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I got my steam achivement from level 17 by starting the game.
Playing with three towers is now correctly counted as less then nine and this achivement can be made.
I've seeen no new bugs, just the old one of speeding enemies when using lighting tower and slowing effects on prime hunt.
Keep on the good work.
Don't have a lot of time to play but I noticed the little fountain pond on the Palace of Magusar is frozen. It has no animations and looks pretty bad.
EDIT: Still don't think that the survival mode missions are displaying the right enemy type icons for what monsters are in the mission.
After buying a set of rare artefacts the game freezed (after the take all). I see the map and can only move the cursor. No reaction to mouse clicks or keybord.
When restarted the artefacts in my cards. Two repetitions got the same result.
Nice to see Idle animaitions back (yay!), and return of Detector's tower beam (nice name for a spin-off;)) - I'm bit tired of just muzzleflash.:) Invigorating jolt seems to be there - saw a Wagon that moved faster than bats or speeding Ghost. Schumacher. :D
Ow, achievements granted too.
Update.
During replaying random missions, on Mission 12 I've encountered rather funny bug. That fluffy guy (Blinker?) has been frozen by Ice tower, had his HP reduced to barely noticable notch on his HP bar (i.e. it look like it has been depleted), yet, somehow, survived and kept moving. It looked like it kept it's frozen state (blue hue, slowed movement speed, no teleport), even after leaving Ice tower's area. All towers ignored it, spells also dealt no damage, or had no visual effect (Rain of fire, Curse and Magma). I tried to replay this mission several times, couldn't repeat that situation.
Also, while doing that, I noticed that mouse pointer (cursor) seems to be misaligned with cell it actually selecting. I'd say pointer positioned about 30-50% of cell's size lower. So if we have two adjacent towers, forming a column (standing one above the other in current view), if we place pointer to upper half of lower tower's cell, it may select upper tower. Earlier I though those were my errors of placing cursor properly, but now I'm not so sure. Can provide screenshots, if necessary.
Also I confirm what you said earlier - game freezes after purchase and subsequent "Take it all" for practically everything, involving "take it all" button (not just artifacts). Truth to be told, I don't have enough stars to test every available option, so I can vouch only for those requiring silver.
One by one pick up does not freezing game up, however.
What baffles me is that resolution swap at game's launch has not been fixed. While I was testing abovementioned issues, I've seen that a lot.:)
But I digrees. I'm not sure what Segal meant when he said "2. Rewards for survival missions are fixed...", because I still received practically starter's booster as reward at wave 4: Slow, Poison, Wooden, Lightning spell, Silver coins. I'd say at level 50+ that's useful as sifter for carrying water:D.
Moreover, can anyone explain what exactly fixed in "Specialization talent is fixed"? Damage-dealing spells are still not effective at higher levels, and, if that's not enough, from time to time, Fireball, or waves of Rain of Fire (up to six) still inflict no damage. Given their reload times, I'd gladly took three copies of Curse spell (alas, impossible), or used twose two slots for two more towers.
Update.
During my other tests, I've noticed dramatical increase of Detector tower's range. Is that supposed to be or that is bug? I hope it's feature, it's nice to have them as they are now.
Also, I noticed some changes in harpies. I can't point out on what have changed, either size, silhouette, or just coloraution? Of course, could be my memory playing tricks on me.:)
About the overspeed bug and thiefs: The running animation for thiefs is normaly only used when they pass an acceleration totem. Now when the overspeed bug occurs the thiefes show this running animation. So it is not a speed problem, it is a status problem.
As for running animations, I can confirm I saw it, only rarely - other mobs looked like they were just moving faster and I can't tell differense between other mobs "walking" or "running" animations. Especially when it comes to Wagons. :)
Perhaps looking into a buff for the tower could be a good idea?