張貼於：02 月 22 日
I enjoyed the game overall but was frustrated by the lack of functionality and missed opportunities. The game itself is really something very unique in the vein of blade-runner or the fifth element its got that feel to it of something entirely different from other games I've played. Kind of like a sci fi version of Arcanum: Of Steamworks and Magick Obscura but a much more limited scope of story-line and gameplay which unless you enjoy spending weeks at a time plugging away at a game could be a point in this games favor.
The combat feels pretty limited and the RPG elements that are present in the game are pretty dismal. Its barely above a hack and slash as far as tactical thought process goes but the environment of the game makes it an enjoyable process. The pacing of story-line and combat is also well done but a lot of the characters in the game feel somewhat cliche but have enough just enough personality to make them actually interesting. Sadly it takes pretty much the entire game to get to that point of development and it feels like the game should go on for a few more hours because the characters are just to the point where I am interested in them by the time I have to say goodbye. I will also give credit to the developers choice to present the story through the eyes of the character you create. The game doesn't reveal things to you that your character wouldn't know. Unless you cross paths with an NPC you have no idea what they are doing and once you part ways with them they just kind of disappear from the story until they pop back up and fill you in on what they've been doing. Its a small thing but I found it a powerful element of immersion in the game.
While this is technically a squad based isometric game that description is kind of misleading. You can change out your entire squad every mission so its not the same characters that you run with throughout the game and you don't really have any kind of loyalty or preference for your crew. Perhaps my biggest grip with this game was that if somebody dies you can just replace them on the next mission and it doesn't seem to affect the story-line one iota.
The only other point I'd like to throw out there concerning this game is that does strike me as that kind of labor of love project that somebody really wanted to make. The kind of craft that just gives it that little something extra. However with that said everything listed above is present in a newer and in my opinion better made game called Wasteland 2. So if you are debating between this game or WL2 I'd strongly encourage you to try WL2. However if you've played one but not the other and even mildly enjoyed it I think you would like both. I'd also point out this game clocked in just under 19 hours to beat whereas Wasteland 2 something around 60 or 70 hours.