B'oh | ShadowFighter88 Jul 24, 2013 @ 2:58am
Basic FAQ - Multiplayer, Berlin, 'robo-doc', etc
Firstly - If something's either not covered here or you want more detail, I'd suggest heading over to the official forums at www.shadowrun.com - large knowledge base, a friendly community and if you start playing the pen-and-paper game, you can find help, advice and discussion for that there as well.

Fiction Anthology & Soundtrack: The digital extras from the Deluxe Edition are downloaded by Steam, you can find where by doing this:
- go to Steam Library
- right click on Shadowrun Returns
- select Properties
- click Local Files
- click Browse Local Files
NOTE: if you are Kickstarter Backer or a pre-order from the Harebrained Schemes web site before the game went on sale on Steam, youl'l get all your digital rewards from the HBS account web site (which you should have received an invite to from HBS).

Other places to find UGC: In addition to Steam Workshop, you can find UGC uploaded to the following web sites (so far):
http://shadowrunreturns.nexusmods.com/?tb=mod&pUp=1
http://www.moddb.com/games/shadowrun-returns/addons

Multiplayer: Possibly somewhere down the road but not planned at this stage.

Languages: Game currently supports English, French, Italian and Spanish languages with Russian and German expected late January 2014.

Stealth: You can sneak around (you can even see a bit of it in the Launch trailer - player-character moving forward through a building and a speech bubble appearing over a nearby guard asking "Did you hear something?") but there is no actual stealth skill to spend Karma (basically XP) on. There are silenced weapons and shamans can learn spells to create distracting noises or to create zones of silence.

Achievements and Trading Cards: No plans for achievements but Cards have recently been added.

Modding: The editor does not support the creation of whole new skills, archetypes or gameplay mechanics - although you could fake some of the latter with triggers and dialogue (such as adding a workbench for modifying weapons - use dialogue to interact with it and triggers to remove the old weapon from the player's inventory and add a newer version). You can add new weapons and spells, but not new graphics or graphical effects. You can add your own 2D art assets for the backgrounds and, according to some of the Kickstarter backers who got the editor early, there is now a button in the editor for doing so.

Loot: Random loot can be added with the editor for content creators who desire it in their campaigns but it is not part of the base Seattle campaign that HBS has made. While it varied from group-to-group, loot was generally not a notable part of the original pen-and-paper game.

Saving: At launch, the game only had a save-on-load-screen system. It now has a more conventional save-anywhere system that was patched into the game at the same time as Dragonfall's launch. Note that this is not part of the Dragonfall expansion, but added to the game itself. You do not need to own Dragonfall in order to use the save-anywhere system.

Edition of the PnP game used: The system is brand-new and tailored for the video game, but draws its inspiration primarily from 2nd and 3rd edition. The Seattle campaign is set in 2054, so this is firmly set in Shadowrun's classic era from its days as a FASA product.

Linux version & non-English versions: These will be released a few months after the Windows version's release.

Camera Settings: The game only has a single isometric view point - no camera rotation due to the backgrounds being entirely 2D (and adding additional view points for camera rotation would quadruple the file size of a scene).

Keyboard Controls:
http://shadowrun-returns.wikispaces.com/Keyboard+Controls

Graphics Options: The best way to see these before getting the game yourself would be to watch TotalBiscuit's WTF Is video on the game, which you can find here: http://www.youtube.com/watch?v=p-b-ggUSvo4

Fix for Audio Hitching/Dropped Frames: Discovered by trey2s:
http://www.reddit.com/r/shadowrunreturns/comments/1j2q6i/audio_hitchingdropped_frames_fix/ It doesn't work for everyone, but it's worth a try. I'll add a more reliable solution once it's discovered.

"Add the following to the launch options (right-click 'Shadowrun Returns' in your Steam Library and select 'Properties'): -force-gfx-st

The dropped frames are caused by some sort of multi-threaded processing bug with the Unity framework renderer. This command line parameter forces single-threaded processing and should fix the hitching without noticeably reducing performance."

