Shadowrun Returns

Shadowrun Returns

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The best etiquettes (DMS) and stats that give dialogue options.
Academic: 1000 more for 1st Paydata: Mr. Delilah's stones, Impress Aljernon - take FIRST if you don't have Strength 6.

Socialite: 1000 more from UB money orders (3000/2500/2000) from Van Graas, take last but before you get home from your first run in the UB. And don't forget to find Shane while you're here for 2 karma not etiquette related. His stuff is in the upper left dorm, finding it will trigger his body to spawn downstairs regardless of which path you take.

Corporate: 500 more for flight recorder (2nd paydata), bypass punk at NTSB, Impress James Telestrian III, take second.

Shadowrunner: 200 more from NTSB data #1 2) 500 more from money orders (500 less than socialite), bypasses punk at the NTSB second run, Rebuke Johnny after hospital. Take early if at all.

Gang: 200 more for BTL client list. Bypasses combat with ganger thug in early game if you lack 4 Strength.

Security: 30, bypasses 2 VERY CHEAPLY BRIBED officers like NTSB and the one guarding Sam's crimescene.

Street: Convince Ryker to stand down in BTL Studio.

Str: 6: "Look into my eyes, Van Graas." 1800Y, haymaker McKlusky 4: Intimidate thug in Barrens before Halloweeners, intimidate old man in Stevie's place.

Quickness: 5: chipjack the torturer with the bad BTL (never seen it work, but it's in the editor), 4: pocket the wood necklace if you don't have spirit summoning 2.

Int: 3: Find the shoe. Convince Ryker to stand down.

Will: Nothing

Cha: 3: Get into BTL lab 2 without a fight (overrated), borrow hobo's ladder. Convince Ryker to give you access to Zipper. 4: Open extra path to Stevie J's upper floor without spirit summoning or str or decking or a drone. 5: 1500Y for stones.

None give you extra karma that I've noted.

Only 3 fights skipped: 2 Gangers outside organ grinders with str 4 or gang, Ryker with street or int 3, and NTSB Gate lookout with shadowrunner or corp.

Security only saves you 30 nuyen. Street is nearly useless compared to 3 int. Academic, corporate, and socialite are actually the best etiquettes. Please add more info!
Last edited by Lord Sherbet, Duke of Custard; Mar 4, 2014 @ 7:00am
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Showing 1-15 of 19 comments
Zeulodin Feb 15, 2014 @ 3:46pm 
On some website I found the following, contradictory, information:

"For Etiquette, Street and Security are most useful at the beginning of the game. After that, Shadowrunner and Corporate can net you some more cash in the mid game. Academia and Gang are basically worthless."
Originally posted by Zeulodin:
On some website I found the following, contradictory, information:

"For Etiquette, Street and Security are most useful at the beginning of the game. After that, Shadowrunner and Corporate can net you some more cash in the mid game. Academia and Gang are basically worthless."

I'll add data when there's something concrete. "Some website" is about as credible as my butt.
Academic is the most powerful etiquette you should be taking first. It all boils down to money and combat skipped and possible extra karma. I've seen no street interactions at all, making it the worst. And, as you can see, security is the second most useless so far. Gang is the only etiquette that skips combat in early game, and actually gives you a LITTLE cash later.
Last edited by Lord Sherbet, Duke of Custard; Feb 16, 2014 @ 6:53am
Soloeus Feb 16, 2014 @ 8:03am 
Academic is the best. Security is good for a few moments, one early and again in one of the corp buildings. Corporate I think has 1 or 2 uses.

The rest you won't even miss.
Nephilim Feb 16, 2014 @ 10:17pm 
Academic only nets me 200 dollars extra for something i have enough strength for in the beginning anyways. Really it still depends on what character you wanna make
You need str 6 to get that option, which is pretty rare that early in the game before 3 action points, but I'll include it.
Last edited by Lord Sherbet, Duke of Custard; Feb 17, 2014 @ 2:56am
I managed to find Street while I was looking, yay! It does the same as INT 3 (required to find the shoe which might give extra karma if you didn't find the magnetic screwdriver.)
Last edited by Lord Sherbet, Duke of Custard; Feb 25, 2014 @ 11:25am
Gloomseeker Feb 17, 2014 @ 6:15am 
This thread confirms that Street is the less used etiquette (which doesn't come as a surprise).

That being said I think Security is cool for RPing reasons as you can play a character who takes charge and pulls rank.

Getting some extra cash isn't everything.
Originally posted by Nephilim:
Academic only nets me 200 dollars extra for something i have enough strength for in the beginning anyways. Really it still depends on what character you wanna make

*If* you spend 18-20 karma putting your str at 6 compared to 2 charisma that you may already have. 1000 nuyen in the beginning of the game is the most money you can get from an etiquette and it's also your first fence interaction. Goes a longer way that early greasing your path to end-game.

You just admitted you play a melee character. Your opinion has just become invalid. Melee characters are the most cost efficient classes in the game, especially adepts with their elite spells costing only 100 nuyen per rank of chi-casting. Cost of a top tier sword: 250, cost of top tier spells for shaman/mage, about 10k. Not to mention adepts are more combat self-sufficient and don't need to hire as many or as powerful of team mates.

I prefer to show factual information and make valid conclusions based on said facts.

The point of this discussion is to provide details as to what makes each etiquette a better choice than any other. Given that none of the etiquettes provides extra karma, extra cash seems like the next best thing, followed by fights skipped (only 3 fights or 4 enemies total by my count.) Etiquettes just don't do anything else, period. Any advice pertaining to what etiquettes to pick that ISN'T based on money/karma/fights, is therefore useless.
Last edited by Lord Sherbet, Duke of Custard; Feb 25, 2014 @ 12:17pm
Kissamies Feb 25, 2014 @ 2:21pm 
Depends on the campaign, naturally.
In my experience, Academic should still be your first pick in Life on a Limb, while security, academic, and street seem to get the most fast-talk options in SRU. Only two I've played extensively yet.
dq_177 Feb 26, 2014 @ 1:33am 
It would be helpful to know what etiquettes are going to be useful in Dragonfall, thats one of the reasons I'm considering waiting until its on Sale.

Though I usually take 'Shadowrunner' as my first anyway with my charismatic characters because it makes most sense to have it down.
Dragonfall has shown me a lot of corporate, socialite, and security, as well as willpower and biotech checks. It makes about as many shows of charisma and strength being used to push through guards and weak fortifications, respectively. Overall I'd say it's much more important to have WILLPOWER for conversations in Dragonfall compared to DMS.
Have yet to see shadowrunner make an appearance, but I'm only halfway through.
dq_177 Mar 4, 2014 @ 7:06am 
How many points of willpower are we talking about here?
About 5-6. Astral vision checks for mages.
Last edited by Lord Sherbet, Duke of Custard; Mar 4, 2014 @ 7:07am
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Date Posted: Feb 10, 2014 @ 4:01am
Posts: 19