Strider > General Discussions > Topic Details
Space Snootch Mar 3 @ 9:29pm
So Many Whiners!
The difficulty on normal is way too easy. I have a not so hot laptop and the game runs fine (Subjective experience). They have a great formula down and I hope with a Strider 2 they give us an actual challenge, as this is an 8 bit Contra for the modern ages.
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yeah man i really love this game and was expecting a greater challenge, running through on hard now so we will see if that proves to be more challenging. I noticed you have both Valdis Story and Dark Souls but havent put much time into them yet if you want a challenge deffinately play the ♥♥♥♥ out of those, done a few max difficulty runs on Valdis story and have spent well over 1500 hours on Dark Souls the game is of an unmatched quality.
Last edited by Ginseng Hitler Beepollen `/,,; Mar 5 @ 1:37am
Grampire Mar 5 @ 5:12pm 
I can't honestly believe people are complaining about the challenge.

Normal was a breeze and quite enjoyable.

Hard isn't really that difficult. I die occasionally on some of the bosses but it's a decent challenge.
bloodyrave Mar 7 @ 3:05pm 
I have not died enough to consider this an "8-bit Contra for the modern ages".
Adamma Mar 7 @ 5:20pm 
"Hard isn't really that difficult..."

This is the first game in my Steam library I've uninstalled due to it being not dissimilar to torture.

I made it all the way up to Meio Prime on Hard mode, and it broke me...BROKE ME!...it's simply too frustrating to continue. I could get him down to about 5 PIXELS of health and he'd do something stupid and I die.

Then, the kicker is this...if I quit out of the game....it sends me all the way back to the very beginning where I have to turn the statues to get to the platform which has so far taken 2 hours....NO....NO....Just NO, I won't do it.

Congrats if you've managed to finish this game on hard mode, but don't go saying it's easy....because it's not true.

Sainiku Mar 7 @ 6:08pm 
This game is very easy for people who are used to and experienced in these types of games. However, casual players or players who are not as experienced with metroidvania style games seem to have alot of trouble with it.

Because I see about an equal amount of complaints saying the game is too hard, or the game is too easy, I'd honestly say this game's difficulty is just right.
saylar 17 Mar 8 @ 3:30am 
Originally posted by Adamma:
[...]

I made it all the way up to Meio Prime on Hard mode, and it broke me...BROKE ME!...it's simply too frustrating to continue. I could get him down to about 5 PIXELS of health and he'd do something stupid and I die.

[...]

Congrats if you've managed to finish this game on hard mode, but don't go saying it's easy....because it's not true.

When you die at the easiest boss of the game (yes, easier than Vitaz/Uroboros) you know something is wrong with your skill level.

Spam explosive kunais, hide 180º behind the gravitron and do a normal jump to evade electricity, repeat.

Yes, this game will be hard.... if you are a casual or never experienced the "Nintendo hard" we all grew up with in the 80s and 90s, THAT was hard.

The problem is not the difficulty of this game, the problem is the joke that is the low difficulty and skill levels of today´s gaming standards.

So yes, I´m sorry to tell you, this game IS easy no matter the difficulty. It is just not the baby level easy you are used to.

Not to mention, you played the game in HARD DIFFICULTY and you expected it to hold your hands and just let you win? Not happening. If you have problems with hard the solution is very simple: Lower the difficulty setting.

TL;DR: Quit blaming the game, train just like everyone else did at some point, get good.


EDIT:

Here, I made this video just for you, final battle in hard difficulty (without all upgrades): http://www.youtube.com/watch?v=9SJgBi4Hlt4

I wish to know in what kind of universe this can be considered hard.