Fix for audio playing after closing game/
Problem: "I was having an issue where the audio would crash and stutter when i exited the game. I had to restart my PC to get some silence. "
Explanation: This was tracked down to the Asus Xonar DGX drivers enabling "GX Mode" which is their broken EAX compatibility module.
Solution: When i disabled "GX Mode" the audio did not crash when i exit the game. I actually updated my drivers to Uni Xonar 1.70 and selected the "Low DPC" version which disables GX Mode by default.

Importing characters to User Generated Content: Content creators have three options for the player - letting them import an existing character, letting them make a brand new one or using one made by the content creator. I believe the creator can select any combination of those as well, but I haven't checked out the editor for myself yet. Either way; it should say on the Workshop page of whatever UGC you're downloading.

Telestrian Elevator: Being vague about the title since there's a risk of spoilers, but you'll know the bit when you get to it. You do not interact with the elevator doors themselves, but via a Matrix JackPoint in one of the side-offices. Get your decker in there and he can get the lift running.

Cyberware: Seen this come up a few times on the forums here and, while I don't know if this is what everyone's been talking about, it's one restriction on 'ware that I found in the game's help menu.
The main limit to cyberware is your Essence. For every full point of Essence you lose, any spells you can cast will get an extra turn to their cooldown. In addition; you can never go below Essence 1 - if a new piece of 'ware would take you below that, the game won't let you install it. It's a little more restrictive than in the PnP game (where you can get right down to 0.1 Essence) but SR:R also has much less 'ware available overall so it evens out.

Save File Location: Save files appear to be stored in program files/steam/userdata/######/234650/remote/saves. There are two folders in userdata on my computer, both with just a string of numbers for their names, but only one has a folder inside them with the name "234650".

Adding Custom Portraits to Seattle Campaign: Someone found out how to do this and you can find the guide to it here: http://steamcommunity.com/app/234650/discussions/0/864974467227721515/

Robo-doc: It's been coming up a lot lately; questions about a drone with a grenade launcher, the description for which mentions 'healing grenades'. The weapon description is joking; it's your bog-standard grenade launcher that militaries have been using since the 1950's or so. How this drone heals people is via a medkit it has in its inventory, same as how a mundane metahuman character would heal someone. The drone automatically restocks these between 'runs for free so don't worry about not knowing how to replace it. The drone also comes with a pair of concussion grenades in its inventory that also restock for free.
This also applies to any drone that is mentioned to have an alternate function, such as the Smoker. It is armed with a conventional mortar and deploys smoke via smoke grenades in its inventory.
Full loadouts for the Smoker and Robo-Doc were posted in this thread by Talon and the post can be found here for those wanting the specifics: http://steamcommunity.com/app/234650/discussions/0/864974276833864828/?tscn=1375649176#c864975249594337967
For reference; even as late as the mid-2070s (twenty years after Shadowrun Returns), the technology does not exist to make healing grenades. Nanites do exist by that point and are used in the medical industry, but have to be injected.

Berlin Campaign: Now called Dragonfall, this has been anounced to release on 27th February 2014. I don't know what people have heard about it, but this will not be a major overhaul of the game mechanics - it will be a second campaign, more open than Dead Man's Switch was, more comparable to the Sega Genesis game, though it will not be open-world or sandbox. It will also include a tileset for the editor to better reflect older cities like Berlin.
Kickstarter backers who pledged above a certain amount are getting it as part of their pledge (so they don't have to pay anything and will be sent a Steam Key for it via email the same way they got a key for the base game).
There was no time it was included in a Steam pre-order of the base game. More details about what pre-order options included it can be found here, courtesy of RC: http://steamcommunity.com/app/234650/discussions/0/558746995184715225/#c558747218059363614

My Username Since a lot of people have made this mistake, I'll just point out that the "B'oh" in my username is a tag for the gaming group I'm in, the Bohage, my actual username is just "ShadowFighter 88".

