Shadowrun Returns

Shadowrun Returns

Amixtum 2013 年 10 月 16 日 下午 7:45
The hate I constantly see here is unwarranted
I recently picked this game up and I don't see why people are saying such awful things about it. Does it have problems? Of course. You can find that in almost any review of the game. I bought it fully knowing that it wasn't going to be a AAA 60 hour game with absolutely no flaws.

That being said, it's crazy that people are bashing it so much; warning buyers that they are picking up an "unfinished" product. If you like this sort of game, I can guarantee that you will enjoy Shadowrun Returns. Read up on some fair criticism if you still aren't sure but it's just rediculous that people are acting like all you get is a game that creashes to desktop when you try to click on something.
< >
正在显示第 1 - 15 条,共 16 条留言
Junker-2047- 2013 年 10 月 16 日 下午 8:16 
No bugs here. It's just a boring, shallow, linear-as-it-gets 12 hour game.

Hate it for the right reasons, folks!
esperanzo 2013 年 10 月 16 日 下午 8:37 
引用自 Amixtum
it's just rediculous that people are acting like all you get is a game that creashes to desktop when you try to click on something.

This actually happens on the ipad2 and the ipad mini.
Well, kindof. It crashes fairly regularly whenever you hire runners.

Crazy eh? Must be all the many different versions of ipads that they had to test...
s.plisskin [Linux Decker] 2013 年 10 月 16 日 下午 10:16 
Just got to download the linux version and so far i'm having a good time. Nice visuals, cool story, sure it's a bit linear but i expected that. Haven't run into any obvious bugs yet so nothing to complain about so far.
fredingue 2013 年 10 月 16 日 下午 11:58 
引用自 Junkhead
No bugs here. It's just a boring, shallow, linear-as-it-gets 12 hour game.

Hate it for the right reasons, folks!

I just finished to play The Dark Eye Chains of Satinav : it is a cool game, pretty well done, but it is extremely linear. And i felt like playing a never ending puzzles & riddles game, with only one solution to unlock the next move, not living an adventure. It's quite the same with many click & point and / or various adventure games i recently played.

At least, in DMS you have some choices, different ways to do things. And in some UGC some builders create more than 100 branches in a conversation to provide more diversity to the players.
You are not slowed down by some wicked charades that need two days of reflexion or a walkthrough to be passed, but you can hack doors or trace the way through mobsters.

I understand your feeling, and still hope that the best is to come :p
Cutlass Jack 2013 年 10 月 17 日 上午 6:18 
引用自 Junkhead
No bugs here. It's just a boring, shallow, linear-as-it-gets 12 hour game.

Hate it for the right reasons, folks!

I got around 50+ hours from the main storyline (includes replays with different classes) and way more than that with UGC content. Comparitively, I spent three times as much on the Bioshock Infinite and got 10ish hours of play out of it with no replay value.

So I'd say I love it for the right reasons. ;P
AbsynthMinded 2013 年 10 月 17 日 下午 6:58 
The core of the 'hate' is from how they hyped things and delivered a technical minimum. The game is ok, but it will not see its full potential untill a few more months of player content development
horrid74 2013 年 10 月 17 日 下午 9:31 
I just picked up the game myself and am just getting started. Appearances aren't jawdropping but they are reasonable and I'm satisfied with the presentation. I didn't follow this production through the kickstarter phase so I am taking it for what I'm experiencing without having been promised something else.

What sold me on this purchase was the dedicated and creative commuinity who appreciate story telling and want to share their own pieces of the Shadowrun universe. I would be happier with the game industry if they would produce accessible frameworks for games that allowed players to share stories. I'd rather pay for a reasonable looking game that offered me replayability from quality commuinity content than a stellar looking offering that provided just 10 hours of entertainment.
最后由 horrid74 编辑于; 2013 年 10 月 17 日 下午 9:31
Amixtum 2013 年 10 月 17 日 下午 9:37 
引用自 AbsynthMinded
The core of the 'hate' is from how they hyped things and delivered a technical minimum. The game is ok, but it will not see its full potential untill a few more months of player content development

That is totally fair. In fact, most of what I read about it during the time of its release, and from a few friends who backed the kickstarter is exactly that. It shouldn't take long to find someone making a similar statement in a much more civil way than I tend to see in this community.
NoGas 2013 年 10 月 18 日 上午 7:56 
In reality, the community hyped the game more than the developers at HBS. If people had actually done the research before buying into the game, they'd know damn near everything about it, from the linearity, to the 12-hour game time. People rarely investigate a product they go in to purchase, folks just saw the "kickstarter game!" and wanted it to be something extreme. Also, no one realizes that 1.8mil is chickenshit when it comes to capital to create a game.

