Αναρτήθηκε: 25 Οκτωβρίου
Just finished my first playthrough after buying the game today, (on easy (read first before commenting about ♥♥♥♥♥ difficulty (wow, s c r u b is censored. screw you steam))
) and I found it quite different. Metal Gear Rising: Revengeance is part of the Metal Gear series from the same people, but don't let the name fool you. This game revolves around the action and killing, rather than stealth (although it does have stealth mechanics and the familiar things from MGS like the alert timer, the call sound, the being spotted sound, the main protagonist having a gravelly voice, a very nice throwback with the introduction of the cardboard box which made me laugh
, etc) and creates a very different and unique experience.
Let's start with the options and controls. When you go through the options menu and start changing visual settings, they actually apply as you do them. This is the single most horrible idea I have ever seen in a game. Why? Because of changing the resolution. When you first get the game (or at least when I did), it started windowed and in a small resolution. As I clicked the resolution meter to get it up to my resolution, it got bigger as I upped it. This was really annoying as I had to keep moving the cursor to get to the arrow each time. Imagine that on a 4K monitor. Honestly, it's better to have the standard 'apply changes' button that you click after changing the settings. Another thing I found when editing the options was that the arrow that brings something down a step (e.g. changing sensitivity for mouse movement) did not work. When I tried to click it, the game thought I'd clicked the up button instead. A little gripe I found there. Other than that, you've got standard keymapping and controller presets, which is good. Although the controls for keymapping is really dumb. To edit a keymap, you either double click(?) or press the enter key over the selected action in the list. But at the bottom, the UI says that enter is 'Confirm', which is really confusing because normally when keymapping, the confirm button is to confirm the current settings for mapped keys. Instead, you have to back out of the menu and it gives a prompt asking you to confirm whether you want to save the keymap. Why not change the instruction on the UI to 'Edit Key'?
Now for the gameplay. When you click 'Play Game' for the first time, it goes to another menu which the single option of 'New Game'. This is really uneccessary to have, especially for the first time you play the game, since if you load the game again later with a saved game, there's a continue game button above the play game button. Then you're given a difficulty choice and the option of doing the tutorial (although I've only ever played the game once, so I don't know if it appears once or if you're choosing a low difficulty). I highly reccommend the tutorial once you start the game because it shows you some very basic things that you should know when you start (although it doesn't explain that moving the mouse in Blade Mode changes the angle of the slice, which is something I didn't learn until the final boss. I'm not even kidding. (It's also why I found Sundowner really hard
) But that's something we'll get to later). Once you finish the tutorial, you're dropped right into the opening cutscene with no backstory of what's going on. Although it's an action game, the plot is actually one of the best things about the game and I think some details and characters were glossed over (especially Raiden). After the cutscene, you're given a couple easy fights with some cyborgs to get you into the main gameplay (especially if you skipped the tutorial). If you're like me, you'll notice almost instantly that the actual swordfighting doesn't give very good feedback. However, the feeling of fighting does get better as you play through the game and fight through much harder challenges. You're presented with some interesting choices through levels, should you go through, violently murder every single person in a place to get their points or sneak, that sort of thing and there's not really much penalty for either (unless you want to buy stuff from the shop, in which case, the fighting where all the points are). The gameplay is very good, but don't go in expecting miracles like I did, or you'll be severely disappointed, though.
Plot. I have mentioned a few things about this in the gameplay section, but I do think it is worth making a section for. Like I said, some details are very glossed over, it almost feels like there's cutscenes missing between levels. The main game is very story-centric and yet it doesn't have as much story as it should do. Glossing aside, there's some very nice humour and references in the narrative along with some great voice acting. So I guess if you're not one for backstory in a story-driven game, this is the game for you.
So overrall. Or the TL;DR, if you will.
- Great story with a lot of feeling for the main character and a great ending
- Great characters and voice acting
- Plenty of humour and references
- The feel of fighting is good after the first few segments
- Choice between standard MGS stealthing through a level or fighting your way through for more points
- Different, especially for a Metal Gear game
- Hiccups in options menu
- Some controls and fighting not really explained well in tutorial
- Some details are glossed over and/or feel like they are missing from the story
- Difficulty level is a little silly. The final boss was incredibly hard (it's not supposed to be easy, but I was playing on easy and it was the kind of difficulty I would expect from Dark Souls or Touhou)
So I was just about to click the post review button when my left hand twitched and alt-tabbed me back into the game, as I was on the credits list at the time I was writing this. I then stared at the screen with a dropped jaw for around five minutes after seeing one name:Crispin Freeman.
That added ∞ points to my rating for this game, as he is a legendary VA and I barely even noticed him as Sundowner
, because he was doing the voice so well. I reccommend this game to anyone and everyone now, as long as they can handle all the bad things I've listed.
7+∞/10, Kojima, you sly sons of ♥♥♥♥♥es.
EDIT: It turns out Raiden is a thing in the MGS universe, but they could have at least had a slightly thing about that instead of a few lines about his past here and there, especially for people who haven't played m/any MGS games.