Publicada: 19 de janeiro
It's the 6th World, & it has awakened.
Magic & cutting edge technology live side by side. Powerful corporations rule with an iron fist. Life is tough, living is tougher.
You have to make ends meet somehow. Enter the Shadowrunners.
Shadowrun Returns (Dead Man's Switch) is a fantastic, in depth RPG with turn-based combat. The story is intricate & expertly weaved, with my only complaint being that it was too short (I could have played on for another 14hrs). There is no voice acting, & I like this choice. You are reading text, but this makes the whole experience a lot more personal.
The combat is simple to get to grips with, yet completing a mission unscathed will require some thought. The weapons feel powerful & all the different class systems are easy to get a hang of. You'll feel like you're in charge of a badass team of Street Samurai, Mages, Shaman and Deckers in no time. I don't think I ever had a runner on my team that did nothing on a particular turn when I played, & I never felt regret in any of my choices when I leveled up.
The 3D character models may look symplistic at first, but it's the customization in game that will set your character apart from all the NPCs. Things like current weapon, clothing, & even some cyberware (like bionic arms and legs) show up on your model as you play. All are really well rendered. Never once did I encounter any slowing down, or framerate issues in my playthrough. The level art is spectacular! The attention & level of detail on the streets, complexes, catacombs, & dwellings is incredible. I may have lost about an hour or so in total just stopping and zooming in on the interesting features put into my current play area.
Shadowrun returns for me takes the best of RPG games and does it well:
1. Immersive story that I actually care about, and that I want to see through.
2. Intuitive yet intricate combat, and an easy leveling system.
3. The rabbit hole. Every little detail in the level and character designs brings on sweet nostalgia of those tabletop sessions, and reading the original RPG books.
When it was time to finally finish the game I felt satisfied and accomplished, and eager to play another Shadowrun tale.