Shadowrun Returns

Shadowrun Returns

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liller_per Sep 29, 2013 @ 12:19pm
Shadowrun returns.. Good or Bad?
Is it me, or is this game supposed to be for 8 year old kids. I´ve just completed the Dead Mans Switch and was utterly disapointed that it was soo damn short, and too damn easy. The click and point elements within this game would make any adventure/rpg fan laugh his socks off, it´s too simple.. no challenge at all. And as for the tactical combat system, theres no challenge or thrill at all. Why can anyone make something as cool as XCOM : enemy unknown?? .. Lets be honest with this and say, a good computer-game tribute to the awesome roleplaying game Shadowrun hasnt been made yet.
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Showing 1-15 of 48 comments
Salve Rapaziada Sep 29, 2013 @ 12:37pm 
Good
wisprr Sep 29, 2013 @ 1:05pm 
In all honestly, I was rather disapointed in the game mechanics and rather wished it followed the PnP rules more faithfully, to her a computer game would be great for the Shadowrun rules because they tend to be a bit more complicated then other RPGs and the computer can do the heavy lifting.

However, I will say I absolutely loved the story to DMS, and actually liked how linear it was. (Which I have seen others complain about.) As for the length, I will admit I do want more, a lot more in fact, but thinking about it now it does seem a lil short, but I really don't mind that.

Anywho, even with it's many shortcomings, I still play this game and rather love it, so all in all I think they did a good job with it.
Victus Sep 29, 2013 @ 1:24pm 
Its neither good nor bad (my opinion). Its somewhere in the middle for me. Its short if you consider a ~20 hour campaign short, but more would be better. (You do get around 20 hours if you do everything in the game.) Yes, its easy, but that's neither good nor bad. People who want a challenge may be disappointed. The user created content can carry the game and keep people playing (for the most part).

I enjoyed the game, but I'm biased: I like Shadowrun in general. Essentially, the game is playable, few bugs (I did not encounter any), and has a decent story. No, its not going to be another Xcom: EU (in terms of combat), but they never said that it would be. The RPG elements were okay and could have been better.

The only thing that worries me for the future is that the team who worked on Shadowrun Returns has gone on to create a new game, with a smaller team to work on DLC and content for Shadowrun Returns.
Cutlass Jack Sep 29, 2013 @ 1:54pm 
Good? Absolutely. Great? Not yet. But by the age insults you probably weren't looking for a real discussion anyway. :)
SeriousCat Sep 29, 2013 @ 3:12pm 
@ OP:

Firstly, the difficulty settings seriously need tweaking. Instead of playing on normal, increase the difficulty to the maximum level.

Secondly, the campaign is too short and completely linear. The developers know this and are currently working on a large campaign which has been so far referred to by them as the "Berlin Campaign". This may be released free, but will probably be a DLC purchase.

Thirdly, XCOM Enemy Unknown is not tactical, but a dumbed downed remake of XCOM UFO Defense, but with much of the complexity removed and the difficulty decreased dramatically, even on the hardest difficulty setting with Iron Man enabled. If you are looking for a real tactical challenge for RPGs, there is a game called Xenonauts currently in its beta and is a remake of XCOM UFO Defense. It will utterly crush you with its tactical complexity and difficulty—Dying has never been so fun.
Last edited by SeriousCat; Sep 29, 2013 @ 3:12pm
lucmobz Sep 29, 2013 @ 3:48pm 
Well, yeah it was neither bad nor good, as somebody else said, it was in the middle, pretty good story (bit too linear, and sometimes obvious) but poor RPG interaction, decent combat (boring in the beginning but fun in the end) and bit short campaign (20 hours of linear content seem shorter than non-linear stuff). There are however two big things that make this game worth it:

1. The price, it's really cheap considering what you get.

2. The editor, not many companies do give their community a editor capable of extending game content like this one.

Overall it's a game I'm happy I have bought and even if it could have been done better, I say we need more of these kind of RPGs. 7 out of 10 I say plus some bonus points for the editor potential.
fredingue Sep 29, 2013 @ 6:17pm 
Well, i really like this game and appreciated DMS.

But, i must admit that i agree with you on some points, ie the icons making it too easy to find a plot item, or the WP.

HBS made choices with their tools and did not (have the time to ?) implement many things from the editor that could have changed many aspects.

UGC creator have their own way to do things, and getting something in some modules won't be as easy as in DMS.

For instance, in my upcoming-yes-it-is campain, i choosed to place no way points. Players will have to search for items in the decor and to rely on their detective talent to find some places.

Some items that give "plot things" wont be interactable until you have taken a certain action (ie chosed a proper conversation branch or activated another trigger). Not interactable means that they will have no icon, so the player will not notice something special unless "he does the right things" and/or he has received a quest linked to the item.

BUT, the problem is that many more things can be done to hide more guys, items or locations to the player...and this is not allways simple to implement and certainly upper time-consuming.

