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seagaia  [developer] Jan 1, 2014 @ 2:00am
Linux version: Standalone SWF is in installation directory
aweafwe
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o Único Branco Num Raio De 30m Jan 8, 2014 @ 10:16pm 
asdasd
seagaia  [developer] Jan 8, 2014 @ 11:32pm 
Someone had the problem today: If you run it through your browser and get installation errors, make sure that the storage size is set to unlimited (the save file isn't really large but I think it needs at least a megabyte or so...I think..)
noccy Dec 6, 2014 @ 10:03am 
If Adobe AIR is only used as a wrapper, couldn't you ship a stub to load the game using gjs and webkit? It is present on Gnome/GTK-based systems, and installed by default on Ubuntu (14.10, probably earlier too)

A simple example can be found on GitHub[gist.github.com]. The launcher .sh could do:

if [ ! -z "$(which gjs)" ]; then
# Do things with GJS instead of AIR
gjs anodyne.js
fi
Nab Mar 1 @ 1:46am 
if I want to go ten rounds of trial and error to do the developers job I can download freeware games from sourceforge.

The job of a developer isn't to make sure a way to play the game potentially exists once the player jumps through enough hoops. This is Steam, it is supposed to be click and run
CrisFigueira Jun 22 @ 11:16am 
Since SteamOS is coming, I think a click-and-run solution would be necessary. Steam Machines are supposed to be like consoles :)
Envious Jun 22 @ 3:20pm 
It's Adobe's fault for dropping AIR support on Linux not the Anodyne developers fault, anything related to Adobe will always have problems on Linux.
CrisFigueira Jun 22 @ 4:38pm 
Originally posted by Envious:
It's Adobe's fault for dropping AIR support on Linux not the Anodyne developers fault, anything related to Adobe will always have problems on Linux.

Two words: OpenFL and Haxe :-)
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