I had honestly seen several threads when the game first came out saying "WTF!? I THOUGHT THIS WAS AN FPS!1!!" or "soooooo why are there elves?" even "this game looks like it was designed in the 90's."

If anyone had taken 5 seconds to read about this title...

All the same, I've had multiple playthroughs, and enjoyed myself immensely, because I knew what I was buying, without and wildly grandiose expectations.

And for the people saying "too linear!", every game you have ever played is a linear game. All games do is offer you the illusion of non-linearity. In the end, you're still doing exactly what the game wanted you to do from the start. Yes, even Skyrim.
Moysey89 2013 年 10 月 18 日 上午 8:30 
it hate the fact that they have barly updated it, cyberware still needs fixing, and plus it wouldnt hurt to add more spells and stuff with a future update
horrid74 2013 年 10 月 18 日 下午 2:09 
A game that provides you with a toolset to create your own adventures isn't too linear.
Tanto Edge 2013 年 10 月 19 日 下午 2:23 
That's gotta be the funniest aspect of every critical post I see. "It's too linear"
Really? The one story in the rpg game that supports loading new stories is linear?

*shockedface*

Quick, stop the presses, the one story the kickstarter project that saw success, shipped with, was too linear. It only had three side quests! There wasn't enough matrix! There wasn't more than ... several separate locations spanning several sects of the canon building up to only one of the coolest events in Shadowrun history. I mean Call of Duty had a nuke go off. Then the next one, had three. Okay? So, wtf?

Ugh, people are dumb. The game was twenty bucks and has a toolest, which supports user imported content. And folks be like, Maaaaan, this isn't an editor, it doesn't import audio. SO I THREW IT ON THE GROUND!

I hope they don't stop complaining, I hope they complain till they're blue in the face and we can call them smurfs instead of trolls ;)
Kalon 2013 年 10 月 19 日 下午 3:31 
引用自 NoGas
In reality, the community hyped the game more than the developers at HBS. If people had actually done the research before buying into the game, they'd know damn near everything about it, from the linearity, to the 12-hour game time.....no one realizes that 1.8mil is chickenshit when it comes to capital to create a game.
....And for the people saying "too linear!", every game you have ever played is a linear game. All games do is offer you the illusion of non-linearity. In the end, you're still doing exactly what the game wanted you to do from the start. Yes, even Skyrim.

+1
Even the Sega game is linear and "on rails" except for the ability to do randomly generated grind missions. All they need in this game is more randomly generated grind, and to hide where the next plot device is to make you hunt for the next key story dialogue...
simplespectre 2013 年 10 月 19 日 下午 7:59 
I think they've build a very good foundation. They just need to flush it out a bit. A little more flexibility, some random missions, some customizable runners. Hopefully they keep working on it. The toolkit has already allowed people to create some pretty good content.
zhligw 2013 年 10 月 20 日 上午 9:02 
引用自 Junkhead
No bugs here. It's just a boring, shallow, linear-as-it-gets 12 hour game.

Hate it for the right reasons, folks!

You whiney little boy. Its not "linear-as-it-gets" Maybe not as open as most Tactical CRPGs but certainly not as linear as it gets thats another exageration. And you are boring you masterbate too much in the span of 20 minutes to cheap porn and then say its ruining your computer and wasting your money and time. My advice, next time look harder, read and take your time.
最后由 zhligw 编辑于; 2013 年 10 月 20 日 上午 9:11
< >
正在显示第 1 - 15 条,共 16 条留言
每页显示数: 1530 50

发帖日期: 2013 年 10 月 16 日 下午 7:45
回复数: 16