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Ilmoita käännösongelmasta
menu.AddItem(menu.GetRoot(),"Testcase 501-x", function()
mod_setup = false
pl = nil
level.StartFrom("testchamber_501x",0)
menu.SetState("game")
end
)
This makes me want to continue my own mod, but it still runs on version 8.8 and the two new patches seem to be too broken for porting to be worth it.
thanks for your feedback. It's nice to hear that someone enjoys it.
What is your mod about? It would be interesting to have a look at it.
Maybe I can help you to fix it for version 9.0, atm I know the lua 'api' of teleglitch
quite well. Just pm me and we can work on it.
Cheers
B.K.
I just updated the mod to version 0.4. The main changes are:
- Better introduction to the weapons
- Better enemy shuffling
- More Boss enemies
- General finetuning & balancing
LINK: https://www.dropbox.com/s/fpk95gobr5slwm1/testchamber_501x_04.zip
Enjoy
B.K.
PS:
My personal highscore is testphase 27. Challenge: Beat the developer ;)
As for my mod, it is the Chaos Theory mod that I released some time ago. The last public release is rather messy, but I have cleaned that up, so porting to the latest version is a matter of including a line in lua.init and checking for bugs. I also have a prototype level generator (truly random, not module based like in the vanilla game), but it's not in release-able state yet.
https://www.dropbox.com/s/rcghmfvnhi0nvnx/testchamber_501x_05.zip
The Installation is slightly different, see on top or in the readme-file
https://www.dropbox.com/sh/gn5wjuymv681pl1/AADxoPYAEbfN9NMvc6IuNZdPa?dl=0