Přidáno: 19. dubna
In the first installment of the "Rising" series of the Metal Gear franchise, cyborg super-soldier Raiden is dispatched on a mission against a private military company held responsible for acts of terrorism. The truth happens to be more than that in the end.
The famous (or infamous) spin-off from the original Metal Gear Solid series, Revengeance brings a gameplay shift from the usual stealth third person shooter into an action-packed hack-and-slash sword fighting game. With Raiden's main weapon being the high-frequency blade, the player is put to engage several enemies that vary from regular sword-fighters, to rocket-launching cyborg soldiers, to huge assault mechs.
As mentioned above, Metal Gear Rising: Revengeance has mainly action gameplay. Implementing the occasional use of one of its main game mechanics, the "Zandatsu" (lit. 'cut and take'), used to slice off foes and extract energy units to replenish your own. Stealth is present in the game, as you can sneak past or stealth-kill a number of enemies, but at little quantity given the action genre of the game.
Sided with Zandatsu comes the parrying game mechanic, which will give you an extra edge (no pun intended) on combat given its often prompt to deal finishing Zandatsu attacks upon a 'perfect' parry. It's also the only method of defense that doesn't involve dodging in the game, making it your incentive to master it.
(Note: it is HIGHLY RECOMMENDED you have a controller of some sort to play this game, as mouse and keyboard gameplay is extremely complicated.)
Combat in the game feels pressing and complicated at higher difficulty levels, giving an extra challenge on levels Hard and above. In addition, there is the presence of some quick-time events, as well as boss fights of the game which usually feel absolutely riveting, from fast-paced cyborg vs. cyborg combat to slicing off pieces of humongous mechs.
The only down side is an arena-style limited area during fights.
The story begins in a recently-enforced African country, introducing Raiden as now a member of private military corporation 'Maverick Security Consulting Inc.'. During a guard duty task, President N'mani is hijacked and killed by military contractors of Desperado Enforcement LLC. Months later, Raiden is deployed in tasks to investigate terrorist activities found out to be backed by Desperado. It happens though, it's more than just power and money at play as Raiden uncovers a bigger scheme.
The story is over-the-top and characters are -on the least- quirky. Not that it's a bad thing, and it gives the game its distinction from Metal Gear Solid franchise. Just get ready for cyborg ninja fights and explosions.
Lead composer Jamie Christopherson did an amazing job with the soundtrack of Revengeance, both in the less-famous ambient music and in the better-known vocal tracks, perfectly fitting the situations and characters involved in the longest time. It sets the mood and gives the finishing touch of the game, being also one of the highlights of the game.
Little if any that I know of or could see.
Albeit opinions vary, Metal Gear Rising: Revengeance surely does good work in the fighting/action game genre, even if breaking somewhat from the known Metal Gear Solid formula.Revengeance being my first Metal Gear game, in my opinion it's a game worth a play and should be taken in consideration.