Project CARS

Project CARS

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Project CARS > General Discussions > Topic Details
willwire May 11, 2015 @ 10:29am
Invest some time in it.
I was really dissapointed at the first time, and even uninstalled the game.

I have both Assetto corsa and all other major Car Sims.

But after two days i had give it another chance.

And finally i have found an issue which were making me crazy - what is causing my car to drift no matter what. I have turn the tires view and has found how to keep the grip with a road no matter what.

Then i have put the manual transmission and keep the gear up when running on a grass and fixed the drift issue for myself.

And even it give me an idea how to be more succesfull even with Assetto Corsa.

This game is actually greatly rewarding after investing some time in it.

FInally i can enjoy the game))

The main issue is the people like me are not giving it some time and read the settings.

It is pity to see so many bad reviews in Steam.
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Showing 1-15 of 93 comments
Scarmax May 11, 2015 @ 10:51am 
Nice to hear of someone who really takes care in seeing what this game has to offer.

I've yet to read any bad reviews that actually offer any viable points that would prove that Project CARS is a bad game. Most are just whining that they "didn't get what they expected", whatever that's supposed to mean, as if the whiners hired the game developers directly, or something equally ridiculous.

I bought the game before I had read a lot about it, either officially or from user reviews, so that I wouldn't have a biased viewpoint one way or the other. I am a little surprised that it's not the hard-core simulation that the trailers might have conveyed, but I'm actually a little relieved that it isn't because the last thing I really want is some minutely detailed sim that almost requires you to have a frickin' PhD in automotive engineering. Extreme depth is not FUN. It may be realistic, but most of the time real life isn't much fun, which is why we play GAMES.

Like you, OP, I gave the game some TIME before placing judgement on it, and so far, I'm having a blast with it! It's got a nice combination of detail and simplicity that makes it engaging and challenging, but without crossing over into stupidly frustrating. (Yes, rFactor2, I'm looking at you, a$$hole.) NO racing game should require you to actually know how to race in real life in order to get anything out of it. And contrary to popular belief, knowing how to race competitively in a racing simulator does NOT make anyone special or give anyone any real-world racing abilities or knowledge. You're still just a dude (or chick) sitting at your desk, pretending.
andrewz May 11, 2015 @ 11:40pm 
People buy games to have fun. Not to work. Every software aimed for customers should be user-friendly. If it is not, it's a fail no matter whether the rest is amazing.
Serious Fox May 11, 2015 @ 11:47pm 
Here's an easy fix for the players that are used to arcade racing game.
Be easy on the throttle/brake, gear changes.
You can't drive cars in this game just like you did it on GTA5.
willwire May 12, 2015 @ 12:54am 
For the people who get used to a more arcade style of racing the first thing to do is put the gear into manual mode.

Automatic mode is trying to keep the highest revolution on wheels which causing the car to drift and it easily visible on a tire view, which i have oversee on a first day.

Game may became user friendly if you will put all assists on.

But it will not be fun after this IMO.

This game is close enough into SIM racing if you will turn off all assists.

I am playing both Assetto Corsa and Project CARS, and enjoying both of them.
lolschrauber May 12, 2015 @ 12:56am 
I also enjoy the game. It was a bit tedious, but I practiced the same track and car yesterday for like 1.5 hours and eventually started getting pretty good.
andrewz May 12, 2015 @ 12:59am 
Originally posted by cyclicbug:
Originally posted by andrewz1986:
People buy games to have fun. Not to work. Every software aimed for customers should be user-friendly. If it is not, it's a fail no matter whether the rest is amazing.

I'm people and I don't want you telling me or anyone else why I buy games, speak for yourself...

I'm not saying that the game should not offer challenge. I say that the challenge should not be preceded by hours of tweaking settings. Bad default settings of force feedback in the game is responsible for many unhappy customers and negative reviews, yet when you tweak it, people call it awesome. Default settings may seem not important, but it has great effect on user satisfaction.
Last edited by andrewz; May 12, 2015 @ 12:36pm
Bob May 12, 2015 @ 1:00am 
There's a lot to delve into in terms of physics. Here's a great resource. http://en.pcars.shoutwiki.com/wiki/Physics
cyclicbug May 12, 2015 @ 1:08am 
Originally posted by Bob:
There's a lot to delve into in terms of physics. Here's a great resource. http://en.pcars.shoutwiki.com/wiki/Physics

Thanks for this, it's already given me a couple of insights, have bookmarked for later consumption.
Bronson May 12, 2015 @ 6:27am 
I have no idea why this is a fixed thread.
Leviathan May 12, 2015 @ 7:20am 
Exactly, it's just that i'm constantly watching threads being created due to lack of information or knowledge about the game, mostly due to no use of the search function, so by having it as a sticky hopefully it will force people to read it and understand that the game doesn't know how to adapt to the player.
It has to be the player to adapt the game to it's own style or expectations, since the steam forums are like a cascade most of the times their help requests end up overwhelmed by others and they become frustrated with the game or the lack of support.

