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Rapporter et problem med oversettelse
There, it's a very nice game, but i would play this game more to know the story, than to actually play it. It's like I'm reading a story from a book : whatever decision I take, it's the same issue.
So, I may do it wrong, but then how do you do it ? Honestly, how do you play this game ? How do you choose your character ? Are you trying to build your own character story ?
I have also played Oblivion, with many mods ; for almost a playthrough, I've chosen a particular kind of characters, chosen him a story, and decided to interact in the game as if I was that character. (I was an acrobatic priest who drinks alcohol. Actually, I had to drink alcohol before each fight to give me courage ; and when i came in town, i always stopped in temples. Of course, this was no quest line, only some behaviours added by myself). Oblivion was giving me enough freedom for that ; I would really like to play this game the way I would do, if I was there, sit on a chair, a paper in front of me, playing a real RPG game with a game master and such (I do that every Thursday actually, thanks to a club in my school). But there, the action is pretty much linear.
Still, the story is immersive, I grant you that point. There's just a kind of lack of 1) combat system ; 2) non-linear progress . And so I'm asking if there's a mod who does that (because the game right now has a great potential, really, and mods can bring A LOT to a game)
But that's pretty much due to the game design - you can't use party skills (except for a very few areas - none in DMS and a few in DF). So you're Charismad out the ying-yang Shaman can't use any of the ettiquittes he should know, the support skills (outside of Haste) are meh (when they're not absolutely useless, like Silence), and using summons is just a more complicated and iffy (you either waste a totem or you hope there's a summon point in the area) Rigger.
Even the Mage ends up being straight combat - the mage 'weapon' is meh compared to the other ranged weapons, and the support skills (outside Healing) are hardly neccessary - most combat is over by the time you've got a decent set of buff/debuffs out. So you stock up on damage dealing spells and rotate them. And, again, you may have an uber-Merlin in your party, won't help you in safely breaking that ward on the door though.
This is, I think, the biggest flaw with this game - party members are only there for DPS and not utility.
There's more where is a weak point of the framework, no party building when combats are party stuff. It lower the depth of replay, even if in case of Dragonfall it's a lot reinforced by the numerous options and choices you have.
A Stitch in Time is occasionally ballbustingly hard.
Actually I'm near the end of the game, and there is a fight that has challenged me (the one in the graveyard). I had to use 2 or 3 medical supplies. And one regen kit, due to a mistake.. I think that when I'll finish this walkthrough, I'll do it again with the rule of not using a single consumable. That should make things a lot harder, and challenging.
Right now, I just want to know the end of the story ! I have to admit that there is some great story there.