Darkbishop Nov 17, 2013 @ 4:40pm
Enter combat/ exit combat trigger help
Hey guys and gals. I'm making a shadowrun campaign but im having some problems with the exit combat trigger.
When ever I make a trigger with the when clause as being (when any team has exited combat) after the combat is over the trigger dosn't work.
Does anyone have any ideas?
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Darkbishop Nov 17, 2013 @ 5:19pm 
What trigger do you usually use to end combat and say, start a conversation after combat?
fredingue Nov 17, 2013 @ 8:39pm 
Hum, i must admit i can't remember having using the On exit combat feature with success.

In fact, to my knowledge, modders prefer to use the combo : When TA kills TTA / IF team survival % Equal to

So for you, the best trigger would be :

Trigger : end_combat / active at map start (yes) / retain this trigger after firing (yes)

WHEN : When (Triggering Actor) kills (Triggering Target Actor)
IF : If equal to 100% of LoneStar (or any faction which is the enemy) in dim default are dead
Do : Start conversation End_combat_conv with Triggering Actor (or Player 0, or name of char if Green player actor spawner)

To have a better impact, it is smart to hide a green spawner in a small spot within a camera region, set him as "Boss", per ex (with name and portrait), and change speaker in scene in your conv : this way, you will have the portrait of your boss when he calls you to have news after your run.
Nota : You just leave the Boss actor there with no interaction, he is only there to show his face in conv.
Darkbishop Nov 18, 2013 @ 7:54am 
Thanks! that did it! (:
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Date Posted: Nov 17, 2013 @ 4:40pm
Posts: 3