Shadowrun Returns

Shadowrun Returns

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Draken Oct 30, 2013 @ 7:34pm
Shamans boring?
I only played one character so far, up until you kill the elf.

I find that I am not doing much shaman stuff, i do mostly fire my rifle and get things down that way...

1) Since summons cost gold, it forces the player to be very cheap with them and never use them "saving them for a tight spot" that never comes. I haven't used a single summon item, still have the 2 summons i started the game with.

2) Very rare "summon spots" where you get free summons from the environment. And when it happens, by the time you summon something and it walks up to the enemy, the fight is over. Meh!

3) I thought I'd go full spell casters, with pets from shamanism + throwing bolts and fireballs. But going that route is not viable at all, you need to tank damage... either doing implants (but it destroys essenses, so it is a nono) or going dodge, which means you get points towards guns anyway and you end up picking dodge + weapon and shooting people, which seems much more efficient than everything you can do as a shaman or a caster. When a rifle does 10 damage, while a magic attack only 6 and misses a lot, i don't see the point.

Am I missing something or shamans need some serious work to be fun and playable?
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Showing 1-10 of 10 comments
Uglzorp Oct 30, 2013 @ 10:50pm 
I think turning the summons into activated abilities would make them much more viable. Right now, the fact that they are a one-time use consumable item that costs money really makes them a last resort. Also, the fact that they can go berserk discourages their use as well.
//// Oct 31, 2013 @ 4:31am 
i think, totems could be passive effects. their benefits are minor now, and you always have lost-turn feeling after casting...
Draken Oct 31, 2013 @ 9:16am 
Yes exacty, making summons consumables, why would a class be more expensive than others? especially if it is gonna be less efficient?

For losing control, i think it has to stay, I find it interesting.

For totems, i agree also that 100% of the time a rifle shot is a better way to spend your AP.

Some balancing needs to be done.
Draken Nov 6, 2013 @ 9:38am 
I beat the game with my shaman and i am half way with a melee troll,

I kind of changed my opinion. Shamans are not really more expensive than the other classes. I have to spend considerable money on my troll fighter for implants, something you never do on a shaman because of the essence problem. So in the end you spend the money that would would have sent on implant on summonables. So Shamans are not more expensive than other classes.

However since nobody can know this before beating the game, and the natual instinct of players is to save money and never buy summonables, this is still a bad design decision and it should be corrected somehow.
Draken Nov 6, 2013 @ 9:40am 
Maybe if we could "capture" spirits from the environment and save them for later fights?

We can imagine a binding system, we would buy gems from merchants and capture spirits inside from the environments.
Evlyn M Nov 6, 2013 @ 12:15pm 
Would be nice if shaman would summon spirits from the environment for free with a good % of loosing control. And that consumable foci could be buy and spend to lower the loosing control %. Also the environment determine the spirit you summon.

This game have so much potential... :(
rentier7419 Nov 8, 2013 @ 4:53pm 
dependend on the map you are playing you can summon different spirits to help you out, you just have to find the summoning point, and bear i syour friend in hot situations with no more healthpacks :)
rei Nov 9, 2013 @ 2:21am 
Playing a Shaman right now, it's pretty decent. The only problem I am having is a hard time hitting targets due to low firearms skill.
Having the Haste spell is a pretty good tradeoff. Buff your team and let them do the heavy lifting while you sit back and control your summoned spirit, and take the occasional potshot at the badguys.
Draken Nov 9, 2013 @ 6:21am 
I don't think playing shaman without points in gun skill is viable. Assuming you are playing the higher difficulty levels....

He can't tank using HP from body, and can't go strength or implants for armor. So he has to rely on dodge. Because of the need for dodge and a gun (because shamans don't have an attack spell) you have to put quite a bit of skill points into quickness.
rentier7419 Nov 9, 2013 @ 7:13am 
thats exactly what i did with my shaman gunslinger (high on rifles for long support shots between buffing my team)
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Date Posted: Oct 30, 2013 @ 7:34pm
Posts: 10