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At this price you suggest any game worth nothing and better not buy it at all and winning time.
If you'd like to discuss Baldur's Gate, there's a Steam forum for that under the Baldur's Gate: Enhanced Edition game page.
The music, I find, is the only real immersive aspect to the game. The art style is a bit cartoony for me, the sound effects are a bit lame, the story is boring and it's just one group's interpretation on how this story played out. The lore for all of this is within the Shadowrun books, and this story isn't even a new story, or one attempted to be created. I realize there's a ton of lore and stories that go along with Shadowrun, but I don't think it's interesting enough to carry you through a boring, poorly laid out RPG with a lack of any real critical decision making, even in combat.
I wouldn't hold your breath for a sequel to be much better.
And, I couldn't quite understand what he was trying to say, but it seems like Dorok has some sort of personal investment in the game. If someone who speaks whatever his native language might be could tell him that I actually spent around $20 on the game, so he can stop worrying, I'd appreciate it.
Sound effects are important. They are fine in SRR, but really, really limited.
That said, you really owe it to yourselves to try Dragonfall. It's bigger, better and way more interesting than anything in DMS. More varied runs, with plentiful options for different approaches to solving them. Your team members are no longer just portraits with stats, but actual people who react to your decisions on and off the field. There are lots of side missions and almost all of them, even the most straightforward of runs, presents players with some tough morally questionable C&C. No more mind numbing shootouts with nothing else to do. Skills and etiquette triggers are far more common this time around and there is no way you will see everything in a single playthrough.
Game offers a lot of side missions, and they are not just boring slugfests, but rather well designed runs on par with main story stuff. I especially liked one of the early ones called Loose Ends. Straightforward run with interesting encounters and a great decision to make at the end. Most importantly, this was not one of those blue and red choices of the Bioware ilk. Being kind could actually land you in more trouble with your team and your employer.
That's why I consider Dragonfall to be the real meat of SRR and DMS just a foretaste. As for art direction? I found the graphics to be extremely appropriate to the setting. Not at all cartoonish but rather in spirit of Shadowrun.
Example: A millionaire is going to care less about $20 and be more concerned with the quality of content. If it's not a game they enjoy, they'll probably just move on. If you've got $25 in the bank, though, $20 is a lot.
Not making any kind of judgment, just saying that monetary value is not a universal constant.
Cheers!
Certain things don't change - it's still essentially a 3-D tactics simulator with some roleplaying elements - but the story is fantastic this time around. There's NPCs you care about, beleivable characterization, and complex backstories - and the combat's a good deal more challenging this go around too. The game is not *exactly* linear, but still linear-ish (you're not avoiding any of the plot. Only changing up the order), and your dialog choices, while varied don't *really* change anything.
I think it's worth the price, but I also think future installments should look at expanding the Roleplaying Game element in addition to simply having much better writing.