I usually find it redundant to write a review for a famous Triple A title that was developed by a renowned studio, but in the case of MGR i will make an exception. This is my attempt in which I will try to cover the problems this game has without sucking Kojima's asian pee pee too much.
At first I'd like to state that I am not familiar with the Metal Gear series. I never was a fan and i found the realistic approach behind it far to unappealing. Considering most of the titles were also developed for Non-Nintendo platforms i never had much of an opportunity to get to know these kind of games.
Thing i've noticed so far, MGR has as much to do with a regular Metal Gear game as a baseball bats make sense in a hardware store. Yes, they are kind of tools, but the intended use is an entirely different reason at all. You dont need any prior knowledge to enjoy it and the unavoidable brand pandering is keep tolerable low for the most part.
Regarding the controls, you need to be aware that this game is next to unplayable without a game controller. And i should know. I attempted to do it on a keyboard only to learn halfway that you need more than Surgeon Simulator cutting accuracy later on to not get assblasted. Un- and relearning the control scheme while battling a boss was a pain in the ♥♥♥. The fairly incompetent camera movement and derp combat lock-on did not help either.
The machine I ran this on was 4 years old at the time of the playthrough. Although I could play the game at state-of-the-art console graphics, i can not recommend it on similar or older hardware. There's much stuff in this game happening at the same time and the physics engine can torture your CPU real mean. Lower resolutions were helpful, i barely noticed the lower performance visuals and it still worked fine. For the most part.
Talking gameplay, this game is more or less a browser with inbuilt swordplay and a physics engine. You can cut most things into pieces (with the exception of trash containers, cats and the ground you walk on) while performing moves that would remind one of an adept fighting game. It's also mostly fast paced and benefits fast reactions and accumulating skill. The game has a heavy start, so make a slow approach and take your time to get used to all of it. Don't try to become a perfectionist though, the ratings system is thoroughly ♥♥♥♥ed and after a certain point won't address any advancement whatsoever besides a lightning fast no damage run. That's something you need to consider.
It feels mostly like a knight game. You confront a bunch of enemies in open combat and take them down one by one. The stealth aspects of this game are rather boring, silly and feel shoehorned in in the out of place spaces i found them in. I guess the game could do fairly well without them. I mostly ignored them right away and did battle head on. A thing i didnt like too much was the overabundance (or should i say abuse) of Quick time events. You basically can't do a single fight properly without feeling like an idiotic lab test monkey during the duty calls-esque bullet time with the hint "HOW BOUT U PRESS DEEZ BUTTONS?!!11".
The presentation in both visuals and audio is what you can expect. High quality and very enjoyable. Especially the soundtrack is excellent. The storytelling appears to be rather cookie cutter at first, but digs deeper in as you carry on, revealing deep thoughts on social commentary, war and peace and achievable technology with its following impact in mankind. It can definitely hold a candle to the movie quality experience that was Batman Arkham city. But i guess that's something you can expect with over 2 hours of cutscene footage. (These take up most the whole of the 25 Gigs download capacity btw...)
Something you might want to consider: This game has no multiplayer mode
whatsoever. You are all left on your own with a bunch of impossible challenge mode arenas, an avalanche of unachievable unlockables or tedious free build-in DLC that cant hold up to the main campaign and will make you question if you even know what you are doing after several hours in the game. Also, why the one and only samurai character in this game has ninja-like traits like faster running, higher jumping or double jumping while the main character who is more like a ninja himself has not is beyond me.
To make things short, if you like yourself a wapanese game with cyborgs, large mechs, lots of blood and gore, profanities, hyperbolic super villains, talking dogs, swords, loli hentai and pizza you might like this game. A little. Maybe. Its cheap for a game of this caliber. Less than 20 bucks. I sure did, at least when i wasn't busy punching a hole in my wall raging at what these shîtlords dared to throw at me this time again.
To make things short, if you like yourself a wapanese game with cyborgs, large mechs, lots of blood and gore, profanities, hyperbolic dragon ball super villains, talking dogs,regicide, swords, jar-jar binks, loli hentai, organ trade and pizza you might like this game. A little. Maybe. Its cheap for a game of this caliber. Less than 20 bucks.
I sure did, at least when I wasn't busy punching a hole in my wall raging at what these shîtlords dared to throw at me this time again. The ♥♥♥♥♥♥♥ that designed the VR mission after the japanese garden in the samurai DLC deserves a kick in the balls.https://www.youtube.com/watch?v=My75o38w8Ys