Shadowrun Returns > Γενικές συζητήσεις > Λεπτομέρειες θέματος
deadsanta 26 Σεπ, 2013 @ 10:43πμ
Checking back... game is still unfinished, unsupported, don't purchase yet.
When the game released, I got flamed for warning folks how unfinished and unsupported this game looked to me and got trashed as a troll, and that UGC was going to be amazing and Berlin was coming omg!. Fast Forward a couple months later and yeah, they released a couple patches... to keep the CTDs in check and let people actually play the game, but there's no additional content, UGC is like a ghosttown replete with tumbleweeds and Berlin is barely on HBS' horizon: "We’ve completed a first draft of our story for the Berlin campaign..." --HBS Sept 12th. Wow, the first draft... of the *story*. There was no reason this coupldn't have been completed and released a month after the initial game, given what UGC was able to achieve even given the limited tools at their disposal and an "army of one" force composition.

As a kickstarter backer, I'm still annoyed, and to all the people who railed at me about UGC making this game awesome: I put in a dozen hours of playtesting the most ambitious mod out there, Life on A Limb, only to watch it go inactive after the creator went AWOL, probably due to the bugs he couldn't get past.

The entire workshop is like that: Mods that looked promising havent been updated in 2 months, no one giving feedback in workshop cept a couple diehards, so I'm going to re-iterate what I said 2 months ago:

DO NOT BUY THIS GAME, it is currently a work-in-progress and should have been released as an alpha. That is why I continue to post here, to warn new players away from this buggy, unfinished mess, if you consider that a "troll" post rather than a consumer alert, well then, flame on.

See you all in a couple months, and I'm still hopeful that HBS will surprise me with Berlin and better mod tools, but like before, I remain skeptical.
Εμφάνιση 1-15 από 141 σχόλια
< >
fredingue 26 Σεπ, 2013 @ 11:26πμ 
Here we are : a GREAT game despite "not perfect things we all are aware off"
Not enough good finished-and-polished UGC more than 20mns game to wait for Berlin.

My position : i stay a fan-boy, i'm fond of the style and graphics (i get my kicks just watching some mob's leather jacket). And i use the toolset to make my own content, wishing to give players some entertainement when it's ready...
y4uhittaz 26 Σεπ, 2013 @ 11:40πμ 
So....your conclusion is pattently false and your premises are totally off the mark.


Αναρτήθηκε αρχικά από deadsanta:
.... but there's no additional content, UGC is like a ghosttown replete with tumbleweeds and Berlin is barely on HBS' horizon....I put in a dozen hours of playtesting the most ambitious mod out there, Life on A Limb, only to watch it go inactive after the creator went AWOL, probably due to the bugs he couldn't get past.

The entire workshop is like that: Mods that looked promising havent been updated in 2 months, no one giving feedback in workshop cept a couple diehards, so I'm going to re-iterate what I said 2 months ago:

DO NOT BUY THIS GAME, it is currently a work-in-progress and should have been released as an alpha. That is why I continue to post here, to warn new players away from this buggy, unfinished mess, if you consider that a "troll" post rather than a consumer alert, well then, flame on.

See you all in a couple months, and I'm still hopeful that HBS will surprise me with Berlin and better mod tools, but like before, I remain skeptical.

They never promised additional content for Seattle. Why did you think they were going to release more content for Seattle? They mentioned fleshing out more of Seattle in the kickstarter WAY back in the day but who the ♥♥♥♥ really knew what that would mean?

Further, tumbleweeds in the UGC workshop? False.
Berlin is barely on HBS horizon? I just got my kickstarter swag in the mail, somehow I think they are still a bit overwhelmed with the initial project and are doing what they can with limited resources. Do you know what it takes to make a game? Do you work in the industry? No? Then shut your yap about Berlin. It will release when its done.
Life on Limb was ambitious, yea I spend a dozen or so hours playing with it myself and you have no right to complain if someone leaves a project unfinished. Maybe homeboy decided he would rather drink beer and bang 20 dollar hookers instead of make a shadowrun mod. Big whoop. Why are you so butt hurt about that?

