Rodfather May 8 @ 6:59am
just started last night
like the game, no problems so far but is there any general tips out there for the tactical combats...playing it safe with an orc street samurai fighter to start...thx
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Someone May 8 @ 9:26am 
Keep a bit of backpocket money to hire mercs. Always having +-5000 should do it, but depends on how expensive mercs you tend to hire.

Combat is rather easy unless very new to this kind of game you should not have much problems. If you do have preoblems I suppose there are guides, or perhaps watch a lets play on youtube.
J2JonJeremy has a good serie and he reads the text with a decent narrator voice.·
Dorok May 8 @ 9:55am 
A few battles are tricky in Dead's Man Switch and the final can be very tricky if you don't have the best party or don't quote well the tricks. Otherwise as Someone wrote.

Dragonfall has a better difficulty level but nothing very difficult.
Fork_Q May 8 @ 5:36pm 
Always have at least one guy to cast the healing spell when needed. It's best to stick to one weapon type and branch out into one other skill (be that decking, casting, biotech or chi for passives).
.O. May 8 @ 7:03pm 
never hire a full team except for the very last run. I pretty much always hire the one free/cheap person that's part of the story/recommended. Plus one more to cover the weaknesses of my main and the free/cheap person. Healers are also optional imo since if you play it safe and methodical, you should never really get hurt badly.
Fork_Q May 8 @ 7:07pm 
Originally posted by .O.:
never hire a full team except for the very last run.

Fun for a challenge in itself, but there isn't a big downside to having a full team and money isn't a big issue in DMS, extra runners are dirt cheap.

Healers are also optional imo since if you play it safe and methodical, you should never really get hurt badly.

Depends on play, if you play melee or adept, you are going in for a world of pain.
Dorok May 9 @ 1:32am 
Originally posted by Fork_Q:
Originally posted by .O.:
never hire a full team except for the very last run.

Fun for a challenge in itself, but there isn't a big downside to having a full team and money isn't a big issue in DMS, extra runners are dirt cheap...
I think he means to not pay the full team and always use the free hires available except for last fight.
happy May 9 @ 6:31am 
one word about the last fight

be well prepared
i ve breezed through the game without using medikits or else, it s really uber easy
but i went for the last combat with only 2 medikits and a one doc wagon contract...for 4 runners
i died 7 times

gear up
.O. May 22 @ 1:08am 
Originally posted by Dorok:
Originally posted by Fork_Q:

Fun for a challenge in itself, but there isn't a big downside to having a full team and money isn't a big issue in DMS, extra runners are dirt cheap...
I think he means to not pay the full team and always use the free hires available except for last fight.

I actually mean both. I always use the free/cheap hire AND I never take a full team except for that very last one since at that point it doesn't really matter if I have money left over since it's the last fight. I just upgrade all my stuff that I can, buy some useful items, then take a full team for the last one.

I do agree that if your main is a melee then a healer is more important than when you play ranged/magic. I still think it's mostly optional though since your hires usually have some medkits, plus the ones you yourself have is usually enough.
steelcoresoviet May 22 @ 5:41am 
If you're new to the game, there's no reason not to take a full team.
Quickness and Ranged are more important investments than the weapon skills.

Alexander Falk is a great guy to have around.
Dorok May 24 @ 4:45am 
Yeah clearly a full team and get all free hire is the simpler option for a first play.
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Date Posted: May 8 @ 6:59am
Posts: 10