DreamatrixTeam  [developer] Jul 1, 2013 @ 3:54pm
PATCHES
CHANGELOG:

Patch 1.10:
- modding tools added (world editor, materials/models editor, entity editor, flare editor, GUI editor and creature designer)
- added Editor Quick Guide
- added panel for custom mods (visible from character generation screen)
- added Unpacker (used to unpack the contents of the game on your HDD - it must be run before the first launch of editor)
- NTG quest conversation fixed
- spider tutorial quest fixed
- added Alienware Light FX for Alienware laptops and keyboards
- fixed model popup when traversing back and forth between two adjacent world sectors
- fixed water transparency bug
- reduced memory consumption (slightly lower)
- grass rendering is additionally optimized
- slight tweaks and changes to monster AI
- added new 30+ nodes for skill checks (usable from script editor)
- fixed bug with character zooming buttons reappearing when returning to main menu
- various small optimizations and fixes

Patch 1.07:
- teleport stones added
- crafting panel drag'n'drop fixed
- creature levels fixes
- added small experience gained when fighting creatures 8+ lvl while 5+ levels above them
- tweaked merchant item levels
- crafting bug fixed
- memory consumption is now slightly lower
- changed/fixed third tutorial quest
- german language fixes
- croatian language bug fixed
- camera fov slightly increased
- grass rendering optimized
- dual wield combat sounds added
- updated Steam achievements

Patch 1.06:
- fixed faith regeneration bug
- German language added
- added fast traveling, Scroll of Korden's Fall, Scroll of Recea and Scroll of Koshk items
- escape key now deactivates main windows before activating options panel
- min experience for killed monster is now never zero, no matter what the difference between player's and monster's level of experience is
- fixed sort runestones bug
- item sorting by bags, not by entire inventory
- added 'sort all' button to inventory that sorts items in all bags
- max weight player can carry increased
- reduced player slowdowns due to encumbrance
- black sky in the distance colored into current fog color
- fixed 1/2-handed swords/axes/maces skills notification in info window
- bows effective only for distances longer than 5 m (to balance melee/ranged weapons)
- added temporary workaround for mouse cursor


Patch 1.05:
- point'n'click player movement
- added map bookmarks
- fixed scroll of faith cost bug
- added level display for wearable items
- various small improvements regarding memory allocations
- fixed doubleclick crash when saving game

Patch 1.04:
- fixed bug which stopped camera rotations while right mouse button was pressed and mouse cursor moved over panels, toolbar or any other window
- increased sacrifice time bonus for 5x
- dalek turrets that move toward player
- fixed arrow collision problem

Patch 1.03:
- improved camera position so that when zooming towards player, camera moves slightly forward thus giving larger view area
- enemy missiles now hit walls, houses, barrels and other objects (that is everything that has collideable physics meshes) when fired toward the player, you can now hide from attacks behind the trees, pillars etc.
- player's spells and arrows also hit physics objects, you cannot shoot through walls anymore

Patch 1.02:
- added autosave option that saves game every 10, 20 or 30 minutes (autosave can be disabled from Options panel)
- added QuickSave command to Options -> Controls that saves new save game with the single keystroke
- fixed bug with player sliding after the manual respawn if the player was moved before hitting the respawn key
- fixed key assignment bug that prevented custom key binding to work until Options panel was first activated
- fixed camera rotation bug that prevented camera rotations using keys

Patch 1.01:
- added Regenerate command to Options -> Controls that manually respawns player at the last activated spawn point
- fixed combat translation in console window for non-english languages



Last edited by DreamatrixTeam; Jan 8 @ 6:23am
Showing 1-15 of 231 comments
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jacko640 Jul 1, 2013 @ 3:55pm 
sweet thnks for the info , much appreciated
archangel Jul 1, 2013 @ 4:34pm 
After this patch attacking with a bow more then half the time does not even roll the attack roll even when there are no barriers between me and the target.
7dustfan Jul 1, 2013 @ 4:37pm 
Could you please add an option to increase the camera rotation speed when using the keyboard? The default rotation speed is way too slow.
Megaflux (banned) Jul 1, 2013 @ 4:48pm 
looking forward to this becoming a very long list.
Pelerin Jul 1, 2013 @ 5:12pm 
Wow, awesome - thanks and keep it up.
Sir Lionhearth Jul 1, 2013 @ 5:18pm 
cool starter list thanks that went pretty fast .
Dungeoncrawler69 Jul 1, 2013 @ 5:48pm 
Thank you for the patches, and the notes.
Ignatius Reilly Jul 1, 2013 @ 5:53pm 
Nice! Keep it up guys, and you may have another buyer.

But you just have to laugh at this stuff. lol This game...

- player's spells and arrows also hit physics objects, you cannot shoot through walls anymore

Liavain Axon Jul 1, 2013 @ 5:53pm 
Glad the Turrets are being fixed, but any ETA to fix the bug where Ranged attacks fired by the player would be erroniously counted as obstructed, even on level terrain, and not generate a Hit/Miss?
Dungeoncrawler69 Jul 1, 2013 @ 6:08pm 
I'm also getting random 'stop responding' errors. Seems to occur when you try to interact with npc's mostly.
TectonicRequiem Jul 1, 2013 @ 6:11pm 
lol dalek turrets.... EXTERMINATE!

glad thats fixed.
Dungeoncrawler69 Jul 1, 2013 @ 6:30pm 
Originally posted by TectonicRequiem:
lol dalek turrets.... EXTERMINATE!

glad thats fixed.

I understood that reference :P
DreamatrixTeam  [developer] Jul 1, 2013 @ 6:40pm 
ETA to fix the bug where Ranged attacks fired by not generate a Hit/Miss? - 15min
Chika Ogiue Jul 1, 2013 @ 6:43pm 
Were these patches pushed out to GamersGate too?
<<Th3Ch/10z>> Jul 1, 2013 @ 6:51pm 
Glad to see some progress although a quick load key would be nice too ;) Is there any way to delete savegames other then on filsystem basis ? The quicksave button can generate quite a few savegames over time...
Showing 1-15 of 231 comments
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