We have a large community, all willing to help and guide those in need, so they can have the best experience possible. All that information and help can be obtained at our official forums[forum.projectcarsgame.com].
cyclicbug May 12, 2015 @ 7:44am 
If you are a G25 or G27 user, the information in the link below made a big difference for me, especially the information on the Deadzone Removal Range option.

http://forum.projectcarsgame.com/showthread.php?22122-G25-G27-SETUP-GUIDE
Last edited by cyclicbug; May 12, 2015 @ 7:46am
Pairy Henis May 12, 2015 @ 7:48am 
Originally posted by andrewz1986:
People buy games to have fun. Not to work. Every software aimed for customers should be user-friendly. If it is not, it's a fail no matter whether the rest is amazing.

Depth always brings a level of complexity and can be very hard to translate to sheep friendly information/operation
Phillip7411 May 12, 2015 @ 8:08am 
I haven't had any problems with this game at all. I wonder why?
Reignhardt May 12, 2015 @ 9:03am 
Originally posted by Bob:
There's a lot to delve into in terms of physics. Here's a great resource. http://en.pcars.shoutwiki.com/wiki/Physics

Originally posted by cyclicbug:
If you are a G25 or G27 user, the information in the link below made a big difference for me, especially the information on the Deadzone Removal Range option.

http://forum.projectcarsgame.com/showthread.php?22122-G25-G27-SETUP-GUIDE

Thank you both for the awesome links!! My friends and I will get good use of both of them!

-=S=-
Last edited by Reignhardt; May 12, 2015 @ 9:03am
andrewz May 12, 2015 @ 12:28pm 
Originally posted by Leviathan:
... lack of information or knowledge about the game, mostly due to no use of the search function, so by having it as a sticky hopefully it will force people to read it and understand that the game doesn't know how to adapt to the player.
It has to be the player to adapt the game to it's own style or expectations

I'm sorry, Leviathan, but this is very poor excuse on a fact that you neglected user experience in pCARS. The game found most of its players on consoles. And consoles are a place where you push a button and play. Reading manuals, tweaking settings, finding answers on the forum... these are the days of Flight Simulator 6.0 for Windows 95. Something like this in 2015 and on consoles is absolutely unacceptable. You at SMS should find the best presets that fits the majority or adapts a game depending on what hardware is detected. And if someone comes from a minority of hardcore players, he simply change little details in the settings to fit his specific needs to get 0,01 sec better lap times. To make a great game even better. But changing default settings to a custom one obviously makes a difference like day and night from what I read on forums.

There is an option in the game that asks the player what is his experience in racing and how much challenge he wants to get. Something probably went wrong in this area (too).

It is sad that user experience use to be the last thing developers have in their pipeline. You unfortunately are not an exception. And since pCARS have 30+ objective bugs at the moment that will take months to fix and lots of other problems with AI, damage model or performance, which will probably never be solved in a satisfying way, it is clear that you did not even reach that final stage of development that should make the UX pleasant. E3 is coming, GT7 a FM6 will get lot of attention and we need to release the game in advance... Not finished? Doesn't matter.

I'm disappointed with the level of quality you consider satisfying. When I'm at it, let me quote a guy I met here in the forums:

Originally posted by Bob:
Nitpickers are of great help when perfection is the standard.

And I did not even play the game! (Oh yes, I'm sure someone will abuse this sentence and say "not played the game? shut up! your opinion means nothing") I just watch video reviews and gameplay videos. Those glitches and backlogs that are visible ALONE (+ glitches that affect others) make me not buying the game now. What other problems would I find when playing the game? I do not want to even imagine that.

(following post was deleted by admin, but I would not change a single letter in it)

There is one more thing. As far as I'm concerned, polished software may be controlled even by a monkey, and since the polished software does not allow unwanted actions, the app never behaves unreasonably. We Czechs call it "blbuvzdornost". It could be translated as a resistance or immunity towards stupidity (meaning that the user makes inappropriate actions). If pCARS was a polished (I'm not talking about our neighbours Poles now :-)) software, things like this could never be captured on a video.

https://www.youtube.com/watch?v=zeTsVUfP3GE
1:29 Crash with invisible object
2:17 Flying cars
2:38 When the wiper goes over windshield for the 1st time, rain drops are still visible
3:52 The grass emmits smoke when you make a drift on it

Lame or uneducated players cannot be blamed for such things.
Last edited by andrewz; May 14, 2015 @ 6:51am
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Project CARS > General Discussions > Topic Details
Date Posted: May 11, 2015 @ 10:29am
Posts: 93