Evil Vyse Jul 26, 2013 @ 12:03pm
This game is more linear than Linear Corridor XIII
Really even Linear Corridor XIII had some open areas.
This is just one level after another, no backtracking, barely any side quests.

This is what we were waiting so long for? Funny, I remember the console Shadowruns being far more open.
And don't tell me "lols user created content will be more open!", it shouldn't be the community's job to make a better game than the developers.
Showing 1-15 of 110 comments
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FuzzyPuffin Jul 26, 2013 @ 12:06pm 
Berlin will be more open.
billy Jul 26, 2013 @ 12:10pm 
I preffered Linear corridor 12 over 13 myself , it had much longer corridors. Each to there own.

The game is as Linear as can be , linear isnt always bad but it's short as well. Combined with combat being simple and not really having many choices in anything makes it a bit dissapointing.

It's not all bad though , i've had some fun.
Super Ultra Sento Arcade Remix α Jul 26, 2013 @ 12:11pm 
True, its not a bad game but it isn't quite what I expected.
fnty Jul 26, 2013 @ 12:12pm 
I have to agree on this. The first campaign was a huge disapointment. I just want a open world like the genesis version ( the best version, haters gonna hate ).
Gquit Jul 26, 2013 @ 12:13pm 
Dead horse topic, but I give you points for making me laugh.
Snakesgun Jul 26, 2013 @ 12:13pm 
It is definitely linear but the story is tight and make it worth playing. It plays more like a novel with sweet eye candy and combat phases scattered about. If you want something more open you'll probably have to wait for user-generated scenarios or an expansion pack. Hell, if you have any ideas on some sweet scenarios then you can get some people together and make it happen with the Shadowrun editor! :)
Blackburne Jul 26, 2013 @ 12:15pm 
Linear is not a bad thing. I've never been pulled out of the immersion of a story more than in open world games.

"Hurry we must get there before Generic Bad guy kills this person"..... 2 months later after perfoming 50 side quests, choping wood, fishing, buying houses, exploring wilderness.... "Hah we made it just in time to save this person!"
Last edited by Blackburne; Jul 26, 2013 @ 12:16pm
NomadGuapo Jul 26, 2013 @ 12:15pm 
Originally posted by 齊奧:
I have to agree on this. The first campaign was a huge disapointment. I just want a open world like the genesis version ( the best version, haters gonna hate ).

I'm with you man, I very much preferred the genesis version to the snes one. Being able to take an endless stream of jobs from the various Mr. J's around town was really cool, and the music was fantastic lol.
Socrates Jul 26, 2013 @ 12:20pm 
Originally posted by Blackburne:
Linear is not a bad thing. I've never been pulled out of the immersion of a story more than in open world games.

"Hurry we must get there before Generic Bad guy kills this person"..... 2 months later after perfoming 50 side quests, choping wood, fishing, buying houses, exploring wilderness.... "Hah we made it just in time to save this person!"

ROFL!
Evil Vyse Jul 26, 2013 @ 12:24pm 
Originally posted by Blackburne:
Linear is not a bad thing. I've never been pulled out of the immersion of a story more than in open world games.

"Hurry we must get there before Generic Bad guy kills this person"..... 2 months later after perfoming 50 side quests, choping wood, fishing, buying houses, exploring wilderness.... "Hah we made it just in time to save this person!"

So you prefer being led around by the nose in a series of soulless, context free missions?
Blackburne Jul 26, 2013 @ 12:29pm 
Originally posted by Evil Vyse:
Originally posted by Blackburne:
Linear is not a bad thing. I've never been pulled out of the immersion of a story more than in open world games.

"Hurry we must get there before Generic Bad guy kills this person"..... 2 months later after perfoming 50 side quests, choping wood, fishing, buying houses, exploring wilderness.... "Hah we made it just in time to save this person!"

So you prefer being led around by the nose in a series of soulless, context free missions?

Yes I prefer following a story line instead of breaking off on meaningless sidequests that are just there to fill up time. Open world games have their place but as far as story driven games they really fall short of the pacing and intensity linear games provide.
Evil Vyse Jul 26, 2013 @ 12:32pm 
Originally posted by Blackburne:
Originally posted by Evil Vyse:

So you prefer being led around by the nose in a series of soulless, context free missions?

Yes I prefer following a story line instead of breaking off on meaningless sidequests that are just there to fill up time. Open world games have their place but as far as story driven games they really fall short of the pacing and intensity linear games provide.

Then don't do the sidequests. Problem solved.
The whole point of an RPG is that you *can* go off on a tangent and goof around if you want to. Or you can get right to business.

SR does not give the option, and thus fails utterly at being an RPG. It isn't immersive in the slightest to just be teleported from level to level, I might as well play Super Mario.
Last edited by Evil Vyse; Jul 26, 2013 @ 12:32pm
jrlennis Jul 26, 2013 @ 12:33pm 
I wonder if it's possible to design a more open world with this engine? I mean, the developers said there were some issues with save states, which is why we don't have manual saves. Kind of limits what users can do.
Evil Vyse Jul 26, 2013 @ 12:35pm 
Originally posted by jrlennis:
I wonder if it's possible to design a more open world with this engine? I mean, the developers said there were some issues with save states, which is why we don't have manual saves. Kind of limits what users can do.

I'd have to ask what kind of useless engine are they using if it cannot handle simple two way scene transitions.

Freezen Jul 26, 2013 @ 12:37pm 
Originally posted by Blackburne:
Linear is not a bad thing. I've never been pulled out of the immersion of a story more than in open world games.

"Hurry we must get there before Generic Bad guy kills this person"..... 2 months later after perfoming 50 side quests, choping wood, fishing, buying houses, exploring wilderness.... "Hah we made it just in time to save this person!"

So true. While i do like open world games like assassins creed or what have you, linear isnt that bad either. Although this game coulda opened up just a wee bit more than it is, but not so much its overwhelmed with side quests. That can ruin a game in its own way. Im always compelled to complete the side quests on games that have them or you feel u might miss out on storyline or items or whatever, forceing you to do them...then again, maybe its just OCD *shrug*
Last edited by Freezen; Jul 26, 2013 @ 12:43pm
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Date Posted: Jul 26, 2013 @ 12:03pm
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