Posté le : 20 mai
Despite loving the Zelda/exploration/adventure genre, and despite enjoying several parts of this game, I cannot in good faith recommend it. There is a lack of polish--simply too many flaws for me to consider this game "complete" and worth the price:
--The jump mechanics are among the worst I have ever encountered. This might not seem like a major issue, but jumping becomes an essential aspect of the gameplay, and it is incredibly frustrating to repeatedly die at certain points due to vague collision detection and poor controls. It didn't feel difficult because it required skill, but instead because it felt clunky and unpolished. I never found myself thinking, "I did it! Cool! That was hard but rewarding!" but rather, "Thank god that's over--hopefully I don't encounter that sort of thing ever again!"
--There were bugs noticeable enough to hamper gameplay. On several occasions, I fell into a pit, respawned, and then randomly found my character teleported back into the pit (thus taking double damage for a fall). In one instance, I somehow respawned from one room into another and found myself irreversibly stuck in a pit until I died. There were also a few times where the game went unresponsive, but I suspect that this is a mac compatibility issue. (These weren't the only bugs--there were troubles with water, for instance, and collision detection in general--but the ones mentioned were the most salient and annoying.)
--The story seems like fragments from a crappy pseudo-philosophical dream. There is no real development,* the dialogue does not make a great deal of sense (though "dream"-like and ambiguous enough to lend it an illusion of depth and wisdom); in short, the game didn't really take off or make me "feel" anything. It was entertaining at times: there were glimpses of interesting story ideas and a coherent "style"; there were characters I tried/began to like; there were some exciting discoveries; there were interesting/unique areas that I wanted to somehow develop a nostalgic fondness for...but it all just fell sort of flat. In the end credits, the enemies are named in a "cast", but they are given extremely boring or otherwise obvious names ("The Wall"; "Frog"; etc.); I think this epitomized my experience: there were things, and things sort of happened, but ultimately it felt unmemorable and like something(s) was missing. I won't look back on this game with any feeling of warmth but instead with an attitude of "Yes, I played that. It had some good ideas, but meh. It was okay."
If you like exploration enough to disregard some bugs, frustrating mechanics, and lack of compelling narrative, go for it! Otherwise, I'd recommend maybe picking this up on sale and seeing what you think.
*Even if lack of development is part of the "point"--e.g. existential uncertainty, absurdism, etc.--it doesn't "feel" right in this sort of game. Character development, surprising turns of narrative and anagnorises ("HE was the bad guy all along??" or "So THAT'S what that thing was!"), moments where the story "coils back" upon itself and redefines what has come before...this is all missing. There might be a place for bold Zelda-esque dream-like existentialism (where, perhaps, the clues unravel nothing and the journey leads to nowhere in particular), but it was not well executed here: the game is too "conventional" (it has a general sense of progress/story) and non-experimental enough for me to justify the lack of some sort of satisfying, interconnected, overarching narrative.