Yayınlanma: 1 Mart
Case in point: it might or might not appeal to the hardcore Shadowrun crowd (or hardcore players in general), but for those looking for a moderate challenge in their turn-based tactical/strategy RPG, this game delivers without much foofrah.
Shadowrun Returns has been steadily improving since it launched; originally, it was fairly buggy and only autosaves were allowed, but many of the bugs were ironed out, and new features added in that help the game to run smoother. And yes, manual saves are now in - so stop bellyaching ya whiny gits.
Concerning the base module for the game (Dead Man's Switch, or DMS for short), it serves its purpose as a model for user-generated content (UGC), but not much else. The story is standard fare, and while a few characters you meet along the way are interesting, most fall under their respective stereotypes, and none really stand out as exemplary. Except for Sam (from the SNES Shadowrun game), whom remains as a "tribute" to the old ways. Or something. It's not great (especially when compared to the followup, Dragonfall - GET DRAGONFALL TOO DAMMIT!!), but it's not a deal-breaker either.
Combat is pretty intense when it wants to be, if only because much of the system was practically ripped from XCOM's corpse, with a few parts falling off along the way. New equipment is not researched -- it just pops up after so many story missions are completed. And instead of an endless army of mooks, you have to PAY other NPCs to run with you. This is where a large portion of your income will disappear, because (while it makes sense in-character) a lot of characters you pick up drop off after so long, leaving you hanging and having to skimp on upgrades just to afford decent support. It tends to be somewhat BS, but works out overall nearer to the end-game.
Overall, though, for the price, the game delivers quite a bit. A 10-12 hour story, decent combat, decent story, and plenty of room for people to expand upon the base game with UGC, a lot of which seems to be of decent quality. It's obvious that Hairbrained was counting a lot on the UGC to cover for what they didn't (or couldn't, perhaps) fill in, however, so if extra content isn't your thing, this may not be quite what you're looking for.