Posted: May 29
Shadowrun Returns is a turn based tactical role-playing game developed and self-published by Harebrained Schemes, a team that, as far is I understand, includes people who already worked on the tabletop role-playing game Shadowrun back in 1989. The basic premise of Shadowrun is a mixture between fantasy (magic, monsters, and meta-races) and science fiction (cyberpunk, advanced technology and our planet in the near future). Thus, it is entirely possible to meet a dwarf drone rigger standing next to an orc shaman armed with an assault rifle.
The video game SR includes a really good adaptation of Shadowrun's combat system and feels gameplay-wise similar to the classic Fallout games. The only downside is that the developers "forgot" to implement the RPG skills. The game feels combat-oriented and the social or skill-dependent choices are very limited (at least relating to the character generation and advancement possibilities). But they tried to make up for it in the campaign that is text-based and tries to implement meaningful choices and decisions.
The atmosphere and the plot of the campaign "Dead Man's Switch" gives a good impression of the classic Shadowrun world and certainly succeeds in introducing people, who aren't familiar with the Shadowrun tabletop RPG, to Seattle in the year 2077.
SR also offers a tool to create your own stories and adventures. Thus, a lot of user-developed content is available.