Teleglitch: Die More Edition

Teleglitch: Die More Edition

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Revolver and 6t shotgun
Hi,

The revolver is not a bad weapon per se, it can one shot mutants e.g but I really don't feel like combining it with a shotgun, because the ammos are rather rare, too much for my taste.

If only we could manufacture any ammos somehow :)
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Showing 1-6 of 6 comments
Wish there was more ammo for the revolver in general
BladeofSharpness May 1, 2015 @ 11:54pm 
Reaching level 6 and never ever using my revolver, I had the grand total of 42 bullets. Seems there is a balance problem in ammo.
Leylite May 2, 2015 @ 10:25am 
Yeah, it's a bit unfortunate that there's not much ammo for it, but it's sort of understandable since the 6t revolver does so much damage - it can pulp a scientist or a machinegun zombie in one blast if you fire at point blank range, and does respectable damage against large groups of guards, swarmbots, or even the war walkers (as a finisher).

So I think the developers intentionally made there be little ammo for them in order to help force the player to use their machinegun or heavy rifle ammo more, to increase the "ammo efficiency" aspect of the game. If the player were using revolver ammo a lot, then they'd be saving those other ammo types.

It's fun to blast away with both revolver types in the arena, but I guess I'm alright with the "niche utility" role it plays in story mode.
Last edited by Leylite; May 2, 2015 @ 10:26am
Boksha May 5, 2015 @ 9:18am 
I think it's a bit of a shame. Even if there was two or three times as much ammo for the revolver, I don't think it or the 6t would be too powerful, or even as good as the other weapons. The 6t uses 6 bullets at a time, so it's not like you could rely on it even if there was like 180 revolver ammo in the game. That's still only 30 shots. not even enough to kill every scientist in the game. Compare that to the much easier to use (because longer range, larger clip size) mg-hv, which gets enough ammo to kill over 100 scientists!

In fact, the revolver is so bad in regular play, I find myself using it to save ammo for the other weapons rather than the other way around. There's really no reason to hang on to the revolver for anything besides getting rid of the ~60 bullets you find for it as quick as possible so you can free an inventory slot.

For it to even be balanced, I'd say it would need about 5 times as much ammo spread through the game. Of course, ammo for other weapons should be reduced accordingly.
derakon May 7, 2015 @ 8:09pm 
The revolver is a bad weapon IMO. Even disregarding the ammo scarcity issue, it's inaccurate and has a tiny clip. It's okay when you first get it for taking down large mutants, but it's very easy to miss shots and find yourself out of ammo at a bad time, so I usually just use its first 6 shots on mutants and then throw it away.
Boksha May 8, 2015 @ 2:03pm 
The ammo scarcity sort of is the problem though. The revolver fires and reloads extremely quickly, so even if you miss a lot of shots and have to reload a lot, it still has a good damage output per second.

Of course, since its ammo is so rare, you'll (subconsciously) want to make every shot count, meaning you have to get close to enemies and take aim and can't afford the time to it costs to reload, which, for me, at least, always ends up costing me more HP than if I used any other weapon. If there was a ton of ammo for the revolver, you could use it as a mid-range or crowd-control weapon, and it'd actually be quite OK. (you can check this on arena maps that start you with 100+ revolver ammo; it's actually quite effective if you fire it with reckless abandon, but it also chews up even large quantities of ammo very quickly)
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Date Posted: May 1, 2015 @ 6:06am
Posts: 6