Combat_Jack(TM) Aug 18, 2013 @ 7:59pm
Perhaps Stupid Drone Question
During combat, my drones have 'inventory' buttons, but the inventory is always empty. How do I place things there? I'd love for them to be able to use grenades or repair kits
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kx_tq Aug 18, 2013 @ 8:11pm 
I am not certian but I belive the fact that they have the slots is just a limitation of the engine assining that button to all characters with AP. I haven't summoned any sprits so I am not sure if they have the button as well or not.
Tracer Aug 18, 2013 @ 8:15pm 
Higher tier drones start off a mission with consumables inside them. The RoboDoc drone has medkits inside its inventory, for example. You can use those medkits on your runners. I know some others have grenades and such inside their inventories.
Randy Aug 18, 2013 @ 8:28pm 
Higher classed Drones start to get an inventory of consumables. And they are "recharged" every new run so feel free to use them.
INsaneyAC Aug 19, 2013 @ 9:31am 
As far as I know the only drones to have inventory are the support class drones. But you cannot load anything from your stash. It is predetermined at the start of each mission based on what class of support drone you have.
Combat_Jack(TM) Aug 19, 2013 @ 9:48am 
Interesting, and good to know. Any feedback on the medic drone?
Necanthrope Aug 19, 2013 @ 9:54am 
As have been said above Support drones start with items in their inventory (medkits and grenades). These are replenished for free after the mission so go nuts!. Drones can also loot items during missions and the items go into their backpack. This could be useful if you know what your picking up (i.e. second campaign run). However I suspect those items are lost if not used as you cannot move them to your stash and the game only seems to monitor your PC's inventory.

Having just finished a Decker / Rigger playthrough i have to say its a great combo. I never fired a gun outside of the tutorial battle. Instead I'd be at the back marking targets and nuking them with drones. Late game with 4 AP each there very effective.
INsaneyAC Aug 19, 2013 @ 10:51am 
My experience with support drones was that they simply were too ineffective on the combat side. I never use smoke grenades or concusiion, which they didn't carry a lot of anyway. So you were using them to heal 3 or 4 times per combat. Seemed a waste. Higher levels drones would be restricted by the 6 item limit, so it is not like they can carry more medkits.

However, I did not try out the class A or S support drones. But use of heal spells and carried medkits got me through so I could use a second attack drone.
Necanthrope Aug 19, 2013 @ 11:19am 
Late game the drones have 4 AP apiece and do decent damage. They also provide extra targets for the enemies thus spreading damage around. As for grenades you should give them a go. Like with all consumables you can't spam them but they are useful if you can catch 3+ units in the blast radius.

Perhaps there not as good as full auto assault rifles but there more fun imo. I didnt have an problems completing the campaign using drones as my PC's only form of attack. I get the feeling anythings viable if you max it out.
HunterZ Aug 19, 2013 @ 12:37pm 
I ended up just using two attack drones after I got halfway through the game, because I didn't find the support drones to be worth the loss of firepower.
Necanthrope Aug 19, 2013 @ 12:48pm 
Hmm I found the support drones had decent firepower. You essentially trade off a low ammo count for grenades and med packs. End game the support would fire 3 times, reload and that would be its turn done. That's pretty decent when you factor in its mortar can cause an AOE. Anytime the enemies bunched I'd get bonus damage and thats assuming you don't use a grenade instead. Personally I liked the flexibility of being able to do more than just fire at a single target.

I'd also assume the higher grade drones have increased armour, health and accuracy. if that is the case then a lower tier assault might well have lower damager per turn then a higher tier support.
INsaneyAC Aug 19, 2013 @ 2:51pm 
The Class A assault drones did 2 points less damage I think. No more than 4 less. The only drawback is the hit percentage for a class A drone at end game is usually in the 70-80% range. Unfortunately Class A and S appear at the same time so you don't have many missions to play test them.

Why you can't buy two class S drones (or two of any gear that is not consumable) is beyond me. I guess it was a bit of poor design that they wanted to restrict spells, armor and programs, and didn't differentiate weapons/drones as a separate item class.
HunterZ Aug 19, 2013 @ 2:57pm 
Originally posted by INsaneyAC:
Why you can't buy two class S drones (or two of any gear that is not consumable) is beyond me. I guess it was a bit of poor design that they wanted to restrict spells, armor and programs, and didn't differentiate weapons/drones as a separate item class.
I suspect it was a bit of laziness in the vendor interface, as they decided to make it so you could only ever buy 1 of any particular non-consumable item. There's certainly no limitation in the game engine, as I was able to exploit an inventory glitch at the end of the cemetery scene in DMS to get two of the exact same attack hover-drone.

I wonder how long it will be before someone creates a conversation-based replacement for the vendor interface in a UGC content pack that lets you buy duplicate items and also buy items for your teammates...
mouse Aug 20, 2013 @ 10:30am 
Any drone, including attack class, can use any grenade/medkit/etc. (obviously not summoning fetishes). They work just like party members:

  • They start each run with predetermined inventory that you don't have to pay for. Attack drones start with nothing, Support drones start with medkits/concussion 'nades/smoke 'nades.
  • They can add to their inventory during a run by picking stuff up. I always spend a few minutes figuring out who needs what at the supply room right before the final mission. You can see what you're going to get without committing by letting someone (player/party member/drone) with full inventory try to pick it up.
  • All inventory remaining at the end of the run is lost, whether it was predetermined, from the stash, or picked up. You get nothing for being frugal.

The only way that drones are different from party members (with regard to inventory) is the stash -- you can't fill them up at the start of a mission.

With regard to support drones, yes, they have lower accuracy than attack drones. The Smoker is not impressive. However:

  • Their basic attack not only has a tiny AoE, allowing them to mow down tightly clustered enemies, that AoE hits enemies only, making it safe for melee characters like Twinkletoes (not his real name).
  • By the time you hit the Wolfhound (class s), the concussion grenades do 3 AP. If making a group of enemies miss their turn is unappealing, I don't know what to say.

Also, by the time you get to class S, the support drones are closer to the combat strength of the attack drones. A pair of class S drones can normally put down a bug in a single round (in hard mode), while Twinkletoes and Green Guy (not his real name either) exorcise the ghost of the last one. This assumes (of course) that you have Drone Combat 9.
Necanthrope Aug 20, 2013 @ 11:15am 
@mouse

Totally agree with your comments and hence why I've been arguing for the support drone in the thread. I found that the 2 S class drones coupled with maxed out skills (in my case 1 from max with armour giving the last point in each) was a beastly combo. Not only did the support do decent damage but like you I found the mortars AoE and the CC ability via grenades to be really useful.

I'm sure there are other builds that are more effective but I didn't feel underpowered at any stage. In fact I think there is a distinct advantage in having 2 more units on the map. It tends to mean the damage is spread around even more which is generally a good thing.
mouse Aug 20, 2013 @ 1:06pm 
Necanthrope --

I was having issues with drones not getting their 4 AP when going 8 drone combat & wearing mechanics outfit. If that's working for you, I should try it again. 27 karma is a good savings!

In terms of effectiveness, I agree. I think my shotgun samurai was a bit stronger, but I don't like the way high dodge negates the need for cover. It gets boring. Also, the whole game, I was fine with a shotgun, and then Twinkletoes comes along, and shotgun spread becomes a real hazard. My decker/rigger is on par, strength wise, with my control mage/summoning shaman. The decker/rigger gets to play with more map features, even ignoring decking, and I think it's my favorite.
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Date Posted: Aug 18, 2013 @ 7:59pm
Posts: 17