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Relatar um problema com a tradução
I generally agree with you, but I'm curious as to where you pulled your numbers from?
50% of consumer base has an issue with in-game problems? How do you know?
Numbers show that they delivered a product not up to consumer standards? How do you know?
We are tired of discussion threads like this.
Sincerely,
The SRR Community
PS, Thank you for being civil about it though.
I'm basing those numbers on the poll that is being held on these forums currently. I feel like it's a good base to use. I feel that way, simply, because it is the only numbers available. Like I said, we don't have anything substantial from HBS. So, that's what I had to go on. If you don't want to use those numbers, I don't blame you.
- there where save points each time a new screen is load or a major quest item has been triggered. That would provide to have to redo 30 minutes of game "Didn't i stooped playing yesterday after getting to a save point ?!!!"
- there was the possibility to get at least the last 3 check point saves. Here, sometimes you ask yourself : do i buy those spells/armors/weapons/upgrades now or after some missions ? Do i put some decking to defend in the matrice ? Shall i take only 2 mercs to save money ?
Then you discover that you should have done all of this, but it's too late now...
I'm aware. I just wanted to do this in a somewhat level-headed manner. The way that the discussions have been going on here have, more often than not, gone nowhere.
A more interesting question is the editor. While I'm not inclined towards making UCG myself, I understand that that is something that interests many players. Most say it's difficult because HBS only leaves an editor with certain parameters already set. However, we're already seeing intrepid creators get around the code and finding ways of adding things HBS didn't actually intend. It's the same for all games with a good Workshop really.
The issue with the editor, so far, is that many of the workarounds are not workshop compatible. If the people at HBS were able to fix some stuff in the editor, we wouldn't have to use methods that circumvents what is suppose to be standard procedure for this editor.
Right, modders can certainly make a game more enjoyable, but there are some issues with this game that should be handled by the developers. Some of the features, that modders are currently working on implementing, are things that should have been integral to the vanilla game.
I agree, but I'm not sure HBS planned for everything the community has taken issue with. The biggest problem I've seen is updating content. The fact that modders have to upload a whole new mod rather than being able to adjust a mod they've been working on is an oversight HBS should have given priority to fixing.
You can rewind the check points in the load screen I believe.
You can. It only goes back so far, though.
It goes all the way back to the first save. Every single checkpoint is saved.
I can accept that they might not have accounted for every issue before release. These are issues that they should at least consider fixing in post, and, if not that, they should at least acknowledge that the issue is there.