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It's certainly one of the few games I can recall having such a strong conflict of choices in a while. Even in Fallout I eventually got tired of being the goodguy and making the 'righteous and morally just' choices and started playing slightly more selfishly.
Mass Effect does come to mind, as your decisions there can make/break alliances or even decide the fate of entire species, and you're sometimes asked to do rather shady things to win allegiances. There's more heroic overtones there, though. DF is a more personal story with more personal motivations.
Yes, during a mission, you can choose one thing and that is what you choose (like MKVI, or with APEX), but in the bazaar, you can decide to say no to a mission, and it just stays there until you accept it (no different mission appears instead), or you can say no to something and end up doing it anyways because you need to do that in order to keep the story going, or you can say no to work for the loge, but the guy stays there until the very end, just so you can say yes anytime. And finishing a mission the way your contractor wanted or totally against it, has no repercutions, since you end up getting the money (and that's all that matters, since your rep is useless in the end).
[BIG SPOILER ALERT]
BTW, first time with the rigger, I almost got him out of the building, the second time, I killed him after getting the gun (which is useless, IMO), and the third time I just killed him outright (I already knew there was no point in hearing his whining). APEX, that one was difficult and yet a dissapointment. First time I let it go, with the promise (that obviously didn't honored), the second I prepared for a big boss fight and found out I didn't even get to see it (hence the dissapointment). MKVI was always an easy choice, but I got dissapointed in the fact that you can't save him.
AAA devs should take note.
They won't...
The bigger a financial bet a firm is willing to risk in an investment; logically, the less risks they're also willing to take.
There's really very little that's sensible about the video game industry these days.
I found it annoying that I deleted the Bloodline project data and the ending is the same regardless: the dragon is still assassinated and it's supposedly due to powerful blood magic.