Publicada: 22 Março
The sequel to Blocks that Matter, a cutesy but challenging puzzle platformer designed around building tetrominos, this is a very different kind of puzzle game. It's still about manipulating blocks, but that's where the similarities end.
Here, you fly around and stick blocks of the same type together to solve puzzles most of the time, and it's not really possible to get yourself killed. There is a rewind button if you get yourself stuck, which is good because that *will* happen.
You'll go through multi-screen levels, making your way to the exit and collecting 3 memory blocks. The memory blocks aren't really optional, you need enough of them to unlock new levels. But you do get to skip a bunch if you don't see the solution to get them immediately.
At first, each screen will be it's own puzzle, but soon enough you'll be backtracking between screens to solve things.
And at first, things start of simple - 2 types of block (glass and sand), no special interactions or physics extept that they only stick to their own type. This also gets more tricky fast, as you'll learn that fire burns wood and turns sand into glass, metal is can be electrified (to trigger electiricity based switches) and gets pulled in by magnets, slimes can be used to make blocks sticky so they don't fall when they hit a wall etc.
There's even a few boss levels, which really aren't too different from regular levels except for the fact that you'll be shooting things into a huge slime in some way.
The game really shines in it's level layout. Some really tricky puzzles are included, but mostly the maps are designed in a way to trick you into overthinking. And every new mechanic, instead of having a dedicated tutorial, has a screen or two worked into the level that shows you how it works. Late game example of that is the room where ice and cloud blocks are introduced. A simple switch drops down 2 blocks of ice - one passes a laser and gets turned into a cloud. The cloud blocks the exit, and you can't suck it up. But you can launch the ice cube at it, and that will disperse it. And presto, by finding your way out of the room, you just learned a few important bits.
The music & art style also work well - music sets a sense of mystery, and the art is nice and cartoony. It combines well to give a clear presentation.
Only downside is that sometimes the engine glitches, especially when rewinding - so that blocks don't end up where they should. Rewinding further usually helps in that case though.
Overall, if you're a fan of quirky puzzle games, this certainly deserves a look.