Teleglitch: Die More Edition

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walter Sep 13, 2013 @ 10:44pm
Too Hard
This game is too hard. Could the developers please implement saves? It's less of a challenge like that, sure, but some of us aren't 12 year olds with fresh tendons and the degree of repetition necessary to move forward in this game is staggering.
Showing 1-15 of 33 comments
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Çhiko Sep 14, 2013 @ 12:21pm 
It just takes practice. An easy game gets old a lot more faster than a challenging one.
walter Sep 15, 2013 @ 3:57am 
Nope. It's already old, because it's too repetitive to move forward.
Çhiko Sep 15, 2013 @ 8:01am 
Move to the next game, then? If the game got too repetitive already then a small change like an actual savegame system won't cut it.
I.T Sniper Sep 16, 2013 @ 12:59am 
I wonder if they will consider a Die less edition?
Megabound Sep 16, 2013 @ 2:41pm 
You purchased a game that says, in the desciption "The risk of permanent death creates an atmosphere of fear and dread", I think you picked the wrong game you filthy casul.
walter Sep 18, 2013 @ 1:31am 
The only thing I fear and dread after playing this game is RSI.
TheOxygenThief Sep 18, 2013 @ 2:22am 
I've had many similar experiences, walter. As a gamer, many look very exciting and compelling, but if you only have time to game casually, a game that's 'hardcore', with no save system, can quickly become tiresome if during your brief game break you can't get a sense of progress or achievement, no matter how quirky and appealing the graphics are. I'm still considering getting this game if it goes on sale though...
Çhiko Sep 18, 2013 @ 8:04pm 
You could just give your tendons a break from this game some days and try again later. There are plenty of casual games out there you could play in the meantime.
greater_nemo Sep 19, 2013 @ 3:16am 
With all due respect, this was specifically released with "this version is harder" as a feature. If it's too hard for you, I don't think you're the target demographic. (Edit: No, seriously. I'm not trying to be a ♥♥♥♥, I looked through your library and you and I seem to have very similar tastes, but where the difficulty spike is compelling to me, it seems to be a barrier to your fun.)

You can see here that the dev actually moved the saves from the local PC to the cloud just so people couldn't save scum:

You can see in the same thread that the dev refers to save scumming as cheating and commends another user for going out of the way to mod the game to add content rather than trying to get around the way the game was made. Ultimately, as the consumer, you can either wait for someone to make something to your specifications, or you can make it yourself.
Last edited by greater_nemo; Sep 19, 2013 @ 3:21am
TheGoodTheBad&TheGibus Sep 24, 2013 @ 12:50pm 
Completed the game from start to finish with 15 hours logged.
Difficulty is a matter of perspective, that's even one of the death quotes.
You should of researched this game, decided whether or not you'd enjoy adapting to its difficulty and learning curve and even it's genre in general, and then decide whether or not you would buy it.
Çhiko Sep 25, 2013 @ 10:40am 
That's why I never pre-order a game, ever. Luckily for us, most game developers release demos first.
Rent a mop Sep 29, 2013 @ 12:09am 
I'm suprised that there are no tips posted in here, considering I would think you would want to convince otherwise.
walter Sep 29, 2013 @ 12:43am 
Yeah. I certainly don't think I'll be ordering anything from the same developers again.
TheGoodTheBad&TheGibus Sep 29, 2013 @ 4:06am 
Originally posted by walter:
Yeah. I certainly don't think I'll be ordering anything from the same developers again.
Because one of their game's are too hard?
That's a pretty lame reason to boycott a developer.
They stated that it was difficult and if you're unhappy with it it's blatantly your fault for not noticing or researching its difficulty.
walter Sep 29, 2013 @ 5:56am 
It's a fine reason. Once bitten twice shy.
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Date Posted: Sep 13, 2013 @ 10:44pm
Posts: 33