Dust: An Elysian Tail

Dust: An Elysian Tail

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Problems with the combat
I think Dust's block (parry) really needs an animation as a helpful indicator that you're currently in blocking mode (even if it lasts a couple of seconds). I find it difficult to block purely because I have no indication until after I've successfully blocked. I think this needs revision.

I also noticed you have to re-watch cut-scenes (until the skip option is available), this becomes tiresome especially since it could be resolved with a temperary checkpoint after the animation (upon exiting the game the checkpoint wouldn't exist anymore).

I think it might be a bug but whilst using the Xbox controller I noticed I couldn't (at times) change the audio and other settings. It seems to work perfectly well at the Main Menu just within the game I noticed it exists.

Great game though, really fun I would just make these changes.

Thanks.
Last edited by ガッチャビッチ; Apr 11, 2014 @ 3:06am
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Mint Vanilla Apr 14, 2014 @ 3:44am 
If you're trying to block the same way I used to try to block, I'm guessing you're trying to time a button tap. This is actually not the right way to do it. You're supposed to hold the attack button. This gives you around one second (maybe slightly less) of "blocking mode" as you put it, which is a fairly generous amount of time. Timing is still important, but more important is remembering to hold, not press, the attack button in order to block.
I understand how to parry however, I think the game really needs a visual indication perhaps Dust glows as It becomes hard to distingush from actual combat.
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Date Posted: Apr 11, 2014 @ 3:05am
Posts: 2