The game is NOT a work in progress. I enjoyed the campaign twice, and experienced zero bugs. Maybe I am lucky, but I suspect most people that play the game enjoy it once or twice, maybe play a UGC or two, and uninstall it. Its a cheap 20$ game that won't blow your mind, but is decent to play none the less.

And after playing the SEGA and SNES games again for old time sake I realized even they are kind of linear. There is a little "open-ness" to the world but its still pretty much go here, do this, go there , do that, etc etc etc win the game. All this game is missing is the randomly generated grind to make you feel like you were earning something. Like going and killing two thousand ghouls in the vampire den to farm karma to max your stats, or doing a million matrix runs to afford the best gear. Thats what you want isnt it? To stretch out the 12 hour game to a sizeable 30 hour game.
ClockworkSumo 26 Σεπ, 2013 @ 12:02μμ 
I actually enjoyed the hell out of the game. There were a few bugs with it starting but I attribute that to the same thing so many of my Steam games screw up.. my video card. So yeah Berlin was ADDED stuff from the kickstarter which is not part of the base game. Complaining that the Berlin stuff isnt out yet is just lame. seriously.. lame. the joy of this game is being able to add in more and more "things" to the game along with the pretty nice first session that they put into the game.
but whatever right?
Stymie Jackson 26 Σεπ, 2013 @ 12:33μμ 
You have any idea how frikkin' long it takes to make new content? I just finished uploading the second part of my UGC, "A Stitch In Time". It's about 6-8 hours in total gameplay, and it's taken TWO MONTHS to get this far and I've spent probably 120 hours in the editor. I have a fulltime job ya know, as does anyone else making content.

So yeah, there's a reason why some UGCs are slow to update. It's called programming. It isn't easy and making something decent takes time.

The game has been out for only two months...I suggest you take a look at modules like Wolke's Runners, The Deep One or my own to see what active UGCs are like.
Τελευταία επεξεργασία από Stymie Jackson; 26 Σεπ, 2013 @ 12:35μμ
Fresno Bob 26 Σεπ, 2013 @ 12:34μμ 
SRR has been out for 2 months. During that time HBS have released 4 patches, an iOS and an Android version. There is also a Linux version on the way. Saying that the game is unsupported is not only bull$hit, it's extremely disrespectful to the developers.
Τελευταία επεξεργασία από Fresno Bob; 26 Σεπ, 2013 @ 12:35μμ
bluewolf644 26 Σεπ, 2013 @ 12:39μμ 
Αναρτήθηκε αρχικά από Fresno Bob:
SRR has been out for 2 months. During that time HBS have released 4 patches, an iOS and an Android version. There is also a Linux version on the way. Saying that the game is unsupported is not only bull$hit, it's extremely disrespectful to the developers.
+1
deadsanta 26 Σεπ, 2013 @ 1:21μμ 
Αναρτήθηκε αρχικά από Fresno Bob:
SRR has been out for 2 months. During that time HBS have released 4 patches, an iOS and an Android version. There is also a Linux version on the way. Saying that the game is unsupported is not only bull$hit, it's extremely disrespectful to the developers.

4 patches just to make the game *playable*, zero content, main game skillsets are still broken, *cough* Rifles *cough cough* and the game was admittedly a tablet oriented project from the get-go, so expanding the number of tablets it plays on does nothing at all for me, or anyone else who already bought this buggy, brief, overpriced mess.

Berlin was promised in the kickstart, it's nowhere near completion according to the dev journals, with nothing else on the horizon and I challenge you to tell me that UGC is going anywhere at all, either on the player or the dev end, gl with thart, we can both see the absolute plummeting of interest in design on either side, mainly because the whole "chapter"/save system is horrible for modding or making anything beyond a few variables.

Disrespectful to the devs?!? What do you care, you're an end-user, unless you're actually a paid shill. The devs don't want respect, and don't need it; They get paid for what they do.
Murph 26 Σεπ, 2013 @ 1:32μμ 
I picked this up a while ago not really knowing anything about it. So far I've played about 20 hours of it and it's already worth it to me. I love that it's got the isometric Infinity Engine style of gameplay that I loved of the games of my childhood, but with an entirely different ruleset, story, and world than I'm used to.

