Közzétéve: március 4.
Unlike better known games like the Caesar, Settlers and Anno series, Grand Ages: Rome isn't about traffic management. There are no walkers, no upgrading houses and very little in the way of resource production chains. Instead, the key component of GA: Rome is proximity - making sure the different circles of supply overlap correctly, similar in concept to the original SimCity.There isn't a great deal of depth, unlike the intricate production and transport chains of Anno 2070 or the careful walker management of Caesar 3, but it's an interesting method of distinguishing itself, and it plays quite well.
Unfortunately, like many citybuilders, GA: Rome also has an RTS engine haphazardly stapled to it, and this is the chief weakness of the game. There are far too many missions where the citybuilding takes a back seat to watching little red figures march around the map, and the combat engine is slow, boring and extremely frustrating.
Overall I can't recommend the game to a general audience, though if you're into city building games, it's worth a look for novelty value if nothing else.