I hope this thread helps and I will be happy to add to it and correct it as-needed.

EDIT: Also, let's try and avoid using this thread for debates, arguments or the like. I'm just trying to make this informative, not a venue for personal gripeing.
Last edited by B'oh | ShadowFighter88; Feb 28 @ 5:01pm
Showing 106-120 of 181 comments
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Jack Saint Aug 3, 2013 @ 7:48am 
Thanks B'oh. I hope some HBS read this and give some info.
Whisper Aug 4, 2013 @ 1:46pm 
Looking forward to the addition of cards!
Talon Aug 4, 2013 @ 2:54pm 
Good info on the robodoc drone. In a similar vein, could you also add info about the smoker drone? Riggers are given the doberman from Jake's stash so the smoker is going to be the 1st drone they have to consider buying/using and its desc makes it seem like it's only capable of launching smoke. Is that correct or does it have a weapon as well? Does the smoke come from consumable grenades? If so how many does it have?

Seriously, the lack of ingame info regarding drone capabilities makes it difficult for beginning Riggers to make an informed decision regarding their loadout. We know what the doberman does but when it comes to the smoker you're basically forced to buy it and try it in combat just to see what it's capable of and its desc makes that sound like a terrible idea.

Updated: So here is a full list of drones and their loadouts:

Attack Drones
===========
Doberman
---------------
Class C Drone Turret: DMG 10 RNG 21 CAP 99
Abilities: Single Shot

Strato-9
-----------
Class B Drone Turret: DMG 12 RNG 21 CAP 99
Abilities: Single Shot, Aimed Shot

Steel Lynx
---------------
Class A Drone Turret: DMG 14 RNG 21 CAP 99
Abilities: Single Shot, Aimed Shot, Target Head

Guardian
-------------
Class S Drone Turret: DMG 18 RNG 21 CAP 99
Abilities: Single Shot, Aimed Shot, Target Head, Target Weapon

Support Drones
===========
Smoker
-----------
Class C Drone Mortar: DMG 10 RNG 21 CAP 3 AOE 1
x2 Smoke Grenade: DMG 0 AOE 2 TOHIT -15% 3 RNDs
x1 Fichetti Concussion Grenade: DMG 0 AOE 2 AP -1

Robo-Doc
--------------
Class B Drone Mortar: DMG 12 RNG 21 CAP 3 AOE 1
x2 Advanced Medkit: HP +20
x2 Cavalier Concussion Grenade: DMG 0 AOE 2 AP -2

Sundowner
----------------
Class A Drone Mortar: DMG 14 RNG 21 CAP 3 AOE 1
x1 Advanced Medkit: HP +20
x2 Ares Concussion Grenade: DMG 0 AOE 2 AP -3
x2 Smoke Grenade: DMG 0 AOE 2 TOHIT -15% 3 RNDs

Wolfhound
---------------
Class S Drone Mortar: DMG 16 RNG 21 CAP 3 AOE 1
x1 Advanced Medkit: HP +20
x3 Ares Concussion Grenade: DMG 0 AOE 2 AP -3
x1 Smoke Grenade: DMG 0 AOE 2 TOHIT -15% 3 RNDs

