Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
The rank 6 creatures you summon have 4 AP already and will absolutely destroy everything they touch, making the endgame absolutely trivial.
2. Having 5 AP with a 4 AP pet at the same time is OP.
3. You need to spec into either guns or spellcasting for offensive damage. Obviously.
4. Anybody that brings up Decking should be ignored. The game provides Deckers for the missions they're needed and the entire tree is otherwise worthless.
It went great! The beefy spirits I'd summon were even deadlier than my hired runners, and they came with great buffs for the rest of the party as well. Being able to plant cover wherever I wanted it was cool and helpful too. I even tricked some guys into running through my lightning barrier a couple times, by clogging doorways with it out of their line of sight; so they'd run in to get me and end up passing through two or three lightning-filled spaces, losing 7 HP per space.
It's true that the shaman doesn't get as many cool spells as the mage, but you gotta remember; the shaman does all his magic -through- spirits. You summon a spirit, and then the -spirit- casts all the cool spells.
I didn't so much notice the lack of a heal spell, 'cause I chose Bear totem, which is an AOE heal.
Also cool: In the final battle, I lost control of my spirits twice. This left me free to summon another spirit, while the rogue spirits lashed out at whoever was nearest. This was an immense advantage as long as I made sure to keep my guys away, the spirits reliably attacked/distracted my enemies.
They get some agro, what very good (enemies frequently attack first elementals), but they dps very weak.