For how much this game costs, I honestly don't see how anyone complaining about it can have a platform to stand on. It's much better than I was expecting when I picked it up.
y4uhittaz 26 Σεπ, 2013 @ 2:02μμ 
Αναρτήθηκε αρχικά από deadsanta:
Αναρτήθηκε αρχικά από Fresno Bob:
SRR has been out for 2 months. During that time HBS have released 4 patches, an iOS and an Android version. There is also a Linux version on the way. Saying that the game is unsupported is not only bull$hit, it's extremely disrespectful to the developers.

4 patches just to make the game *playable*, zero content, main game skillsets are still broken, *cough* Rifles *cough cough* and the game was admittedly a tablet oriented project from the get-go, so expanding the number of tablets it plays on does nothing at all for me, or anyone else who already bought this buggy, brief, overpriced mess.

Berlin was promised in the kickstart, it's nowhere near completion according to the dev journals, with nothing else on the horizon and I challenge you to tell me that UGC is going anywhere at all, either on the player or the dev end, gl with thart, we can both see the absolute plummeting of interest in design on either side, mainly because the whole "chapter"/save system is horrible for modding or making anything beyond a few variables.

Disrespectful to the devs?!? What do you care, you're an end-user, unless you're actually a paid shill. The devs don't want respect, and don't need it; They get paid for what they do.

Again, all total ♥♥♥♥♥♥♥♥
The game was playable without the patches. I know cause I played it trouble free.
Main game skillsets are broken? ALL the skills are overpowered, the game is f*ing easy mode. I played a troll phys adept/mage/shaman/decker/rigger and had zero problem punching everything to death even though killing hands is probably the WORST method of inducing death. If you want a challenge, crank up the difficulty and try pistols. Are you really complaining that rifles are overpowered? You know what weapons armies use in real life? RIFLES. DId you ever play the PnP shadowrun game and use an Ares Predator but expect it to perform better than the Ingram Smartgun or Defiance T-250 shotgun or some of the LMG's? Full auto destroys ♥♥♥♥ in real life, the PnP AND in this game....lo and ♥♥♥♥ing behold...

Berlin was promised in the kickstarter but NOT promised as part of the main game. Maybe as a kickstarter backer you might get a free copy (assuming you gave more than 10 bucks to the cause) but it seems you didn't actually read what the devs were writing, you were reading what you hoped they might write. Are you ♥♥♥♥ed that its Berlin instead of <insert one of other options here>?

You challenge us to tell you what UGC is going anywhere at all? Man , way to tell Stymie Jackson "hey, I know you spent over 120 hours making your campaign but ♥♥♥♥ you anyways". Load up the workshop and ♥♥♥♥ing look lazy ♥♥♥.

And yes, disrespectful to the devs. ♥♥♥♥♥♥♥♥ they don't want some respect and recognition for their work. How the hell do you think that they don't want respect for their work? You are an ungrateful little ♥♥♥♥, plain and simple. Lots of people think the game is worth 20 bucks, and for some reason you have launched a vengeance campaign...and for what? For what? To warn people away from a decent game? To hurt the rebirth of an awesome Franchise that deserves some attention? Because you were expecting a triple A title for 2 million? Because you couldn't read plain english and thought that HBS was promising you more than they did?
If anyone has the right the complain its one of the 63 dip♥♥♥♥♥ with their mug shots in the game that dropped 1K+ to help make this dream a reality...but you don't hear us belly aching about how this isn't a WOW killer/Baldurs Gate/GTA V
Fresno Bob 26 Σεπ, 2013 @ 2:30μμ 
Αναρτήθηκε αρχικά από deadsanta:
4 patches just to make the game *playable*, zero content, main game skillsets are still broken, *cough* Rifles *cough cough* and the game was admittedly a tablet oriented project from the get-go, so expanding the number of tablets it plays on does nothing at all for me, or anyone else who already bought this buggy, brief, overpriced mess.

