Segal Sep 3, 2013 @ 4:07am
New beta
We've uploaded new beta for you to test. There are number of bugfixes in this version and Ukrainian localization (you can switch language in options menu).

There are no new content updates here.

To test it use password "n1valpwdhot11" (without quotes) in Properties - Betas.
Showing 1-15 of 44 comments
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SukoSuLi Sep 3, 2013 @ 5:53am 
thanks, btw can you post the Changelog from the 1.1 Hotifx?
Last edited by SukoSuLi; Sep 3, 2013 @ 5:54am
Marbur Sep 3, 2013 @ 6:37am 
Thx for the patch!

I got my steam achivement from level 17 by starting the game.
Playing with three towers is now correctly counted as less then nine and this achivement can be made.
I've seeen no new bugs, just the old one of speeding enemies when using lighting tower and slowing effects on prime hunt.

Keep on the good work.
Holman Sep 3, 2013 @ 6:49am 
Повідомлення про баги в локалізації сюди кидати чи в тред з багрепортом?
Last edited by Holman; Sep 3, 2013 @ 6:49am
Segal Sep 3, 2013 @ 8:59am 
Нет, я сейчас рядом тему создам
Honorable_D Sep 3, 2013 @ 11:55am 
Yeeeessss, you guys fixed the tower idle animations, lol, that was driving me nuts. Thanks for the fix.

Don't have a lot of time to play but I noticed the little fountain pond on the Palace of Magusar is frozen. It has no animations and looks pretty bad.

EDIT: Still don't think that the survival mode missions are displaying the right enemy type icons for what monsters are in the mission.
Last edited by Honorable_D; Sep 3, 2013 @ 12:03pm
Marbur Sep 3, 2013 @ 12:16pm 
I'm not sure in detail but it seems that you tuned the graphics and colours. Nice!

After buying a set of rare artefacts the game freezed (after the take all). I see the map and can only move the cursor. No reaction to mouse clicks or keybord.
When restarted the artefacts in my cards. Two repetitions got the same result.
Last edited by Marbur; Sep 3, 2013 @ 1:49pm
Sirrus Sep 3, 2013 @ 12:21pm 
I can confirm Honorable_D words: Survival missions "reconnaissance" icons are incorrect. Both list Shamans, yet none present, while Kobolds and Satyrs are present, but do not have corresponding icons.
Nice to see Idle animaitions back (yay!), and return of Detector's tower beam (nice name for a spin-off;)) - I'm bit tired of just muzzleflash.:) Invigorating jolt seems to be there - saw a Wagon that moved faster than bats or speeding Ghost. Schumacher. :D
Ow, achievements granted too.

Update.
During replaying random missions, on Mission 12 I've encountered rather funny bug. That fluffy guy (Blinker?) has been frozen by Ice tower, had his HP reduced to barely noticable notch on his HP bar (i.e. it look like it has been depleted), yet, somehow, survived and kept moving. It looked like it kept it's frozen state (blue hue, slowed movement speed, no teleport), even after leaving Ice tower's area. All towers ignored it, spells also dealt no damage, or had no visual effect (Rain of fire, Curse and Magma). I tried to replay this mission several times, couldn't repeat that situation.
Also, while doing that, I noticed that mouse pointer (cursor) seems to be misaligned with cell it actually selecting. I'd say pointer positioned about 30-50% of cell's size lower. So if we have two adjacent towers, forming a column (standing one above the other in current view), if we place pointer to upper half of lower tower's cell, it may select upper tower. Earlier I though those were my errors of placing cursor properly, but now I'm not so sure. Can provide screenshots, if necessary.
Last edited by Sirrus; Sep 3, 2013 @ 2:30pm
Marbur Sep 4, 2013 @ 6:17am 
In the shop you can buy now golden mirrors for stars (At least I think it's new).
Sirrus Sep 4, 2013 @ 10:50am 
Yes, I do not remember mirrors in store before.
Also I confirm what you said earlier - game freezes after purchase and subsequent "Take it all" for practically everything, involving "take it all" button (not just artifacts). Truth to be told, I don't have enough stars to test every available option, so I can vouch only for those requiring silver.
One by one pick up does not freezing game up, however.

