Suggestions for the developers.
Ok, I've played this for two days now and it's a great game. A few things I have noticed gathered from years of playing TD games. :)
There is no information on enemy health. It would be nice to be able to toggle a display or mouseover a Touched or Totem and get numbers. If a Totem or Touched is not under attack there is no way to know if it's damaged or not. Being able to see the health of upcoming waves would be a plus. TD games are all about strategy so information is key.
Speaking of upcoming waves, seeing how many enemies are in each wave would be great. I saw a wave countdown timer suggested elsewhere and second this.
When hovering over a monster key (in the level select before you hit start ath the very least) it woudl be nice to get a quick description of what each is. Helpfull for beginners and for new monsters you encounter when picking levels.
It would be nice to be able to see what stats an Evolution or Fuse of a card will do. Most upgrade damage but some also increase range and/or special effects. Knowing what gets upgraded on a tower would be nice. Maybe indicate that on the card itself?
What does that little gold S on some of the cards mean? :)
I don't see any way to tell if a tower is on a powerup or not except for range which you can see when you click. Tower stats for placed towers would also be nice. [ Edit: I finally noticed the little circles on the ground. Numbers would STILL be nice though! ]
Do Easy/Medium/Hard games have different chances for rare/unique cards? (I'm still sad the THREE times out of 250 Hard games I found a Lighning tower I didn't get it even with 3 picks!)
I'll have more as I continue playing I'm sure! Heh.
Viimeisin muokkaaja on Ionizer
6. touko 0.28