I finished my first playthrough before the game even got patched...and I am certain that the majority of people found the game playable. Zero content? Bull$hit! Sure, some of the things in the game were/are bugged, but that's what patches are for. It doesn't mean that the complete game is broken.

Αναρτήθηκε αρχικά από deadsanta:
Berlin was promised in the kickstart, it's nowhere near completion according to the dev journals, with nothing else on the horizon and I challenge you to tell me that UGC is going anywhere at all, either on the player or the dev end, gl with thart, we can both see the absolute plummeting of interest in design on either side, mainly because the whole "chapter"/save system is horrible for modding or making anything beyond a few variables.

They promised us Berlin and that's what they are going to give us. If memory serves me right, HBS never told us that they were going to release it directly after the DMS-campaign...so you just have to chill. Developing games take time. The same is true for UGC. Just because you say that the UGC isn't going anywhere doesn't mean it's true. Just check out the steam workshop and shadowrun nexus.

Αναρτήθηκε αρχικά από deadsanta:
Disrespectful to the devs?!? What do you care, you're an end-user, unless you're actually a paid shill. The devs don't want respect, and don't need it; They get paid for what they do.

Read this article: http://www.polygon.com/2013/8/15/4622252/plague-of-game-dev-harassment-erodes-industry-spurs-support-groups

I'm not saying HBS are being harrased as the people in the article. But it sure must be tiring for them to wade through unconstructive garbage, that is voiced by a minority, in order to find something that is of use.
Τελευταία επεξεργασία από Fresno Bob; 26 Σεπ, 2013 @ 2:39μμ
el Tron 26 Σεπ, 2013 @ 3:22μμ 
I just started this game yesterday and I think it's great. Not sure what this is all about, it's an excellent campaign.
motley_monk 26 Σεπ, 2013 @ 4:22μμ 
I have been gaming for quite a while...I played the pnp shadowrun and enjoyed the hell out of the old console versions, I've read all the shadowru fiction i could find when it was out...and still will purchase an old book at salvage stores. HBS did a damn good job imo, stayig pretty close to the basic tennants of the original...also..I'm freaking amazed at the amount of UGC that is there. Most of it is good, with a couple being exceptional...but even the stuff I consider sophmoric is a joy to play...because somebody cared enough to spned thier time to give us a story. I want to thank all of ya'll for that. Thankee. The game is worth the price, it has downsides...what game doesnt. I feel it does what it does well. HBS gave us tools to improve and craft our worlds and bring enjoyment laughter and yes, even groans to this community. ..hving worked with the editor, I can appreciate the effort taken to craft theese tales of the shadows...effort and courage. I would hope, that one would consider using the tools given before kvetching about them not being used properly/enough.
Thanks ya'll again...keep up the good work.
Valyen 26 Σεπ, 2013 @ 6:22μμ 
I don't write long posts so I'll get to the point. After playing the game now for 4 or so hours... quite simply put, it rocks. Worth it. Great job.
deadsanta 26 Σεπ, 2013 @ 8:01μμ 
Αναρτήθηκε αρχικά από Valyen:
I don't write long posts so I'll get to the point. After playing the game now for 4 or so hours... quite simply put, it rocks. Worth it. Great job.

Say that after you finish the "campaign" in another 6 hours or so and realize that nothing's happening in the last 3 months. See you in another month, when again, nothing will have changed and nothing will have improved, and UGC will be even more abandoned than it is now.
fredingue 27 Σεπ, 2013 @ 12:43πμ 
=deadsanta : and UGC will be even more abandoned than it is now.

I don't think so. I think that many guys are working ATM to produce interesting UGC. The more it takes, the best they will be. Knowing that players will ask for a heavy content with variety and unternaining gameplay for each style need more and more things to be added. All this is time consuming. Why don't you try to make your Shadowrun with the Editor, man ?
Τελευταία επεξεργασία από fredingue; 27 Σεπ, 2013 @ 12:44πμ
Εμφάνιση 1-15 από 141 σχόλια
< >
Ανά σελίδα: 15 30 50
Ημ/νία ανάρτησης: 26 Σεπ, 2013 @ 10:43πμ
Αναρτήσεις: 142