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So I think the developers intentionally made there be little ammo for them in order to help force the player to use their machinegun or heavy rifle ammo more, to increase the "ammo efficiency" aspect of the game. If the player were using revolver ammo a lot, then they'd be saving those other ammo types.
It's fun to blast away with both revolver types in the arena, but I guess I'm alright with the "niche utility" role it plays in story mode.
In fact, the revolver is so bad in regular play, I find myself using it to save ammo for the other weapons rather than the other way around. There's really no reason to hang on to the revolver for anything besides getting rid of the ~60 bullets you find for it as quick as possible so you can free an inventory slot.
For it to even be balanced, I'd say it would need about 5 times as much ammo spread through the game. Of course, ammo for other weapons should be reduced accordingly.
Of course, since its ammo is so rare, you'll (subconsciously) want to make every shot count, meaning you have to get close to enemies and take aim and can't afford the time to it costs to reload, which, for me, at least, always ends up costing me more HP than if I used any other weapon. If there was a ton of ammo for the revolver, you could use it as a mid-range or crowd-control weapon, and it'd actually be quite OK. (you can check this on arena maps that start you with 100+ revolver ammo; it's actually quite effective if you fire it with reckless abandon, but it also chews up even large quantities of ammo very quickly)