Space Voyager Apr 1 @ 1:32pm
Making the game easier
I won't judge what the devs want to accomplish with this game, that is their own decision, but I just want to see the game's ending and move on. Call me what you want, I want games to be fun.

My question would be, is there a mod that makes the game... half easier? I'll take any leverage I can get though.
Showing 1-15 of 17 comments
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Fateweaver Apr 3 @ 2:25pm 
Trust me when I say that this game is about the journey and not the destination. Because the game is hard it feels that much better when you complete it in one sitting. Never felt more alive playing any other game.
Lesbillionaire Apr 6 @ 2:53pm 
While having to agree halfway with Fatereaver I kinda see where OP is coming from.
It was a truely intriguing and tense experience up to the very end but that's also what the games replayability factor suffers from. Because it's an experience that requires the player to be just as flexible as they are focused it is very demanding on the nerves.
Cormac McCarthy[4²º] Apr 6 @ 4:58pm 
i have over 30 hours in game and have not beaten level 6. its killing me, i wish i could just spawn in some ammo or something.
kristoffon Apr 8 @ 2:08pm 
if you just want to see the ending search youtube

and agree with fatereaver
Space Voyager Apr 9 @ 8:25am 
I finished the game, but my opinion has not changed. I used much more time than what the game has interesting to show. Semi-random levels are by far not enough and except for which room will be where exactly, you can learn the game by heart. And you don't need to improvise much. It gets comlletely repetitive except for the levels you are in for the first time.

If the game was half easier it would stay interesting throughout the course of the game. Which would be appropriately shorter.
KoolTheKid Apr 10 @ 9:59am 
Originally posted by Space Voyager:
I won't judge what the devs want to accomplish with this game, that is their own decision, but I just want to see the game's ending and move on. Call me what you want, I want games to be fun.

My question would be, is there a mod that makes the game... half easier? I'll take any leverage I can get though.

I just copy and pasted this, but it might make things easier:













Xangi's Mods and Modloader (Back From the Grave)
Updated for 9.0.

Teleglitch Modloader (0.97e)

https://www.dropbox.com/s/ujw2toyrqhtl1w9/Teleglitch%20Modloader.zip

This is a modloader made for Teleglitch. it allows you to easily create mods for the game which can be combined with other mods (assuming no conflicts), made without modifying base files, easily switched on and off, and that do not need to be updated majorly and are not erased by game updates. (Modloader will need to be updated, but that's fairly simple to do)

Mods should be placed in the lua/usermods folder. A mod consistes of a .lua file which is used to initialize the mod, and a folder (Uaually with the same name as the .lua file, but it's up to the modder's choice here) which contains the mod's files.

To enable mods, simply edit _modlist.txt in lua/usermods. Mods should be listed one per line, no gaps, no extensions.
Example:
mod1
mod2
mod3
If your mod isn't loading, check stderr.txt, it'll tell you which mods loaded and which didn't.

Further instructions for mod creation are provided in the example mod's files. Anything not explicitly shown can be learned from looking at the base lua files. When in doubt, simply re-define the object you wish to modify. The example mod is now NOT enabled by default. While it's good if you want to see a little demonstration, it's not exactly a serious mod. Add it to _modlist.txt to enable it.

When the game first starts, you may have a black screen for a few seconds or so. This is completely normal and due to the altered order of resource loading. Gameplay will not be affected. As of 9.0, you may also get a GL_INVALID_FRAMEBUFFER_OPERATION error. This is completely harmless and will not affect gameplay.

Please report any major bugs to datsexyanon@gmail.com or in the thread.

Credits:

-Xangi/Datsexyanon/FKER Guy/OnlySemicoherent

-Test3 Projects for the awesome base game

MODS

Link (ALL): https://www.dropbox.com/sh/gs3pypbdb0s6qxi/bpzCPA01TI

+++++++++++++++++++++++++++++++++++

Teleglitch Expanded Weapon Crafting System

TEWCS: https://www.dropbox.com/s/z50q5sa6q2kov4r/NewTEWCS.7z

Summary:

This mod will allow you to craft many different types of custom weapons out of the materials you find in Teleglitch. Every non-craftable weapon now has a full upgrade tree, and many craftable weapons now have more versions and variations.

