Yayınlanma: 25 Haziran
This is a fun ~20 hours if you come into it not expecting a masterpiece.
This was funded by Kickstarter, and seems like a project that was feeling out the sale space. It's well written except for the occasional typo. I haven't played the sequel Dragonfall: Director's Cut yet, but have hopes it will be better.
It's extremely linear, with little chance to do things later if you skip them. For example, better sell that random swag you found to the fence before he stops asking for it! "I'll think about it [selling something to the fence]", means "I'm not selling it" in the case of at least one item. I didn't feel in need of extra Nuyen, but still.
Combat could be explained better. I love stats in tactical games, but you can't see what cover does to hit chance, for example. Equipment isn't bountiful, and I ended up not buying much. A Decker/Rigger build might be prohibitively expensive compared to a Street Samurai.
There are several skill derived options (extra dialog & interaction choices for charisma, strength, Decking,etc), but YOU, the primary character must possess the quality in order to complete it. That's expected when you are alone, but not being able to open a vault requiring skill Decking 5 when you have a hired character with Decking 5 is ♥♥♥♥♥♥♥♥.