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Zgłoś problem z tłumaczeniem
Really? Achivments are meaningless they don't add anything in games. They are just there to pop-up once in a while.
If you post on here; keep it to a correction of what I have in the OP, a question that's coming up a lot on the forums that I haven't addressed or to provide an answer to said questions if I don't know.
Bug Fixes
- Player can no longer sell a currently equipped outfit.
- Swapping outfits will now correctly give the correct enhancements.
- Player can now equip an outfit if they do not currently have one equipped.
EDIT: And added a bit about the robo-doc drone people keep asking about.
I have the start up command that is in the first post.
I believe HBS should create more storytelling skills. I don't know if it was already said here, but what really pisses me off, its the problem with initiative: Is it quickness based ? Is it arbitrary ( like when collecting the gems from Stevie J for Coyote and there's a pain-in-the-arse hellhound and it always strikes first ) ? Shouldn't be "Intuition" or "Reaction" based ?
What is sad too is the small inventory. Shadowrun was always a game with lots of equipment, maglocks, magic foci, talismans ... there's no way to add "ring/necklace/acessory" slots in inventory for example ?
Acessories would be enchanted I mean.
In the corebooks there are Signal Jammers too, which impedes Deckers ( and later on Technomancers ) to use their decks. If we could somehow introduce new icons we could add these items and details and would not disrupt the game balance.
Also; added section on the Berlin Campaign since a couple of threads have popped up about it recently.