Teleglitch: Die More Edition

Teleglitch: Die More Edition

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Sevan Mar 23, 2014 @ 8:49pm
[Mod] Testchamber 501-x - An endless Survival mode
This is a survival mod for teleglitch I was tinkering together in the last week.
NOTE that the mod can kill your monster stats!
An intention of this mod is to support Teleglitch
and the Teleglitch modding community.

I think the game is a fantastic piece and so hope to
ignite some other devs to mod it too.

patch 9.3 version:

below patch 9.3

( original version: )

- You are a Blue Walker
- Some story pieces embedded into the teleglitch universe
- Dropable Guntowers with autoaiming
- Star Nailgun
- Delta Nailgun
- Anomalygun
- Procedurally created Testphases: the wider you get, the harder it will be.
Theoretically you could play forever. Try

- Copy the 'testchamber_501x' directory into the root of your teleglitch directory.

=> for the version 9.3 of teleglitch put following at the bottom of your lua/menu.lua
local testchamberbutton =mainmenu:AddButton(122,126,"Testcase 501-x","",function()
mod_setup = false
pl = nil

=> for versions below 9.3 patch put following at the bottom of your lua/init.lua
menu.AddItem(menu.GetRoot(),"Testcase 501-x", function()
mod_setup = false
pl = nil

I'm always happy about some Feedback, write to me =>
Or in the teleglitch steam forum.

more to come in future versions. Requests welcomed

EDIT 26.01.2016: Updated dropbox links
Last edited by Sevan; Jan 26, 2016 @ 12:49am
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Showing 1-12 of 12 comments
Sevan Mar 24, 2014 @ 9:48am 
Oops, copy this into the lua/init.lua file:

menu.AddItem(menu.GetRoot(),"Testcase 501-x", function()
mod_setup = false
pl = nil
Rahjital Mar 30, 2014 @ 2:28pm 
This is a really great mod, my favourite so far. There's lots of great ideas there, and you have delved much deeper into the code than other modders have. Wouldn't have thought I would see anybody else capable of pulling off an automatic turret here!

This makes me want to continue my own mod, but it still runs on version 8.8 and the two new patches seem to be too broken for porting to be worth it.
Sevan Mar 31, 2014 @ 1:34pm 
Hey Commander Keen,
thanks for your feedback. It's nice to hear that someone enjoys it.

What is your mod about? It would be interesting to have a look at it.
Maybe I can help you to fix it for version 9.0, atm I know the lua 'api' of teleglitch
quite well. Just pm me and we can work on it.

Sevan Mar 31, 2014 @ 1:38pm 

I just updated the mod to version 0.4. The main changes are:
- Better introduction to the weapons
- Better enemy shuffling
- More Boss enemies
- General finetuning & balancing



My personal highscore is testphase 27. Challenge: Beat the developer ;)
Rahjital Apr 6, 2014 @ 2:30pm 
I have been playing it for the past week and still have a lot of fun. The frantic arena combat with unlimited rockets is a nice change from the survival experience of Teleglitch. So far I got to phase 13 before being murdered by a blue walker/squid/laser scientist combo, but it's good to know someone else got farther. :)

As for my mod, it is the Chaos Theory mod that I released some time ago. The last public release is rather messy, but I have cleaned that up, so porting to the latest version is a matter of including a line in lua.init and checking for bugs. I also have a prototype level generator (truly random, not module based like in the vanilla game), but it's not in release-able state yet.
Sevan May 21, 2014 @ 11:59am 
Patched the mod to work with teleglitch 9.3:

The Installation is slightly different, see on top or in the readme-file
Last edited by Sevan; May 21, 2014 @ 12:57pm
Karakuliambro May 23, 2014 @ 11:49am 
ho do i throw guntowers?
Sevan May 23, 2014 @ 8:53pm 
with 'Q' as usual when droping any item.
Karakuliambro May 24, 2014 @ 4:25am 
oh! thank you! I always thought i was supposed to throw it like explosives.
SøreN Jun 18, 2015 @ 4:51pm 
hey... can you plz send a new link in which this mod is accessible in?
SøreN Jul 4, 2015 @ 8:52am 
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