------------------------------------------

The Long Version:

Nearly every gun now has a full upgrade tree. Common upgrades are extended magazines and automatic firing mechanisms. All new upgrade trees have at least 2 final forms for their weapons, meaning that you cannot have a perfect gun, only a very good one. Most upgrades require at least one unit of hardware to perform, but to alleviate the cost a new weapon disassembly system has been put in place. "tools" can be made by crafting hardware with a tube, and are used to turn base (unupgraded) guns into "parts", which can then be combined into hardware (parts*2 -> hardware). In addition to this, alternate crafting recipes for weapons and other items have been added.

There are other balance changes, mostly regarding the new weapon system. Major ones include the autopistol's mag being lowered to 15 rounds and the shotgunx2 no longer requiring 2 shotguns to craft (and now functioning as a double barrelled shotgun)

------------------------------------------
Issues:

-Some of the abbreviated names are a bit illegible, due to the 10 character limit (looks bad in the crafting menu otherwise)

-"tools" sometimes jump around when you decraft a gun, this is due to the lua script used in them. Does not cause any problems, just a bit annoying sometimes.

-The crafting list can get a bit long

+++++++++++++++++++++++++++++++++++

---------Teleglitch: More Secrets---------

More Secrets: https://www.dropbox.com/s/1pl8hdfjkwa74qs/NewMoreSecrets.7z

Summary:

Basically, more stuff and a greater volume of secrets. May make the game a bit easier.

------------------------------------------

Long Version:

DME's secrets aren't that great IMO, the original's were better. However, DME's layout for adding items to secrets is WAY better than the original's so I decided to add some more loot. This had the secondary effect of increasing the number of secrets per level. I've tried to balance the loot fairly well, but as you'll probably realize, any meddling which results in more items skews the difficulty a bit towards the easier side. Still though, you've gotta be good if you don't want to die.

+++++++++++++++++++++++++++++++++++

-------Teleglitch: Extra Randomness-------

This is here for archival purposes, and was included in the official 8.8 update. If you want to take a look at it, go ahead.

Extra Randomness (non-modloader): https://www.dropbox.com/s/7oe12jnoedyu1wr/Extra%20Randomness.7z

Summary:

Makes the levels way more random. Requires more CPU power.

------------------------------------------

Long Version:

Basically, this randomizes the module placements in the lists in each level, in addition to the level itself being randomply placed together. You'll get more level variation, but it requires more CPU power and time to build a level. L3 and L8 are particularily slow. However, it works and it works well.

+++++++++++++++++++++++++++++++++++

Misc Fixes (Non modloader):https://www.dropbox.com/s/2am5imiks0dje31/Misc%20Fixes.7z

Fixes included

- Small fix to an L2 module with a floor texture gap
- Snake scream volume lowered
- Fixed blank module labels


Space Voyager Apr 11 @ 12:34pm 
Thank you. The game definitely has a huge potential and mods are what can bring it to light.
Cormac McCarthy[4²º] Apr 19 @ 10:47am 
you dont need mods to change the game.. just open the item file and you can choose what items and how many drop on each level.
timozattol Apr 28 @ 9:01am 
Is it possible to play the original Teleglitch ? I purchased the Die more Edition, and after a few hours of game I've finally reached lvl 3 and got killed in the first room by 3 guards... Quite hardcore, I wasn't prepared for ranged enemies. Is it possible to play the original version of Teleglitch, I've heard it was quite easier (and the name "Die more edition" sounds like it's a bit harder ;) )
Space Voyager Apr 29 @ 12:37am 
I don't think so... You can't buy the non-Die more edition.

@Cormac: That is modding.
timozattol Apr 30 @ 7:40am 
Isn't the Die More edition just an update on the original game ? I don't find the original one on steam
Pixel Lover May 7 @ 11:21am 
Originally posted by timozattol:
Isn't the Die More edition just an update on the original game ? I don't find the original one on steam
yeah its just an update of the original
timozattol May 8 @ 3:41am 
Ok I suppose it's not possible to "downgrade" to the classic version then...
[Not Admin] Iblob May 8 @ 9:25am 
Yeah, DMC counts as a new version of the original game and not DLC so there's no way to disable it.

As for making the game easier, you can either mod the item file (there's a few on reddit you can try out) Or download someone elses mod.

Just out of interest, what's the furthest you've gotten? I've found once i got past level 3 a few times the game became way easier.
timozattol May 8 @ 2:27pm 
I think I managed to go to level 3 or 4 a few times, but not much more... I didn't play enough to be discusted yet, 10-15 deaths in total. I don't have much time at the moment but I'll get back at it :)

Thanks a lot for the answers
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Date Posted: Apr 1 @ 1:32pm
Posts: 17