Shadowrun Returns

Shadowrun Returns

jarsdeux Jul 15, 2014 @ 8:03am
choices in dragonfall
did anyone else feel that the choices in dragonfall were some of the most difficult ones they have seen in a game? the world of shadowrun makes it very difficult to pick between your own safety, doing the 'right' thing, and your job as a shadowrunner. It also toys with what you think might be the right thing frequently. Like for the MKVI I actually sat there and thought about do I really want to do this? what will happen to me if I don't do it?
< >
Showing 1-15 of 19 comments
Bobby Jul 15, 2014 @ 9:26am 
i agree, but Mass Effect 2 Collectors Edition, screwed my head in at the (choices) end, all those years ago.....Plus i miss my buddy, Mordin Solus. RIP
AstrobotJones Jul 15, 2014 @ 10:05am 
Yes. I found many choices to be a bit difficult to decide on the right path - specifically the one you mention with MKVI - because i had to seriously weigh the potential repercussions of those actions. Since I wasn't certain how it would affect the gameplay or storyline, if at all, that made it all the more difficult. Ultimately you have to remove yourself (your emotions, persona, and morals) from the game - if that's how you want to experience it - and decide how the character would/should act.
It's certainly one of the few games I can recall having such a strong conflict of choices in a while. Even in Fallout I eventually got tired of being the goodguy and making the 'righteous and morally just' choices and started playing slightly more selfishly.
Last edited by AstrobotJones; Jul 15, 2014 @ 10:07am
Sentient_Toaster Jul 15, 2014 @ 10:44am 
It fits the genre fairly well in this regard, making you ask yourself how far you'd go for money or the mission, and whom you'd trust in a murky setting.

Mass Effect does come to mind, as your decisions there can make/break alliances or even decide the fate of entire species, and you're sometimes asked to do rather shady things to win allegiances. There's more heroic overtones there, though. DF is a more personal story with more personal motivations.
_oDinsøn™ Jul 17, 2014 @ 1:24am 
The good thing is Dragonfall actually had choices and moral dilemmas, Dead Man's Switch wasn't as good in that regard. Overall loved Dragonfall it was a great experience. Totally worthy of praise. Hope they do more in the future. I'm really interested to see a sequel for this, really wanna know what's next.
Marianojoey Jul 17, 2014 @ 8:04am 
Yes, but sadly, DMS had "choose and forget" choices, while most of the choices in DF were just "choose now or you can choose later". What I mean is:
Yes, during a mission, you can choose one thing and that is what you choose (like MKVI, or with APEX), but in the bazaar, you can decide to say no to a mission, and it just stays there until you accept it (no different mission appears instead), or you can say no to something and end up doing it anyways because you need to do that in order to keep the story going, or you can say no to work for the loge, but the guy stays there until the very end, just so you can say yes anytime. And finishing a mission the way your contractor wanted or totally against it, has no repercutions, since you end up getting the money (and that's all that matters, since your rep is useless in the end).

:Uranium:[BIG SPOILER ALERT]:kaboom:

BTW, first time with the rigger, I almost got him out of the building, the second time, I killed him after getting the gun (which is useless, IMO), and the third time I just killed him outright (I already knew there was no point in hearing his whining). APEX, that one was difficult and yet a dissapointment. First time I let it go, with the promise (that obviously didn't honored), the second I prepared for a big boss fight and found out I didn't even get to see it (hence the dissapointment). MKVI was always an easy choice, but I got dissapointed in the fact that you can't save him.
Jamie A. Rose Jul 17, 2014 @ 5:04pm 
I dun think there's a right choice or a "best choice". You make the choices but every choice has benefits and consequences. This is really how you should do a moral choice system, ambiguity of results leaves you wondering whether you did the right thing and there's no "moral compass" to tell you if you're being good or bad.

AAA devs should take note.





They won't...
Philip Marlowe Jul 17, 2014 @ 6:04pm 
It's a sensible inverse relationship.

The bigger a financial bet a firm is willing to risk in an investment; logically, the less risks they're also willing to take.
Last edited by Philip Marlowe; Jul 17, 2014 @ 6:15pm
Jamie A. Rose Jul 17, 2014 @ 6:25pm 
Originally posted by Philip Marlowe:
It's a sensible inverse relationship.

The bigger a financial bet a firm is willing to risk in an investment; logically, the less risks they're also willing to take.

There's really very little that's sensible about the video game industry these days.
Philip Marlowe Jul 17, 2014 @ 6:31pm 
Something about artistic people, who in their souls "go balls to the walls;" imbues what they create with magnetic charge.
Last edited by Philip Marlowe; Jul 17, 2014 @ 11:54pm
jarsdeux Jul 18, 2014 @ 8:27am 
when I had only played DMS someone commented that they heard shadowrun was a game with difficult choices in it and I said that I didn't find any in it, turns out they were talking about dragonfall not DMS. I think they really tried to improve that aspect in dragonfall.
Jamie A. Rose Jul 18, 2014 @ 8:45am 
Yes, Dragonfall's plot is far superior. Not that DMS doesn't have it's charms, the plot is just more straightforward.
Last edited by Jamie A. Rose; Jul 18, 2014 @ 8:46am
Sulik2 Jul 19, 2014 @ 4:16pm 
I just finished it, the choices at the end were fantastic. I let Apex live, thinking he would be something to counter the Dragon's influence. I actually wanted to aid Vauclaire and let berlin burn, the dragons need to die, and then Apex offers to perfect it. I handed it over. I hand over blood magic to the free knowledge people too, and it sounded like they assasinated a Great Dragon with it in the end summary. This game was just brilliant.
Barry Jul 19, 2014 @ 7:10pm 
Originally posted by Sulik2:
I just finished it, the choices at the end were fantastic. I let Apex live, thinking he would be something to counter the Dragon's influence. I actually wanted to aid Vauclaire and let berlin burn, the dragons need to die, and then Apex offers to perfect it. I handed it over. I hand over blood magic to the free knowledge people too, and it sounded like they assasinated a Great Dragon with it in the end summary. This game was just brilliant.

I found it annoying that I deleted the Bloodline project data and the ending is the same regardless: the dragon is still assassinated and it's supposedly due to powerful blood magic.
Last edited by Barry; Jul 19, 2014 @ 7:10pm
Jamie A. Rose Jul 20, 2014 @ 10:55am 
Uh, just wondering if we should be marking spoilers here.
AstrobotJones Jul 21, 2014 @ 7:41am 
Originally posted by Black Rose Angel:
Uh, just wondering if we should be marking spoilers here.
Yes. Should being the key word, but people forget or don't consider before posting. It's all good tho; I never go anywhere on the internet anymore without expecting potential spoilers. You can learn to spot them, or the impending potential of them, by the content of the preceeding text and skimming the post.
Last edited by AstrobotJones; Jul 21, 2014 @ 7:45am
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jul 15, 2014 @ 8:03am
Posts: 19