Shadowrun Returns

Shadowrun Returns

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Aljernon_HBS  [developer] Dec 18, 2013 @ 11:30am
Release Notes 1.1.3
REPORTING BUGS:
Please report bugs to info@hbs-studios.com. Include the bug in the subject of the email and include as many details about the bug including the steps you took to produce this bug.

Version number in-game is listed inside your PDA

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RELEASE NOTES 1.1.3

New Features, Improvements
- German and Russian language support! These can be enabled from the Options section of the main menu.

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RELEASE NOTES 1.1.1

New Features, Improvements
- French, Italian, and Spanish language support! These can be enabled from the Options section of the main menu.
- Windows 8 touch compatibility.
- Manual zoom-in distance increased when HD textures are enabled.
- Added ability to use text expansions in loading screen text for a scene.
- [Editor] Added ability to change story's resale value of items.
- [Editor] Thermometer revamped to show more detailed scene performance metrics. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Scene+Analysis+Tool).
- [Editor] Added an additional safety check when publishing content packs to check for empty preview image files.
- [Editor] Add ability for custom UGC to supply portrait images for character creation. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Custom+Portraits+for+UGC).
- [Editor] Add ability to to associate popup images with quest items.
- [Editor] Added Get Count of Alive Actors data function trigger.
- [New Trigger] Display popup with image and caption.


Bug Fixes
- Fix for players being unable to equip Programs and ESPs in some cases.
- Fix to downed players going into running animation when teleported instantly.
- Fix to double click mode usability.
- Revised the UGC version checking when publishing. In the editor it records the latest dependency versions. In-game it retains the version mismatch but still allows publishing.
- Fix to adding / remove cyberware via triggers.
- Fix issue where the prefab name would get clobbered when switching character sheets.
- Unspent Karma Point warning now more intuitive.
- Fix barrier grid draw on null tiles.
- Fix to fullscreen ui title fonts.
- Fix to preloading sound bundles from other bundle groups.
- Fix to invisible props used as doors from stalling.
- Fix to spray and pray hitting every enemy when original target dies.
- Fix to music returning from combat back to legwork.
- Fix player highlight and character disc to show the correct affiliation.
- Fix to persistent bodies hiding and appearing in FOW and blood splatter not showing through FOW.
- [Linux] Fixed how the version number is parsed to address foreign locale settings.
- [Linux] Force Steamworks gameobject to destroy on application exit.
- [Linux] Fix to the null tile check in OnTileClicked.
- Fix to +AP buffs wearing off during the player's action.
- Fix to stop conversations from closing prematurely.
- Fixed a bug where multiple popups can show on the screen.
- Fix for text expansion of story variables.
- Fix ability to cast self items inside shadow spell.

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Release 1.1.0

New Features, Improvements
- Initial Linux Release!
- Item use now fires a triggerable event.
- Items can have passive status effects that are enabled by holding in inventory.
- Items can be set to automatically be used on actor death. (e.g. cast spell on death).
- Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers
- Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.
Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...
- Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.
- Mission objective style screen labels can display a bar as well as text to track progress toward goals.
- Actors can now have floaties disabled via character sheet flag
- Optimized visibility calcs on larger maps
- Regions can now be set to displayed in game (to denote feedback to players).
- Fixed an issue with hiding some props via trigger.
- Add ability to have keypad & keyword input nodes in conversations.
- Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.
- Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
- New Hi-Res UI Scaling option.

New Trigger Events
- On Item Used
- On Store Closed

New Actions
- Set Prop Visible By {Individual | Tag | Proximity to Coordinate}
- Activate Spawner By Tag
- Retain Other Trigger
- Wait for Motion to Complete
- Interrupt Team Movement
- Set Region Visible, Set Region Color
- Delete Prop By Proximity To Coordinate With Tag

New Data Functions
- Triggering Item
- Item’s ID, Attribute, Skill, Specialization
- Player and Team’s Attribute, Skill, Specialization
- Get Actor Karma Level
- Extra values including min-max, magnitudes, and rotation of actors