What baffles me is that resolution swap at game's launch has not been fixed. While I was testing abovementioned issues, I've seen that a lot.:)
But I digrees. I'm not sure what Segal meant when he said "2. Rewards for survival missions are fixed...", because I still received practically starter's booster as reward at wave 4: Slow, Poison, Wooden, Lightning spell, Silver coins. I'd say at level 50+ that's useful as sifter for carrying water:D.
Moreover, can anyone explain what exactly fixed in "Specialization talent is fixed"? Damage-dealing spells are still not effective at higher levels, and, if that's not enough, from time to time, Fireball, or waves of Rain of Fire (up to six) still inflict no damage. Given their reload times, I'd gladly took three copies of Curse spell (alas, impossible), or used twose two slots for two more towers.
Last edited by Sirrus; Sep 4, 2013 @ 11:38am
Pragmatik Sep 4, 2013 @ 12:31pm 
So is this beta version supposed to correct the achievement glitches?
Sirrus Sep 4, 2013 @ 12:48pm 
Yes and it does. Not sure for 10K towers achievement, I got it during beta, but other 12 locked out from pre-order time opened automatically for me, and bugged achievement from Heroic mission 9 been rewarded after replaying that mission.

Update.

During my other tests, I've noticed dramatical increase of Detector tower's range. Is that supposed to be or that is bug? I hope it's feature, it's nice to have them as they are now.
Also, I noticed some changes in harpies. I can't point out on what have changed, either size, silhouette, or just coloraution? Of course, could be my memory playing tricks on me.:)
Last edited by Sirrus; Sep 4, 2013 @ 3:32pm
Marbur Sep 4, 2013 @ 3:51pm 
The increase is not real because I had many thiefs who were still cloaked in the circle shown for the detector.
About the overspeed bug and thiefs: The running animation for thiefs is normaly only used when they pass an acceleration totem. Now when the overspeed bug occurs the thiefes show this running animation. So it is not a speed problem, it is a status problem.
Last edited by Marbur; Sep 4, 2013 @ 4:10pm
Sirrus Sep 4, 2013 @ 4:22pm 
I've seen some enemies (Kobold miners from Wagons) who ignored Ice tower, while they clearly were inside Ice tower aura. Sometimes, they became frozen few moments later, sometimes, when they were about to exit aura, sometimes - when they entered overlapping aura from another Ice tower. Sometimes mobs ignored entering to another Ice tower's aura and kept moving like nothing happened. I don't know how those aura effects (Detection and Freezing) are working, there could be some tick once per second or something (reminds of radar operation from Jane's Longbos:D). Regardless, I've also seen Stalkers who were invisible while stading right next to Detector and their detection (or lackthereof) followed pattern of "mobs and Ice tower" (nice name to sequel's prequel for spin-off:)). It could be simple "system overwhelmed" bug, because there are so many mobs present that game couldn't calculate proper statuses for everyone.
As for running animations, I can confirm I saw it, only rarely - other mobs looked like they were just moving faster and I can't tell differense between other mobs "walking" or "running" animations. Especially when it comes to Wagons. :)
Marbur Sep 4, 2013 @ 11:40pm 
In level 6 there are three acceleration so you can see a few running animations, but no wagons. In Level 9 there is one totem. Acceleration totems and wagons together you may only find in random missions.
Honorable_D Sep 5, 2013 @ 1:58am 
Theres been quite some talk that the Spray tower is rather subpar in this thread: http://steamcommunity.com/app/235360/discussions/0/864978109397311328/

Perhaps looking into a buff for the tower could be a good idea?
Last edited by Honorable_D; Sep 5, 2013 @ 1:59am
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