PS: If anyone wonders how I´m playing it without owning the game: The new family sharing, you should try it, it´s awesome.
Last edited by saylar 17; Mar 8 @ 10:42am
Corvid Mar 21 @ 3:42pm 
I mostly get irritated by the boss that I'm stuck on (Mecha-pons), as it just isn't fun to fight against. Too much health, Hard-to-reach recovery items, Attacks that can chain-stun you, Blocks your view of the character, among other frustrating features. This isn't challenge, it's artificial difficulty.
zfan121 Mar 21 @ 7:34pm 
I don't mind that this game was 'hard' and it's really unfair to call it 'hard' because it's not hard, just 'frustrating'

I had a tough enough time on easy, but I will say that's due to my own skill in this kind of game.
What I don't like is having to watch cutscenes again and again and again.

My only complaint about this game, and I'm sure people who know more about the series might actually agree with me. The bosses are basically simon F-ing says, more so than metroid and even Zelda, that is a true merrit to artificial difficulty, but the thing is, once you learn the attacks, you then master how to dodge them effectively.

I wish the bosses had either more noticable ways to telegraph their attacks (Excluding gravitrons for the most part, they're freaking circles with lights on them for petes sake) that they're ABOUT to do. You have like a half a second to recognize which attack they're using and are expected to react in a quarter of a second. Some attacks are easy to spot, but only if you catch it the first time, or if you catch it in time.
Try playing a timing-heavy or execution-heavy fighting game like Street Fighter, or, hell, try NES Contra, SNES Contra III Alien Wars, or DS Contra 4. If you can play those games halfway decently, you have no right to complain about the reaction speed required for Strider.

How old are you again?
sere Mar 22 @ 2:33am 
there is always that one sequence or particular boss that some people simply can't cope. even when you give them the method, point blank dead easy, they just can't do it. i can understand that blaming the game, for them, is therapy... because nobody wants to accept their failures or admit their fault.

i don't react consistently in these threads but lately i have been having the mind to let the people blow their steam and simply let a youtube video of successful play speak for itself. don't want them hating the game but it's good if they can be convinced by the video or method to try it again after a few weeks or months since rage quitting. don't need the game dragged trough the mud, though.
Last edited by sere; Mar 22 @ 2:37am
MystMan Mar 22 @ 6:00pm 
Originally posted by zfan121:
The bosses are basically simon F-ing says, more so than metroid and even Zelda, that is a true merrit to artificial difficulty, but the thing is, once you learn the attacks, you then master how to dodge them effectively.

heh? This is how 2D action platformers have been for the past 20 years. Memorization and timely proper reaction to the enemy action. All the bosses give you plenty of time to know what they are about to do. Some make gestures, some stand at a specific spot before doing a specific attacking. People tend to panic and lose their cool, that's when it always goes wrong.

I finished the game on easy, normal and hard. It felt like a Strider game, just like the NES one, just like the Sega Genesis one, just like the PSX one. If I had to point people in the direction of truly awesomely frustrating hard:

Battletoads.


I notice two very distincitve groups of people talking about this game. One saying TOO EASY the other saying TOO HARD. (I find it just right in the middle). The latter were too young to have experienced 8-bit / 16-bit gaming, are too accustomed to regenerating health or quicksaves.

And you CAN skip cutscenes, just keep mashing the start button. About 3-4 seconds in it will take effect.
zfan121 Mar 22 @ 6:11pm 
Lol only a Masochist would play Battletoads :P
If you want hard try Cloudberry Kingdom, now that's kind of difficult as crap always throwing new stuff at you.

Grampire Mar 22 @ 11:50pm 
Originally posted by sere:
i can understand that blaming the game, for them, is therapy... because nobody wants to accept their failures or admit their fault.

Well said, and I have to say this lack of personal awareness really obscures the notion of "difficulty" for other potential players. You see this all too much lately. I think having a discussion about skill or challenge requires a level of humility that a lot of players lack.

Just another layer of subjectivity that further obscures player reviews/opinions etc. In a best case scenario I really feel like discussions like this anymore provide zero-sum information for people who are interested in playing.
Last edited by Grampire; Mar 22 @ 11:50pm
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