Bug Fixes
- Revamped asset caching system to avoid using unnecessary disk space (fixes issue of using extra C: space when run from a drive other than C:).
- Performance, crashing, and memory leak improvements
- Warp motion no longer costs AP, to allow a drone to freely enter a vent passage
- Matrix VFX no longer left behind in the world
- AI Wander Patrols no longer stop and wait for player to move
- Allow blue spawners to appear in triggers that use interactable actors
- Modified constants will be reset between each level
- Barriers immediately apply to someone on the tile
- Added rotation ability to player preview in the equip screen.
- Improved AI logic regarding some weapons with limited capacity.
- Fixed issues installing cyberware upgrades
- Fixed “typo” showing Double Tap in the Rifle tree.
- Add debug console command to display current scene/story variables.
- Fixed rotation issue when re-enabling rain FX after disabling it via trigger.
- Fixed issue causing riggers to sometimes spawn without their drone(s).
- Fixed issue showing light gizmo when showing lights via trigger/tag.
- Fixed issue with game “hanging” when quitting in Steam on Macs.
- Miscellaneous small bug fixes.
- DMS: Fixed conversation bug in Planeyard with Shannon Half-Sky.
- DMS: Fixed issue with conversation with Jake after stash fight.
- Editor: You can move things by 0.01 by using alt+shift+arrow_keys.
- Editor: Fixed several obscure crash issues.
- Editor: Fixed crash bug when loading certain assets from compressed content packs.
- Editor: Can now toggle to see cover icons for props.
- Editor: Fixed a copy & paste issue when pasting between content packs
- Editor: Zooming with mouse wheel enhancements and increased zoom range.
- Editor: Added a more user-friendly “play animation” trigger with dropdown.

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Release 1.0.4

New Features, Improvements 

- Steam Trading Cards are now available 
- Shotguns: Kneecap cooldown reduced to 2 from 3 
- Headshot: Critical hit chance increased. AP cost reduced to 1 from 2. 
- Cooldown of 2 added. 
- Drones: Aim now works like the Aim ability that normal characters use. AP cost reduced to 1 from 2, cooldown of 3 added. 
- UI Tweaks and revisions. 
- Increased ESP movement speed so they can keep up with their masters. 
- Updated tutorial about essence loss and spell slots. 
- Slightly improved load times between levels for some users. 
- Editor: New trigger “Remove prop by tag." 
- Editor: New trigger "Remove item by skill type." 
- Editor: New trigger "Check for weapon holster state." 
- Editor: Allow heal HP Damage trigger to revive 

Bug Fixes 

- Audio should be much less “hitchy” now. 
- Fixed bug where player's team would still end their turn even after using haste on an ally. 
- Joysticks/Gamepads/Flight Controls should no longer move the camera. 
- Fixed bug with dispel magic not always functioning. 
- Fixed item duplication bug on equip screen. 
- Fixed sending an event through a trigger in conversation. 
- Fixed issue with save games being bloated with redundant tag data. 
- Fixed issue with players sometimes gaining +1 AP when they already had 3 AP. 
- Fixed issue preventing some players from receiving +1 AP after reaching the Karma threshold. 
- Fixed issue with actors entering fog of war erroneously running super fast. 
- DMS: Fixed several places where base attribute or skill was being checked instead of current attribute or skill in conversations. 
- DMS: Fixed prop placement issues in various levels. 
- DMS: Fixed more typos. 
- Editor: Editor should now be able to select subscribed content packs as dependencies. 
- UGC: Fixed bug causing some subscribed content packs from appearing in game. 
- UGC: Fixed an issue preventing content packs larger than 100MB from being uploaded. 

Known Issues 
- Some users are experiencing occasional timeouts while uploading content packs (especially larger ones). This has been identified as an issue with the Steam Workshop servers and Valve is working on a fix. 
- Some users are reporting excessive disk space being used by the asset caching process. We are looking into ways to address and/or minimize this issue.

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Release 1.0.4

New Features, Improvements 

- Steam Trading Cards are now available 
- Shotguns: Kneecap cooldown reduced to 2 from 3 
- Headshot: Critical hit chance increased. AP cost reduced to 1 from 2. 
- Cooldown of 2 added. 
- Drones: Aim now works like the Aim ability that normal characters use. AP cost reduced to 1 from 2, cooldown of 3 added. 
- UI Tweaks and revisions. 
- Increased ESP movement speed so they can keep up with their masters. 
- Updated tutorial about essence loss and spell slots. 
- Slightly improved load times between levels for some users. 
- Editor: New trigger “Remove prop by tag." 
- Editor: New trigger "Remove item by skill type." 
- Editor: New trigger "Check for weapon holster state." 
- Editor: Allow heal HP Damage trigger to revive 

Bug Fixes 

- Audio should be much less “hitchy” now. 
- Fixed bug where player's team would still end their turn even after using haste on an ally. 
- Joysticks/Gamepads/Flight Controls should no longer move the camera. 
- Fixed bug with dispel magic not always functioning. 
- Fixed item duplication bug on equip screen. 
- Fixed sending an event through a trigger in conversation. 
- Fixed issue with save games being bloated with redundant tag data. 
- Fixed issue with players sometimes gaining +1 AP when they already had 3 AP. 
- Fixed issue preventing some players from receiving +1 AP after reaching the Karma threshold. 
- Fixed issue with actors entering fog of war erroneously running super fast. 
- DMS: Fixed several places where base attribute or skill was being checked instead of current attribute or skill in conversations. 
- DMS: Fixed prop placement issues in various levels. 
- DMS: Fixed more typos. 
- Editor: Editor should now be able to select subscribed content packs as dependencies. 
- UGC: Fixed bug causing some subscribed content packs from appearing in game. 
- UGC: Fixed an issue preventing content packs larger than 100MB from being uploaded. 