Just as a general note, the support mortars seem much more inaccurate than the attack turrets, even if they are adjacent to the target. Also, concussion grenades have a listed damage of 0 but I have seen them do a few points of damage to targets.
Last edited by Talon; Aug 4, 2013 @ 11:01pm
B'oh | ShadowFighter88 Aug 4, 2013 @ 6:14pm 
Mentioned the Smoker and adjusted the description to cover any drone that's mentioned as having an alternate function, using the Smoker as an example. Also linked your post, Talon, for anyone wanting the specifics on those two drones.
Talon Aug 4, 2013 @ 8:42pm 
Thanks, I've since updated my post with the full list of drones and their loadouts, maybe someone will find it useful.
Profane Yeti Aug 5, 2013 @ 4:04am 
It's pretty unfortunate you're charging extra for Berlin for what was essentially a demo campaign.
B'oh | ShadowFighter88 Aug 5, 2013 @ 4:15am 
Originally posted by µmix:
It's pretty unfortunate you're charging extra for Berlin for what was essentially a demo campaign.
Actually they've been pretty clear for a long while now that Berlin was going to be post-launch DLC. Think they realised that about the same time they realised that they wouldn't be able to launch in January.
probe Aug 5, 2013 @ 4:24am 
About Berlin. I preordered on Steam and I'm totally certain that it stated Berlin would be included for that kind of purchase. Now I've seen different places, that it's only for backers and people who pre-purchased from HBS site. I'm totally positive that Berlin was supposed to follow for any pre-purchase. Can anybody fill me in on this? I'll be one drek-spitting monster if I find that this isn't the case. Would actually make me feel cheated. If only I could go back in time and take a screenshot at that purchase site. Anybody know anything?
B'oh | ShadowFighter88 Aug 5, 2013 @ 4:30am 
Originally posted by Terödemmah:
About Berlin. I preordered on Steam and I'm totally certain that it stated Berlin would be included for that kind of purchase. Now I've seen different places, that it's only for backers and people who pre-purchased from HBS site. I'm totally positive that Berlin was supposed to follow for any pre-purchase. Can anybody fill me in on this? I'll be one drek-spitting monster if I find that this isn't the case. Would actually make me feel cheated. If only I could go back in time and take a screenshot at that purchase site. Anybody know anything?
If you pre-ordered on Steam, then the Berlin DLC was not included. Unless you ordered it off one of those other sites that sends you a Steam key, then I have no bloody clue. But neither of the pre-order options on the Steam Store included the Berlin DLC. The only pre-order option I saw that included it was off the HBS website before the game was on Steam at all.

EDIT: Just checked the current purchase options on the Steam store and both of those are identical to what was on there before launch. Basic version gets you the game, editor and the Dead Man's Switch campaign. Deluxe Edition includes all of that as well as the fiction anthology and soundtrack. No mention of Berlin at all.
Last edited by B'oh | ShadowFighter88; Aug 5, 2013 @ 4:32am
probe Aug 5, 2013 @ 5:11am 
Hmm... I simply can't find any place that states my point from previous post. I'm really disappointed with this. Totally ruined my day...DREK..... thx for response Shadowfighter88
Last edited by probe; Aug 5, 2013 @ 5:36am
Irenarch Aug 5, 2013 @ 12:12pm 
Kudos for the information. Hope the Berlin campaign isn't inordinately expensive.
B'oh | ShadowFighter88 Aug 6, 2013 @ 4:40pm 
Added bit about the Telestrian Elevator since it seems to come up pretty regularly on here - it's as spoiler-free as I can make it (hence the vague name) and I stuck it in above the Cyberware bit.
Jp Aug 8, 2013 @ 3:35pm 
Oh so you've still got features planned? Why is this game not listed as an alpha then, because I certainly wouldn't have got it if I knew it wasn't a finished game. You slimy people.
B'oh | ShadowFighter88 Aug 8, 2013 @ 5:13pm 
Originally posted by JPizzle:
Oh so you've still got features planned? Why is this game not listed as an alpha then, because I certainly wouldn't have got it if I knew it wasn't a finished game. You slimy people.
They don't have any new features planned; closest to that is possibly looking at multiplayer at some unspecified point in the future.

Only other thing I've listed on there that could be taken as a new feature is the Berlin campaign which will be paid DLC.
EDIT: And they said it would be paid, post-release DLC way back in January. Hell; I was getting that impression even before the Kickstarter ended.
Last edited by B'oh | ShadowFighter88; Aug 8, 2013 @ 5:29pm
Demanufacturer Aug 9, 2013 @ 5:35am 
I pre-purchased deluxe a month or so in advance.. and tbh, I feel Berlin should be included in the deluxe price... soundtrack + ebook for $15.

I will buy Berlin regardless -_-
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