So, choices are to be made.
You want an UGC with some surprises ? It will take 1-2 months to make a good (short/average) story. You want a fully totally flexable UGC in which all the decisions you make have an impact ? It will take 6 months, provided that side-effects or bugs don't mess the whole thing...
Last edited by fredingue; Sep 29, 2013 @ 6:22pm
JRShadowrunner Sep 29, 2013 @ 11:45pm 
Really dig the game & there is some really great UGC to play through as well. It was worth the 20 bucks. 8.5/10 would be my rating. It's like playing an interactive Shadowrun E-Book with rpg elements.
Last edited by JRShadowrunner; Sep 30, 2013 @ 7:45am
Moysey89 Sep 30, 2013 @ 4:15am 
Originally posted by Victus:
Its neither good nor bad (my opinion). Its somewhere in the middle for me. Its short if you consider a ~20 hour campaign short, but more would be better. (You do get around 20 hours if you do everything in the game.) Yes, its easy, but that's neither good nor bad. People who want a challenge may be disappointed. The user created content can carry the game and keep people playing (for the most part).

I enjoyed the game, but I'm biased: I like Shadowrun in general. Essentially, the game is playable, few bugs (I did not encounter any), and has a decent story. No, its not going to be another Xcom: EU (in terms of combat), but they never said that it would be. The RPG elements were okay and could have been better.

The only thing that worries me for the future is that the team who worked on Shadowrun Returns has gone on to create a new game, with a smaller team to work on DLC and content for Shadowrun Returns.
i have the same concerns as you buddy!! i think they are going to leave this game to die as they have sed they are working on it and stuff, BUT they havnt released a single update since they have been focusing on the golem game! i dont understand why HBS would even do that. if they are smart they would realize there is so much more that can be done with shadowrun returns!! i hope they dont give up on this game bit im afraid to say its enivitable!
Stymie Jackson Sep 30, 2013 @ 10:47am 
They just released the tablet version of the game which is probably where most of their resources went...the rest are working on Berlin. The next patch is due soon...one of the developers just posted this on the shadowrun forums. It's a small shop so don't expect Bethesda-level of updates and patches being rolled out. As it's a small shop they will focus on money making stuff over updates to things they already sold...that's just the nature of the business. The next patch should be an extensive one with lots of goodies for UGC creators.
nova Oct 1, 2013 @ 4:28am 
I didn't play the original Shadowrun, but I backed Shadowrun Returns on Kickstarter because of turn-based combat. I didn't play the game until yesterday because I thought "hm yeah, I can play it anytime. All the critics say it's 'ok' but not thaaat good to postpone other, more awesome games" and then I kinda forgot that I own this game...

Well, I played the campaign yesterday from start to end non-stop within 15 hours and I have to admint: I love this drek!

Yes, it's not a great game (yet), maybe it's not a "good" game for most people. But I'd give it a 7.5/10 if I had to review it, and if the Berlin campaign turns out to be good, too, an 8/10. The soundtrack is superb and the story is very immerging (if that is a word ^^). the mechanics are q bit clumpsy, but I got used to it quite fast.
Last edited by nova; Oct 1, 2013 @ 4:31am
Syntax Error Oct 1, 2013 @ 6:25am 
I give it two thumbs and a pinkie toe up.

Yeah, it's short for a typical RPG. I would have been happy to see more, but I was pleased with what I got. It seems reasonable for the price. I'm also getting good mileage from the UGC. There's a fair amount of it!
deadsanta Oct 1, 2013 @ 12:06pm 
Unrealized potential game, nearly abandoned at this point by devs and fans alike.

http://steamgraph.net/index.php?action=graph&jstime=1&appid=234650&from=1372651200000&to=1380600000000

Don't let anyone sell you on the UGC getting any better, there are times when literally zero people are playing this game on steam, down from a high near 30k (all the kickstarters on launch day) because it's a 10 hour game with no replay value.
JRShadowrunner Oct 1, 2013 @ 12:46pm 
Originally posted by deadsanta:
Unrealized potential game, nearly abandoned at this point by devs and fans alike.

http://steamgraph.net/index.php?action=graph&jstime=1&appid=234650&from=1372651200000&to=1380600000000

Don't let anyone sell you on the UGC getting any better, there are times when literally zero people are playing this game on steam, down from a high near 30k (all the kickstarters on launch day) because it's a 10 hour game with no replay value.

Look I know you are answering a question here but I've seen post after post by you running this game down. My response to the quoted comment above is simply this. Most people can't live on the Steam website 24-7. We have lives & have to make a living to pay bills. There are tons of games on here that would show a similar dive in the ammount of activity on those graphs. If you don't dig the game that is your right to have your own opinion. However, you honestly need to stop trolling & find another game that suits your personal taste better. There are alot of games on here I'm not into but I'm not on their discussion panels slinging crap at the game & its developers all day long. Find something YOU like & let the rest of us enjoy the game. Problem solved. Have a good one.
Victus Oct 1, 2013 @ 12:56pm 
Originally posted by deadsanta:
Unrealized potential game, nearly abandoned at this point by devs and fans alike.

http://steamgraph.net/index.php?action=graph&jstime=1&appid=234650&from=1372651200000&to=1380600000000

Don't let anyone sell you on the UGC getting any better, there are times when literally zero people are playing this game on steam, down from a high near 30k (all the kickstarters on launch day) because it's a 10 hour game with no replay value.

Says the person who's played the game for 60 hours on record...
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Date Posted: Sep 29, 2013 @ 12:19pm
Posts: 48