Known Issues 
- Some users are experiencing occasional timeouts while uploading content packs (especially larger ones). This has been identified as an issue with the Steam Workshop servers and Valve is working on a fix. 
- Some users are reporting excessive disk space being used by the asset caching process. We are looking into ways to address and/or minimize this issue.

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Release 1.0.3

Bug Fixes
- Fixed an issue with asset caching and optimization that was causing some users significant stalls and occasional crashes while playing. This update also includes a one-time verification of assets on startup to repair any potential cache issues introduced by prior patch.

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Release 1.0.2

New Features, Improvements
- SMG: Aimed Shot now uses 4 bullets, down from 6.
- SMG: Spray and Pray now uses 6 bullets, down from 8.
- SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
- Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
- Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
- Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
- Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
- Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
- Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
- Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
- Grenades: Reduced store prices of all grenades.
- Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
- Cyberware purchase screen is now more user friendly.
- Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
- Visual improvements to the summoning grid.
- General UI Improvements.
- Added additional debugging for finding walkable tiles in debug mode.
- Added messaging to alert user when last auto-save occurred.
- Black IC is now less lethal.
- Added an explanation of how Leylines work in the world of SR:R.
- Added a definition of SIN in glossary.

Bug Fixes
- Player can no longer sell a currently equipped outfit.
- Swapping outfits will now correctly give the correct enhancements.
- Player can now equip an outfit if they do not currently have one equipped.
- Drones will now retain their Rigging bonus between levels.
- Wired reflexes no longer dodge friendly effects.
- Spirit death from overwatch no longer causes occasional hardlock
- Reduced load times when loading new assets after version update.
- First time OSX play will start in windowed mode to work around a crash issue for some users.
- Move marker will now be visible over walls.
- Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
- Fixed issue with equip screen item filtering.
- Fixed issue with installing upgraded cyberware on individual locations of a pair.
- Fixed issue with hiring screen adding incorrect selected runner.
- Fixed a slew of typos.
- Fixed cases in conversation where attribute or skill checks were applied incorrectly.
- Fixed character preview not showing 3D Character in some cases.
- Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
- Fixed various issues with hiring Coyote.
- Work around some Steam Workshop upload timeout issues
- Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Known Issues
- We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.

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Release 1.0.1

Bug Fixes
- Fix for issue with final battle occasionally not advancing.
- Fix for issue with AI occasionally not using self-buffs and IC Charge.
Last edited by Harebrained Schemes; Feb 21, 2014 @ 4:54pm
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John_HBS  [developer] Dec 18, 2013 @ 1:05pm 
We're excited that the localization of French, Spanish and Italian is available as of today! However, we recognize that this has taken quite a bit longer than we wanted or expected so we wanted to jump in and address some of the issues that have been raised here.

First, the process of localization requires quite a few steps starting with the creator extricating the files from the rest of the game. This work was done by part of the team while a different part of the team moved on to port the game over to tablets. Once the files were separated from the game, we sent them off to be translated back in late September. Once the files were sent off, there really wasn't anything we could do to move localization forward until the files came back.

We have two different companies doing localization for us - one for Spanish, French and Italian and the other for German and Russian. As soon the company that translated the Spanish, French and Italian finished their work, we put all the translations back into the game, then tested it by asking for feedback from native speakers to make sure the translations worked for the game. We then took the suggestions from the native speakers, fixed them in the game and put out a beta version. We've taken the feedback from our native speaking testers, have sent the "bugs" back to the localization company and expect it to go live shortly. As you can see, it's quite a process but we're happy to report that the Spanish, French and Italian versions of the game are now live.

As for the German and Russian localization, the process is a little more involved. Once we receive the files back from the company doing those translations, there will need to be a period of internal testing for things like UI fit, (it's usually safe to bet on 30% more text when translated to German) and font needs for Cyrillic. The final time-line for those languages to go live will depend on a number of the previously mentioned factors, but we expect this to be around the end of January, (sooner if we can!).

Thanks for your patience.
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Date Posted: Dec 18, 2013 @ 11:30am
Posts: 1