張貼於：12 月 20 日
There's not alot I can say that's positive about Shadowrun Returns, but alot of it is personal preference over the game itself.
So I'll start with those few positives.
Firstly, it's nice to see another Shadowrun game out in the world. The pen and paper was great, the first Shadowrun game I played on the SNES was addictive, and the genre itself is fantastic.
I love that the style of gameplay in Shadowrun Returns is the same as that first game I played on the SNES, it's Nostalgic. The character development has massive potential, the story (if flawed by what I find to be some silly mistakes in parts) is entertaining enough and very little of the pen and paper roleplay has been sacrificed to make the game, which, again, I love.
I do have a fair list of gripes, but I'll keep them to a minimum.
Firstly, and the most annoying one is that all the skills aren't really implemented in the game. Backgrounds that aren't used, classes that seem useless playing because there's no really enticing role or function for them to play that the game doesn't provide someone to do it for you anyway. They're two very big thumbs down for me.
Secondly, is how linear the game is. It's reminiscent of playing a platformer like Black Tiger. You go along in a line, and as you reach certain checkpoints you can upgrade your gear, and then you continue on your merry way. You can't even revisit areas. Once you hit leave, it's lost to the ages. Fallen out of existence. Well, until the game sends you back there, albeit an alternate version where nothing that was available before shall ever be available again. A linear roleplay is a bit of a time waster. Even as you progress through the game you don't really feel as though you've accomplished anything. Coupled with a number of false bluffs, after a while you just want it to be over so you can do something else.
Along that line as well, you only have the one campain or story to play. Even though it's been out for 18 months, I cannot find a single item in the workshop. Not even some DLC to introduce something different. Only a standalone expansion. There's a lack of side quests, minigames, etc that you would expect to see in a game of this genre. All these add to the linear feel of it.
Lastly there's the progression unlocks of upgrades. It's a pet hate of mine, but some of you might not mind it. Coupled with a lack of variety (especially where cyberware is concerned) it all just feels a bit bland and terribly disappointing.
A bit of a spoiler, but not really either, but you can't save charaters to play in the expansion. ISo if you're hoping to get this and play though it so you can contine on the story with the same character, that's not an option.
All in all I probably wouldn't recommend this game, but I haven't played through Dragonfall yet, so if you're looking at getting a shadowrun game I'd say get that instead as it has alot more additions or so the info says, or get a SNES emulator and play the 1993 title.