War of the Vikings > Yggdrasil > Topic Details
[PDX]TotalyMoo  [developer] Jun 17 @ 6:52am
Update 1.2 - The Berserker
Greetings community!

Tomorrow, June 18th, we are releasing the second mini-expansion for War of the Vikings. Just as with the Shieldmaiden update we are using a mostly-free model that gives everyone a majority of the new content with no additional cost, being three new maps and the domination game mode, tons of new faces, a standard class et cetera. The one thing you can chose to buy is a customizable Berserker.

Check out this video for a quick look at what to expect from this new, fierce, dual wielding class:
https://www.youtube.com/watch?v=W-4DdLyelMs

1.2 Patch Notes

[New Content]
- New Gamemode: Domination
A capture-and-hold mode where players contest three points in an intense battle.
Holding objectives depletes enemy score. Holding multiple objectives increases the depletion rate.

Win Conditions:
- When enemy score reaches 0, your team wins
- Hold all objectives for 45 seconds without losing them

- New Map: Mire (TDM, PB)
- New Map: Outpost (TDM, DOM)
- New Map: Village (TDM, DOM)


- New Class: Berserker
Aggressive Class

Characteristics:
Dual-Wielding, Extra power when near death

Allowed Weapon Types:
One Handed Swords
One Handed Axes

Locked Perks:

- Frenzy
When hit for mortal damage the berserker instead enters a berserk frenzy, granting:
* Ranged weapon immunity
* 20% increased damage
* 20% increased move speed

The frenzy lasts for 10 seconds or until he kills or is killed.
A successful kill recovers 50% health while a failure results in death.


- Born Warrior
No Armour: 13% Damage Reduction
Dual wields one handed weapons only
Can't loot weapons. Can't use ranged weapons
15% Faster movement speed
No strafe or backpedal penalties
Enhanced dodges
300% Stamina recharge rate


- New Perk: Defensive Stance
Damage received whilst parrying is reduced by 40%


- 26 New Heads
- Added 1 Custom Slot
- New Axe: Hugin
- New Axe: Munin
- New Axe: Torsten's Axe


[Design]
- Improved spear thrust direction selection
- Added sound when people write in chat, can be changed in gameplay settings
- Added a special sound played when you get disarmed by a blademaster user
- list_maps and vote_level can now be used as alternatives to list_levels and vote_map
- Re-added limited gamepad support


[Balance]
- Made champion change movement directions slightly more sluggishly
- Capped speed of raising and lowering attack height while posing and swinging to give shield users a realistic chance to react to fast changes in height
- Improved collision detection against shields
- Increased charge-up time of two handed axe swings to 1 second, from 0.8 seconds

[Fixes]
- Fixed some issues relating to swing hit detection causing swing-throughs
- Fixed crash on joining a server right as it changes level
- Fixed two crashes that could occur in the splash screen on some setups
- Fixed crash related to corrupted saves
- Fixed crash related to throwing weapons
- Fixed save files not saving the first time after they are created
- Fixed a bug causing footstep sounds to be played as if the character was running while doing special attacks
- Fixed bug causing multiple announcements to be able to play at once
- Fixed a memory leak that could cause ramping memory use in some extreme cases
- Fixed a number of crashes when using gamepad
- Fixed crash related to flaming arrows
- Fixed a number of UI issues in the loadout editor
- Fixed an animation issue with the feigned death perk

As always, feel free to post your questions, concerns, suggestions and thoughts in this thread.

Regards,
The War of the Vikings Team
Last edited by Robin; Jun 21 @ 7:04am
Showing 1-15 of 84 comments
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Hellraven Jun 17 @ 7:04am 
Looks awsome, going to try out the berserker tomorrow (already have a build in mind) ! Hope he will be avaible at midnight tonight ;) is he going to cost as much as the shield maiden? I guess blood eagle owners won't get him for free.
murarz89 Jun 17 @ 7:16am 
so what about freezing? is this related?
"Fixed a memory leak that could cause ramping memory use in some extreme cases"

