Dust; 6 nov 2013, ore 8:22
Thanx for your answers everyone. I've made my decision.
Jump
Hold Dust Storm
Mash Fidget Projectile
low on dust storm? aerial melee
low on fidget meter? aerial melee
Lather
Stand in awe
Rinse
Repeat
:-)
i think the issue here is first to understand this game is not something like devil may cry. this is a platform game and when you compare it to old good platforms (for example golden axe), yes it is deep :)

though coming to our age, combat is not very deep, but i find it very enough for a platform game. you can easily play it using an arcade stick. combining with the awesome animations, combat is very fun.
Well one reason the combat system isn't deep might be in the fact it's a 2D game. I don't know that Japanese Wii game someone mentioned that looked similar to Dust, but most titles of this genre we think of are probably 3D, most notably Devil May Cry and God of War. In 2D enemies can only approach you from two sides. They can attack from different heights. They do evade your attacks sometimes, specific enemies do that more often or all the time. One enemy type parries too. Those were the enemies that made think about my attack patterns some more. I guess it's hard to design a fully fleshed out combat system for one guy with all the other stuff you gotta do to make a game work and fun, I appreciate what is there. I don't regret buying it, the fighting was fun for most of the time, being pumped up by the music and rushing through quite some impressive sceneries, but it's not enough to make me replay it on "tough" or "hardcore" at the moment.
Ultima modifica da Ailes; 8 nov 2013, ore 13:26
I agree @Rhykevance, but really hardcore is funner and although it's as I mentioned, a bit ambiguous in difficulty, I'd readily replay it just for the kick of superb voice overs, beautiful animation, and a purely awesome musical score, the inspirational girth and magical experience cant be beat. And try hardcore man, it ain't a challenge. But its funner and whoever feels they can't can. Besides, fun for games is what makes developments in the field a joy in the first place. It's not on the 2D critique, more the donkey kong country transmutated into furry ninja powerfulness, and a kick of devotion and much care in an amazing arena of worse, darker mediocrities. I find the light that is shown through in this game, regardless of replayability, is a blessing on its own.
*EDIT* : do save it before the revelational twists n climaxes as a bizarre replayability aptitude. At least us poor fans have that. *wink* :fhappy:
Ultima modifica da Dust; 8 nov 2013, ore 13:08
Messaggio originale di Sen-Mithrarin:
Dean hasn't yet opened up on the new news on whatever, still the fighting is arguably some awesomeness in a nutshell, and repetitive at worse. It is highly dependant on how you utilize all abilities during combat.

I think Dean Dodrill has hinted that he wants to work on an animation on his world of Elysim which is based in the same universe as Dust, but not related to it in terms of story, though that was a while back. I don't know if things have changed since then.
No, the combat is not deep, but it is fun, and I think it's the diffrent enemies which liven it up. Some enemies have to be aproched in diffrent ways, some even require you to master the couter mechanic.

Messaggio originale di Sen-Mithrarin:
You can only revisit every area but yeah, if you think about it like that, yep in a sort of way. But there is no mode, and you can't continue after beating the boss in everdawn.

No, but what you can do it get all the way to the final save point, save, then use that to travel back to other places. So even once you have defeated the final boss, keeping that as your last save point means you can still return to the game and explore, even fight the boss again.
right, im not very clear i know, pardon my second-hand gibberish. But yeah im just wooing on the spectacular regard I have for this game. (win-win) and besides, i heard that he revealed it later and was about something other than. i think what I heard was rather recent. o.O thanks for the clarification though. definitely better and helpful.

Also I see that the appreciation of a game cant deign to hold up a foundation for all this critical material, just 'wow'ing it is good in my book cuz it personally gives to them what they gave to us. =P Seeing this makes me feel that way.
Ultima modifica da Dust; 9 nov 2013, ore 0:59
Messaggio originale di Sen-Mithrarin:
right, im not very clear i know, pardon my second-hand gibberish. But yeah im just wooing on the spectacular regard I have for this game. (win-win) and besides, i heard that he revealed it later and was about something other than. i think what I heard was rather recent. o.O thanks for the clarification though. definitely better and helpful.

Also I see that the appreciation of a game cant deign to hold up a foundation for all this critical material, just 'wow'ing it is good in my book cuz it personally gives to them what they gave to us. =P Seeing this makes me feel that way.

I'm not sure what you mean, can you rephrase?
yea i just like the game and find its worth a good amount of my support. just how dean gave this to us, i'd like dean to be given regard and respect in giving back to him. esp our feedback and opinions, as for the news i'm pretty sure there were rumors that were more recent..

Ty for clarifying, autism can be a bast XD
Ultima modifica da Dust; 9 nov 2013, ore 19:34
< >
Visualizzazione di 1-15 commenti su 18
Per pagina: 1530 50

Data di pubblicazione: 5 nov 2013, ore 15:19
Messaggi: 18