anyway it looks like nice update but im afraid Berserkers locked perks are too good (in theory).
they look like faster walking, no penalties spamming machines with enhanced stamina regeneration and dodge ;) ranged players will hate this class.
LOE conor Jun 17 @ 7:28am 
Bob really put on that weight eh
[KW]Gerkrone Jun 17 @ 7:36am 
Will there be a default berserker class?
Hellraven Jun 17 @ 8:21am 
I can tell you guys one thing, I'm going to play berserker to my hands fall of tomorrow!
Hellraven Jun 17 @ 8:24am 
Originally posted by KWGerkrone:
Will there be a default berserker class?
I think there will if the shield maiden is anything to go by. Anyone can play the default berserker, but if you want to costumize one, you have to buy the dlc.
jackx Jun 17 @ 8:46am 
Sounds good to great, everything but the dual wielding, that is.

The actual dual-wield implementation sounds solid, and it might actually be quite balanced, provided the left-right combos aren't mechanically faster than parry delay, I'd just hoped we could have left dual-wielding in fantasy-land.

The most worrisome aspect of this class is the 15% speed increase, that's potentially a huge game changer.
Last edited by jackx; Jun 17 @ 8:51am
Robin  [developer] Jun 17 @ 8:47am 
Originally posted by KWGerkrone:
Will there be a default berserker class?

Yep, he will come equipped with two worn swords, blood thirsty and agile fighter.

Oh and btw, it's kinda missed in the notes, but berserkers have different specials depending on what weapons they are wielding. The two ones with axe in the off hand will include an early axe rake with the off hand that will stun their opponent or open a shield defending opponent up for the followup stab/chop. They require more setup to pull off, but are amazingly rewarding when done so and have the bonus of being able to circumvent shields which no other special attacks do efficiently.
Last edited by Robin; Jun 17 @ 8:47am
xvii-Dietrich Jun 17 @ 9:17am 
Originally posted by jackx:
I'd just hoped we could have left dual-wielding in fantasy-land.

Agree 100%. There are so many things they could have added from archaeological finds and contemporary sources. It is a pity they are still adding in yet more fantasy content.

Otherwise, I'm really pleased so see lots of fixes in this patch. That's really good news.
MuhKuh Jun 17 @ 9:23am 
Frenzy? Sounds too powerfull for me. Duel wouldnt be a prob cause you can parry, but with frenzy you can run in battle (at normal Servers) and having 10 sec God mode ... . Enough to kill someone who doesnt take enough attention. Imbalanced in my opinion (by reading, didnt try it yet; also archer dont have any chance ..)
[PDX]TotalyMoo  [developer] Jun 17 @ 10:05am 
Originally posted by MuhKuh:
Frenzy? Sounds too powerfull for me. Duel wouldnt be a prob cause you can parry, but with frenzy you can run in battle (at normal Servers) and having 10 sec God mode ... . Enough to kill someone who doesnt take enough attention. Imbalanced in my opinion (by reading, didnt try it yet; also archer dont have any chance ..)

You're only immune to ranged attacks :)
murarz89 Jun 17 @ 10:55am 
Originally posted by PDXTotalyMoo:
You're only immune to ranged attacks :)
this is true but with
"15% Faster movement speed
No strafe or backpedal penalties"
skilled players can potentially avoid most of melee attacks with footwork and counter within enemies miss penalty.
we need to test this class to be sure but on paper it looks uber effective - frenzy perk giving second chance, queueing attacks which looks a little bit faster than normal ones (although its probably my minds tricks), 300% stamina regen and movement freedom with higher speed if that wasnt enough ;)
its only drawback is reduced dmg through parry but it looks like it works like shield so no need to choose direction.

oh and new game mode - Domination is one of those modes i dont particularly enjoy in mp games. i expected Roses Assault variation...
Last edited by murarz89; Jun 17 @ 11:11am
Culgan Jun 17 @ 12:11pm 
I've got some concerns regarding his skills as some people here have mentioned. Though I'll withhold any judgement until I have thoroughly tested him out.

I'm guessing the pricing will be the same or similar to the Shieldmaiden?
[Line of Eld] DooG Jun 17 @ 1:36pm 
Domination, can't wait to play that. It's what I've been hoping conquest could be.
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